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Roster Discussion Thread (Closed)

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Why has nobody discussed the probability of there being a gigantic NES console? He represents Nintendo history, he has the nostalgia factor, and he's relevant because of virtual console. Plus I heard they're thinking about making some kind of update to the NES, like a Super NES or something. Having a giant NES console could help promote the new console.
Methinks you've been playing too much Sonic and All-Stars Racing Transformed.

While a hardware character to represent Nintendo history (outside R.O.B., since he doesn't fight while giving multiple nods to Nintendo history at the same time) like AGES does in that game would be interesting, I'm not so sure a literal original character would be accepted in Smash.
Closest thing we got to an original character is Mr. Game & Watch, as he is merely based on the various nameless characters from the Game & Watch handhelds.

EDIT: Aside from that, you have the problem of NES vs. Famicom, since both systems look completely different from each other.


...Yeah. For a historic original character, a console is NOT the best route to take.
 

peeup

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They should replace the entire roster with zombies. And they should rename the game New Super Smash BrozombiU Wii Adventures of Old Christine.

Also there should be a cyborg character comprised of a NES console fused to Sakurai's mutilated body, constantly screaming wails of agony as its existence is an abomination of science and religion.
 
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The only way a non-existing character that represents Nintendo history would work would honestly be a Hanafuda player, given how Nintendo started.

Either that or one that uses the various toys Nintendo made before vidya geyms. Such as the iconic Ultra Hand.
 

PsychoIncarnate

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I'm actually glad we got that big ol' box instead of the famicon. The famicon looks like a cheap toy
 

peeup

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What if there was a tag team of a Nintendog and the Duck Hunt Dog? But one of them is a black cop and the other is his estranged white step brother conman, and they have to work together to solve mysteries.
 

Arcadenik

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Ironic because the Famicom was more stable then the NES. Seriously, the NES was actually a pretty fragile console due to it's VCR design.
And the Virtual Console is far more stable than both. I love that I don't have to blow into the cartridges and struggle with scrambled and/or blinking screens anymore. :awesome:

:phone:
 
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@Watashi

Are you by any chance referencing THIS character with your username?


I would really like to see Green Missile be replaced with something else.
Why would you EVER want that? What's wrong with the Green Missile? It's quite easily Luigi's coolest move. In fact I wish they'd somehow incorporate it into Mario Canon like the FireBrand/Glove for Mario.




What would mewtwo's final smash be I wonder.
and yeah, I defiantly wanna see his Poltergust Implemented in SOME way. I think the strobe flash could make players dizzy, and the suckion could be used for grabs and such.
:phone:
I unno... All I know Psychic would be lame as it's just Confusion but more powerful. It would likely be some original move. This reminds me, Lucario got a friggin Kamehameha Wave of all things. That's pretty cool in retrospect, I know it's not Hyper Beam because that's what Deoxys has.

Personally I liked the non-restrictive elements of Pikmin 2 much more than the limited and timed day mechanics of the first Pikmin, so if the timer returns (which has strongly been hinted at) I'll be a bit disappointed.
I agree, but I think this is mostly due to how time mechanics were implemented in Pikmin 1. The limited days system is actually brilliant game design, and it's put there on purpose to make you feel stressed and thus immerse you in the game further. In addition it makes it so that every action you take has a serious consequence and thus you're forced to plan out your moves. Also, the time mechanic has the benefit of keeping you hooked as you never feel like you're finished and can quite easily flow from one task to the next.

It's similar to Majora's Mask where you had the 3 days, and thus had to plan out your moves accordingly. In both cases it really adds to the overall atmosphere of the game as you feel the impending doom and are forced to take action against it. However in Majora's Mask, because you could turn back time, you weren't nearly as pressured as in Pikmin, and I think this is where Pikmin kinda falls short, you're never given too much freedom, as you are always aware of how important time is and the pressure is always there to not make mistakes, thus when you screw up, you really feel the weight of your actions.

In a sense, this makes the game less enjoyable. For example in Majora's Mask, you had other things you could do outside the main quest, and because you had control over time, you could very easily take the time to do those and take a breather from the tension. In Pikmin, you could never do this, and thus, were very limited in exploration and experimentation. You had a task to do, and had to focus all of your efforts in getting it right. Until you reached the end of the game and became aware that you didn't need all the parts to escape. Which by the time you become aware of this, you lose a lot of incentive to try so hard.

A game that implemented a limited time mechanic and did this right in my opinion, is Sengoku Rance. Rance is different from Pikmin in that the consequences for poor time management are dire. Total Annihilation; Xavier's Army shows up and beats you to a pulp forcing you to restart the game (everyone always restarts their first Rance run). However, Rance gives players more freedom and actually encourages exploration and experimentation, you don't have a limited time before Xavier shows up (well you do, 90 days is your maximum) as you the player trigger different events depending on how and which territories you conquer and in which order. I think this was a brilliant move on Alicesoft's part as it gives the player an indirect control over the flow of time. The problem with Pikmin was that the player NEVER had any control over the flow of time. All of the events happen in a certain order and are thus a slave to the flow of the game itself, which in turn puts too much pressure on the player and takes away a degree of enjoyment.

Rance also offered a Sandbox Mode with NO limited time, and multiple branching paths with a different central heroine and endings, all of which could be unlocked after beating the main quest and also motivated players to get better scores by allowing them to use those points to purchase bonuses for future playthroughs. Both Rance and Pikmin are strategic games with intended replay value. They are both short enough to motivate players to give it another run, but also long enough to make one run feel satisfying. However, Pikmin's replay suffers in contrast to Rance in that the player really isn't given much incentive to play again except for a few slightly different endings and that shiny 100% at the title screen, not to mention the main campaign doesn't really differ.

I think if Nintendo looks at Sengoku Rance as an example of intuitive game design and brilliant implementation of replay mechanics and a limited time system, they could make Pikmin 3 not only a MUCH better game, but also find a way to both please and surprise fans of the series. Personally, I never found Pikmin to be GREAT, it's good, but it has a number of flaws.

Anyway, I'm glad you brought that point up, not many agree with the idea that Pikmin's time mechanic isn't that great, and it gave me a chance to think about it a bit and give my two cents.

I hope Nintendo puts a lot of thought into how to implement the time mechanic into Pikmin 3 if they re-add it.
 

~ Valkyrie ~

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Goshers, I think the time limit is the sole reason Pikmin New Play still sits on my Wii, waiting to be completed, yet I still haven't really got myself to do so. Ah well, I can at least try getting Pikmin 2 instead. Must be definitely a better game. (-lul-)
 

Diddy Kong

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Horsetail, everytime I see your avatar I think of the picture with the muscular Magikarp saying: Do you even Splash? :laugh: Dunno why.

Never played Pikmin but wasn't quite fond of the 3 days time limit in Majoras Mask.

:phone:
 

Croph

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For Pikmin, the time limit for me was kinda stressful. But it made me strategize and kept me on my toes, even as a kid. 30 parts, 30 days (although you don't need all of them to win. But where's the fun in that?). Back then I tried to force myself to get at least two parts per day because some parts take a while to get. And believe it or not, my father helped me on the last boss. He told me to sacrifice less bomb-holding pikmin when he tries to eat (because I was using almost all of my yellow pikmin). So I used 2-3 and had a lot more left over to finish the boss.

Oh but I was really happy when I heard Olimar was in Brawl.
 

Diddy Kong

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I was extremely happy Ike also got in Brawl. Was most happy with Diddy, but damn, Ike's annoucement was like the second best thing Brawl related for me.

:phone:
 

TheCreator

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I was extremely happy Ike also got in Brawl. Was most happy with Diddy, but damn, Ike's annoucement was like the second best thing Brawl related for me.

:phone:
Pikmin was ****ing stressful as hell. I never even brought myself to finishing it because it made me want to punch a hole through my TV. An it is confirmed that the stress element will be back. Oh well, I think the graphics will help me cope this time. Lol

Anyways, I remember that morning Sonic got confirmed on Dojo. I was jut dumbfounded. Like for a period of time, I seriously considered the fact that I could be dreaming.

:phone:
 

Diddy Kong

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I screamed like a little girl with the manliest voice ever when Diddy got confirmed.

Know that feel bro.

Even though I absolutely was against Sonic's inclusion. :awesome:

:phone:
 

TheCreator

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I screamed like a little girl with the manliest voice ever when Diddy got confirmed.

Know that feel bro.

Even though I absolutely was against Sonic's inclusion. :awesome:

:phone:
I wasn't really for or against Sonic. I didn't care. But I was just like holy ****. Sonic is in a smash bros game?

:phone:
 

Croph

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I cried like a newborn baby when I heard that Roy didn't make it into Brawl. Then my mommy had to give me my milk bottle to soothe me. It worked!
 

Diddy Kong

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Was dissapointed with Mewtwo's removal honestly. Was hoping he'd be the last revealed veteran, till (THE inwanted) Sheik showed her face... :mad:

:phone:
 

Banjodorf

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Here's hoping Mewtwo's continued popularity does good things for him in Smash 4!
 

Diddy Kong

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Speaking of Mewtwo, I always wanted him in Smash 64.

Could envision him really well cause of how ridiculously powerful throws where in Smash 64. Also, I pictured him doing a teleporting move for Up B, and a move similar to Samus's Charge Shot. Its crazy how accurate that day dream actually was, and imagine THE SHOCK to see him actually in Smash!

Even more to discover his throw game was awesome as ****, and him having Shadow Ball and Teleport. :eek:
 

PsychoIncarnate

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One thing they need to fix in SSB4.

"PERSONALLY I PREFER THE AIR"

*Drops down in a freakin tank*

:troll::troll::troll::troll:
That's WHY he says he prefers the air. He's basically saying he doesn't really like his Final Smash, but it's better than nothing
 

Watashi

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@ManlySpirit

Nope. It just that I thought the Japanese word sounded cool. (and my usual username was taken)

Anyway, I also hope Luigi gets the poltergeist in his move set.

:phone:
 

Diddy Kong

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Your name reminds me mostly of wasabi... :surprised:

Am for the Poltergeist myself to! :luigi2:

:phone:
 

Diddy Kong

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He's been mentoined. :rolleyes: We just never took him seriously.

Also: wat?
 

Swamp Sensei

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Triple wat?

(He's sony! Owned by Playstation.)
 

Diddy Kong

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Slash. Do you even do it?

I did it just the other day. But I ran out of PP.

Luckily, I had an Ether. :cool:

:129:
 
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@ManlySpirit

Nope. It just that I thought the Japanese word sounded cool. (and my usual username was taken)

Anyway, I also hope Luigi gets the poltergeist in his move set.

:phone:
Ahh, what a shame. And here I thought I'd met someone else who'd seen that show; it's a
good show, but incredibly underrated.

Funny you think "watashi" sounds cool, it's just a prounoun for "I." It's the equivalent of a Japanese dude having "I" as his screename on a Japanese forum. In the show I mentioned, the girl is known as "watashi" simply because she's the protag and narrator of the series and her name is never mentioned, so the fanbase just calls her "watashi" since the story is a 1st person narrative.

On pronouns, personally I prefer "Boku" and "Ore," as "watashi" sounds too much like "atashi" which is for girls trying to sound cute. "Boku" is more formal, and "Ore" more slang and it was very common in TTGL "ore wa dare da to omotte yaru" (just who the hell do you think I am?!?).

Japanese lesson aside, those of you who felt stressed by Pikmin's time feature, check out Sengoku Rance. If you're mature enough to look past the superficial aspects of the game, and treat the story in a lighthearted manner then be prepared for an incredible game.

:phone:
 

peeup

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Let's face it, at this point PaRappa basically represents Nintendo history better than Mario does. I can see Mario probably getting cut from SSB4. That is unless the DSi finally gets a remake of Super Mario Bros: Majora's Inside Story: Sticker Star.
 
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