Important Rodin's Collection - Bayonetta Ultimate News

ぱみゅ

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#1
The game is approaching and we are in the need of info.

This thread is to collect all the changes from Smash 4 into Smash Ultimate (OP will be updating constantly).

:196:


Remember all these changes were spotted from the demo version, and are still subject to change.

-Some moves seem to have reduced damage output (reported: Afterburner Kick and Afterburner Divekick).
-Some moves seem to have more startup frames (reported: Witch Twist).
-Some moves seem to have reduced hitstun (repoted: Witch Twist, Fair).
-Some moves seem to have more end lag (reported: Witch Time).
-Witch Time seems to have shorter active slowdown time.
-Witch Time now activates on multiple opponents.
-Heel Slide's followup kick didn't come out if the Slide hit a shield.
-Heel Slide didn't cross shields (no character or move could do that in the demo).
 
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BJN39

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#2
Welp, not expecting much, because she’s so carefully designed, but I started with damage.

In only one video, the following moves appear to be unchanged damage-wise:
UAir (9%)
NAir (clean hit, 8%)
Witch Twist (6-7% with all hits)
Dtilt (6% remains, unsure about 7%)
FAir hits 1-2 (3%, 2%)

Different?:
ABK 6/7/6 -> 5/6/5 looked consistently down 1% in first source
dABK (connecting hit) 8 -> 6

Seeing decimals now is almost painful, because it makes damage watching more clear yet confusing!
 

ぱみゅ

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#3
Welp, not expecting much, because she’s so carefully designed, but I started with damage.

In only one video, the following moves appear to be unchanged damage-wise:
UAir (9%)
NAir (clean hit, 8%)
Witch Twist (6-7% with all hits)
Dtilt (6% remains, unsure about 7%)
FAir hits 1-2 (3%, 2%)

Different?:
ABK 6/7/6 -> 5/6/5 looked consistently down 1% in first source
dABK (connecting hit) 8 -> 6

Seeing decimals now is almost painful, because it makes damage watching more clear yet confusing!
As much as I love the detailed data, in virtue of it potentially changing in the future, I rather not post specific numbers.
I'll only note that few moves seem to have lower damage output.

Also, I really, REALLY love the fact we now got decimals in the game.
:196:
 
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