ChaosDrifter
Smash Lord
hmmmm i've always thought PT sucks balls too... maybe im on the right track to being qualified to enter the BBR
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You don't need to play near perfect to realize the potential Marth has. I could play Marth for a day and realize that "holy **** this character is a beast." Marth is just an all around good charcater will very few flaws. One of them might be his recovery, which is mediocre at best. Other than his recovery, he has basically no flaws. He just requires A LOT of spacing and patience. Edge gurading is huge as well (second best edge guarding in the game). Point i'm getting at is that you don't have to play near perfect to know hes a good character, in fact you could play like **** and still know hes a good character.please x-plain
Mike H's statement wasn't about knowing if marth is a good character or not. He said: To realize his potential he needs to be played near perfect. And when he says to realize his potential, he means, achieve it, Which I agree with. In fact, your argument had nothing to do with what Mike was getting at, and his recovery actually isn't that bad at all, especially when you play near perfectYou don't need to play near perfect to realize the potential Marth has. I could play Marth for a day and realize that "holy **** this character is a beast." Marth is just an all around good charcater will very few flaws. One of them might be his recovery, which is mediocre at best. Other than his recovery, he has basically no flaws. He just requires A LOT of spacing and patience. Edge gurading is huge as well (second best edge guarding in the game). Point i'm getting at is that you don't have to play near perfect to know hes a good character, in fact you could play like **** and still know hes a good character.
You don't need to play near perfect to realize the potential Marth has. I could play Marth for a day and realize that "holy **** this character is a beast." Marth is just an all around good charcater will very few flaws. One of them might be his recovery, which is mediocre at best. Other than his recovery, he has basically no flaws. He just requires A LOT of spacing and patience. Edge gurading is huge as well (second best edge guarding in the game). Point i'm getting at is that you don't have to play near perfect to know hes a good character, in fact you could play like **** and still know hes a good character.
Brawl, Kyle. NOT BlazBlue. lmao /gets wrecked s'morelol, your funny.![]()
and downb for killingall marth needs is sideb
it means that Marth could be placing much higher in the next year or so after his metagame develops more, and more talented players start using him. He has the ability to become much better while characters like snake or falco for example really don't have any more growth potential.Umm...every character needs to play near perfect to realize his/her full potential. It's basically by definition lol. People say "this character has more potential than the level they're being played at now", but honestly, what does that actually mean?
Actually, I think Snake has a lot of different options in most situations, but he has to prepare them ahead of time. And he can do a good job controlling the situations that come up to prevent himself from ending up a bad situation.It's also why people say things like "Snake sucks" - because he actually doesn't have many options at all... it's just he hits so hard and survives for so long that he can ACTUALLY MAKE UP FOR THAT.In all seriousness, that's what annoys me about this character: he SHOULD suck, but he doesn't - that's horrible character design.
Prepare them ahead of time? Against a good character that has a lot of good options, this seems pretty much impossible.Actually, I think Snake has a lot of different options in most situations, but he has to prepare them ahead of time. And he can do a good job controlling the situations that come up to prevent himself from ending up a bad situation.
Snake's options are more unconventional than bad. If you try to play Snake the same way you play other characters (like MK, Marth, etc...) you get screwed.
Wrong. This is what proper implementation of C4/Mines/Grenades/Mortars is for.Prepare them ahead of time? Against a good character that has a lot of good options, this seems pretty much impossible.
This is what was going though my head when "perfect play" was brought up.His recovery IS bad no matter what. Perfect play assumes your opponent plays perfectly as well, and it's not hard to get the ledge before he upB's.
Sorry, i live in Alberta.You just haven't played better people.
I know, 1v1 me brawl.Brawl, Kyle. NOT BlazBlue. lmao /gets wrecked s'more
This 1000xIt's also why people say things like "Snake sucks" - because he actually doesn't have many options at all... it's just he hits so hard and survives for so long that he can ACTUALLY MAKE UP FOR THAT.In all seriousness, that's what annoys me about this character: he SHOULD suck, but he doesn't - that's horrible character design.
He's a secondary.lol k.
btw what happened to ike?
Makes me feel good :DWhy do you keep running off on tangents ._.
I didn't think you were saying that. Being in top tier, high tier, even the viable mid-tier are good characters. But I just don't see Snake being dropped below the top 5. That's all.I was talking to Brandon, Kyle =P
Yes Brandon, having good but limited options means Snake does fine - especially at lower-levels of play. But the point has never been "Snake is not a good character" -_-
The point is, Snake's potential to advance past his current level is probably not very high.
Oh lol my badI was talking to Brandon, Kyle =P
Yes Brandon, having good but limited options means Snake does fine - especially at lower-levels of play. But the point has never been "Snake is not a good character" -_-
The point is, Snake's potential to advance past his current level is probably not very high.
Prepare them ahead of time? Against a good character that has a lot of good options, this seems pretty much impossible.
^Wrong.