typical PMBR@ KuroganeHammer Dair is actually off, in terms of IASA. The animation is only 48 frames long, so he can automatically act out of it after that, regardless of what it says in PSA.
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typical PMBR@ KuroganeHammer Dair is actually off, in terms of IASA. The animation is only 48 frames long, so he can automatically act out of it after that, regardless of what it says in PSA.
do forward UpB, tap c-stick backwards during startup (the 8 frames you were talking about), profitidk if there's an easier way to do it, but my way is effective too
Wow you know all these tricksdo forward UpB, tap c-stick backwards during startup (the 8 frames you were talking about), profit
Wait, what does that do?do forward UpB, tap c-stick backwards during startup (the 8 frames you were talking about), profit
retreating blazer, haven't you tested it?Wait, what does that do?
retreating blazer, haven't you tested it?
O.O That is the weirdest looking thing... And it kills Jiggs at crazy low percents...A blazer that goes backwards :D
I learned something new todaydo forward UpB, tap c-stick backwards during startup (the 8 frames you were talking about), profit
That goes same for me.I learned something new today
Why is that?Roy's too balanced. He's quite literally the most balanced character in this game which isn't a good thing
The fact Roy is balanced is perfect. The fact other characters aren't balanced is the problem. I truly believe Roy is an ideal character and everyone should be made around his level. But this is the wrong thread for this.Have you noticed what characters are consistently winning majors? They are all super janky. :/
Certain types of hitboxes have different effects, Electric types multiplies hitlag of the attack by 1.5x and does no damage to yellow Pikmin, and Flame types blow up blast boxes (grenades?) instantly, thaw frozen characters, and deal no damage to red pikmin.Is there a thread where I can read all of the benefits/disadvantages to different attack types i.e. slash vs. sword vs. fire etc. or is there no difference necessarily (assuming that the hitbox isnt made to be better then another hitbox on a given attack)? If there isnt a thread then what's the difference if any?
Yes, but smash 4 is a huge priority for me at the moment, luckily not much changed it should be simple enoughI know that we have the debug op now, but are there any plans to update this?
I haven't worked on anything PM related since the end of 3.02.I saw that it was ok to make requests
How about updating this
Guys please
NVM LunkyBell is on it