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I think Luma might block if Rosalina uses Luma as a projectile (charge B)... but that's why DHD needs to get rid of Luma first.Luma can't block, so a firsbee to distract rosalina with, then a can to blow luma away might work.
no it's not, use them in a situation like thisClay Pigeons are useless in this battle. Luma charges right through them, especially with things loike Star Bits. Cans are the only hope you have against Luma but Rosalina can always return her and shoot her to a safe location.
Damn.
The move has so much lag to finish that if you're not punishing, you shouldn't be winning anyways.Doing stuff with the can is all well and good until Rosalina just uses her down-B. That said, the matchup is totally winnable with a more physical DH and the occasional unexpected projectile. Of note is the fact that wild gunmen can't be absorbed.
Contrarily it is fairly short. It has about as much ending lag as Ike's u-tilt. You'd need to be at nearly point blank to punish it.The move has so much lag to finish that if you're not punishing, you shouldn't be winning anyways.
omg luma smashes the pigeon!
I go Greninja/DH and find the two to be complementary with each other. Greninja manages Rosalina better as well as fast rush down characters while Duck Hunt can throw off a large number of the remaining cast.Sonic is the secondary I went with. Deals with Rosalina really well (can spam sides on her shield and even if you don't connect they're free strong hits on luma)
Also deals well with greninja, and sheik. All those boards seem to consider it even/their disadvantage.
Though, I'm more experienced and in synch with DHD that I almost always perform better with him regardless. I think I'll wait for the Wii U version to really start sonic since DHD is all strategy/resourcing and sonic is precision/combos. Only like 150~ matches with sonic, 1000+ with DHD.