AwesomeAussie27
Banned via Warnings
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- AwesomeAussie27
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Susie Haltmann Sings Into Battle
Who is Susie Haltmann?
Susie Haltmann is one of the main antagonists of the game Kirby Planet Robobot. Being the daughter of the company owner President Haltmann and the secretary of the company, she praises his name through song or enjoying ice cream on her free times. She is seen as a foe that shoves her intelligence in other's faces to prove her superiority and the company's ideal plans for planetary domination. Susie is not only an interesting foe, but one of the more interesting members of the organization next to her father.
How can Susie be interesting or work as a fighter?
Being a technologic genius, she fights aboard a Robobot Armor. The Robobot Armors were a new mechanic introduced in Kirby Planet Robobot that heightened the puzzle solving and boss battles in gameplay. In Kirby's case, they can be used to copy abilities using a scanner. But for the Haltmann family, they are specialized in combat with a variety of powerful attacks and weapons. She can jump around to smash foes with the screw like extension (which in turn can be used to drill or screw special devices), fire a series of exploding rooting replicas of herself (usually as living missiles or tops to attack her enemies), or spin her arms around like a massive top to attack her foes.
There is much to be done with her trademark pink Robobot Suit. Though who's to say that it can't gain to abilities and weaponry to fight? It could borrow from the Robobot Copy Abilities in combat like Spark shots, ESP psyenergy blasts, Fire flamethrowers, or converted itself into a pink motorcycle to run over her foes. This would make sense given her company did produce the these armors and mass produce them. Or she can borrow some moves from her father.
But what about President Haltmann? Shouldn't he be considered since he is the head of the company?
While it is true that he is her boss and gave her the orders to fulfill his needs, but she made more appearances in the game's story. You see these tasks get performed on screen
Like Meta Knight being robotized into the company's own slave to fend off Kirby or using Dedede's DNA to create purple synthetic clones that were smart enough to use machinery. And that's not even going into her betrayal of a weakened Haltmann to use the Star Dream for her own desires before it took over his mind near the game's climax
But that's not to say Haltman can't be given the alt treatment a la Bowser Jr. and the Koopalings to have him playable. Both of them happen to use the same technology and their Robobot Armors are similar in shape, with his being more of a plated gold and more menacing appearance. That's something that wouldn't be too bad.
Arguments Against Susie
Planet Robobot will be old news by time Smash Switch is out
Given that the game came out some time after Smash 4's release and it had no content as DLC, I'd say we are surely getting content in the next title. There enough material to be used like songs, a stage, or even Susie herself. Or even a Robobot Armor can be an item in case she doesn't appear as a playable character (but more based on the model Kirby used). So promoting the game in the next title won't be too late since the 3DS will still have a relevant userbase by then.
Susie isn't that requested and shouldn't be included over other Kirby characters
Who's to say that she would ever get in the way in the inclusion of Bandana Dee or others when it comes to picking characters. It could be a Brawl scenario when we would get both if we are lucky enough. HAL will probably find her and Dee just as interesting and ask Sakurai to add both character (or even one of them if there isn't enough development time).
She does have a notable following and some would be overjoyed for her to stick around longer as a character. In fact, she is easily the most popular new character in the game next to Haltmann himself
. She has enough merits on her own, even if they are minuscule. She wouldn't be seen as a threat to Dee or any other more obscure Kirby character for that matter. Even Susie was proven to ne popular enough to have her own exclusive 3DS theme in Japan. So the fandom is there, it's a matter of what HAL plans to do with her in the future.
Or even the Star Dream, which is better off as a boss
Susie isn't going to appear in the series again. She is another one-shot like Ribbon and Magolor
That may be true. She doesn't have a clear future for her character arch. Though spending on Robobot's popularity, I can see her coming back as a hero or even a bonus boss fight in the Kirby Switch game. Her popularity is there and haven't even faltered compared to Shinomura-era characters like Adeline or Ribbon. Even then, she could be chosen for Smash given the lack of Robobot content in the series yet as a promotional character (or just chosen based on the uniqueness with the Robobot Armor). We will just have to wait, but I wouldn't say she's a one and done deal yet as a character in the Kirby franchise.
What would Susie do that other mech fighters can do, especially Dr. Ivo Robotnik?
Susie in her defense only has one known Robobot Suit, which can have some tricks up its sleeve. The body shso of the mech itself is semi-humanoid at least, with a pair of armored arms and a drill like leg. She rarely focuses on flying unlike Eggman, she hops and spinning will be her way of moving around. Her only known weapons on said mech involve shooting explosive drones that are shaped just like her. The drill like appearance can be used for something bigger that's a part of her main gimmick.
With some creative liberties, stage control used with it if she uses elements from her boss fight (which is a method similar foes also used in Robobot. She can drill into the ground to spawn the same large pedestal from her it, which can serve as her only means of defense or even strengthen her Drill Rush attacks from the boss fight. That would be her trademark ability. When spawned, nothing can essentially harm it (it would be indestructible) as it stands before disappearing a la Villager's Tree. It can betwice the size of her Robobot Suit (which should be around Bowser's size on its own) for balancing and making it more formindable than the tree (instead of being as large as the original below).
Her Drill Rush can even be strengthened by flying into the mechanism by making it deadlier and faster with electricity. It may sound rather straightforward, but what if rushing through it grants you more free control in that form? Using the Drill Rush by itself would last long as Meta Knight's version of it, but when going through the spawned mechanism would allow you to fly more freely around as this giant electrical projectile. There would be major drawbacks like tying too far off the stage, having little control over turning in that form, or even crashing into something else (no electric shockwaves by the way).
Susie drones can also interact with that spawned mechanism as well for more tricks like the boss fight. When shot against it, they can spin around it just like the game, giving them momentum to spin even faster as they go. Either drones can bump into the fighters or the drones with literally fly straight into the air. That last part may sound useless, but it would pack a punch to someone who happens to be jumping or floating above the mechanism.
Glorious Haltmann Company Moveset
Appearance: Susie will be piloting her trademark Robobot Armor from her boss fight, which is fairly large (being near Bowser's size) with very clunky movement (but she have other mobility options to help her overcome that light hovering when the jump button is held).
Entrance Animation: Susie hovers above her Robobot Armor with her helicopter device (the one she used to escape her defeat) to drop tight into its cockpit. Then she would activate the controls, causing the machine to raise itself straight and get ready fro battle.
Idle Animation: Her stance is exactly like the games, but more active in the way the mech's body bobs rhythmically with her arms flapping to the side. Her animations could include leaning her body forward to take a look at her surrounds as the Robobot Armor responds accordingly or pressing a variety of controls to make the machine flex threateningly.
Walk: She hops slightly in a heavy manner like the boss fight.
Run: The drill spins below her to help move the mech faster, like her spinning attack, but without the arms really spinning with the lower body.
Sleeping Animation: She sleeps within the cockpit headfirst as the Robobot Armor leans forward with its hands on the ground.
Dizzy Animation: She dazes within the cockpit as the mech visually glitches and malfunctions as if its dizzy too.
Dodge Animation: She maneuvers around her opponent in a 180 degree manner similar to R.O.B.'s dodge.
Normals
Jab: Susie commands her mech to jab forward with its right hand followed by a faster, stronger jab with the left (a reference to Kirby's base Robobot combo) then continues with a long probe that extends out of the mech's hand to shock the foe (Spark Mode).
Forward Tilt
She executes a large slap with her mach's hand.
Up Tilt
The entire mech does a handstand (complete with Susie handing on to her seat) for it to jab with the drill above her.
Down Tilt:
Susie sings into her microphone, which triggers the mech to fire a wave of music towards the ground (Mike Mode).
Dash Attack:
Susie does her spinning attack from the boss fight to attack with wide rotating arms as she charges at the foe.
Neutral Air
Susie presses the controls to make her mech's arms become parasols briefly to spin into nearby foes. There's a windbox with this attack that allows her to float briefly and help foes get knocked into the air if they are close (Parasol Mode)
Forward Air
She attacks with a rapid beam attack that emits from her mech's hand as she swings it (Beam Mode)
Up Air
Susie presses a button to make her mech assume a "zen stance" and fire psionic blasts into the air from the palm of its hand (PSI Mode)
Down Air
Susie fires a drill towards the ground from the bottom of the mech like her boss fight. If she happens to be floating, she can automatically fire more than one as she remains airborne. Though this can leave her wide open to attacks.
Forward Smash:
Susie pulls back her mech's fist to charge a powerful punch. During this phase, the first enlarges into something bigger and have the appearance of a more durable steel. The end result is a powerful punch that reaches further than her default punches. This could be a reference to Robobot Armor: Rock Mode while also doubling as reference to the same punchess Haltmann's robot henchman do.
Up Smash:
The hands of the mech transform into that of flamethrowers and raise minot the air before raining their temperature. The charge is dependent on the duration and length the flames will shot. Upon release, Susie yells as the flamethrowers hurl twin streams of fire above her (Fire Mode).
Down Smash:
Susie presses a few buttons while the mech lowers itself with the upper body poking out it's chest. This would result in a Susie shaped drone appearing out of the chest and hovering at its target before flying. The charge is depending on hard far it can go and the strength of its explosion. An uncharged Down Smash can have it go as far as Zamus's Paralyzer with a fully charged one giving it a coverage of half of Final Destination. I
Grab:
Susie transforms her mech's hand into that of a giant screwdriver before extending it for a grab.
Pummel:
She literally shakes them as if she's trying to open a large can of soda.
Forward Throw
She flings them forward really hard.
Back Throw:
Susie tosses them behind her after swinging her arms a few times.
Up Throw:
Susie flings the foe into the air before firing a few pink drill-like drones from her mech's shoulders to blow them up.
Down Throw
Susie slams the foe onto the ground them jumps into the air before grinding into them with her drill several times. The final hit is another large slam from the weight of her mech.
Neutral Special: Haltmann Elite Drones
Susie presses a button on her mech to have it raise the hovering drill-like extensions on her shoulder forward as if she's targeting them. She eventually fires at least two drones at her foes.
They are fairly straightforward as projectiles, covering a large distance and exploding upon impact. When the button is held however, she can aim for whichever direction she wants to shoot them (upward, diagonal, forward, backward, of even downward to cover both sides). They can even interact with the mechanical pedestal that she summons from her Down Special just like the boss fights (being able to spin a round it in a 360 manner).
Side Special: Robobot Drill Charge
She simply raises the drill below her forward and charges at a high speed like her boss fight. Unlike Meta Knight's Drill Rush, she hits harder with this and it covers a fairly short distance. Most of a damage racking only occurs at the drill while being it by the main body will just get you knocked away.
When used against her pedestal however, it amps up the strength and speed by covering her in an electrical field once she flies past it. She can also gains some angular control of it to right higher or lower foes at a distance. But it does have a downside by making it possible for you to fly too far off the stage if it pedestal is close to the edge or making you helpless after you move farther enough.
Up Special: Robobot Crush
Susie simply jumps high into the air before slamming onto the ground. Unlike Super Dedede Jump, you can freely choose whichever direction you want to jump, wether it be a full lunge or even a backwards jump. However, you can't cancel the jump at all, which can can lead to a self destruct if you are too far from the stage.
When you into into the pedestal or against it, you gain that same electrical field you get out of Drill Charging through it and you can hit harder. Not only that, but slamming onto the ground fires a shockwave from either side that travels slightly further than Kirby's Final Cutter and it's far stronger too.
Down Special: Robobot Stand
Susie literally drills into the ground, all while having both of her mech's hands put together rotating in a clockwise manner. This would pull out a large steel pedestal out of the ground similar to her boss fight. They way she interacts with them can amp up her specials or even drones she firing at it, making interaction to the main strategy of it. It's extremely durable (making it impossible to destroy) and towers above Susie at twice her height. It can last as long as she interacts with it in a way Villager's tree its if he doesn't cut it down. Other fighters can use it as a platform to protect themselves, though it can be a trap for Susie to interact with it. The pedestal can even protect her from others enemy attacks and projectiles, serving as another means of defense.
Once it disappears, you can freely drill out a new one whitener you want. But there's a small chance of you getting something more unexpected like a giant screw (which may be a dud, but can serve as a heavy throwing item) or even make a small pit that can trap foes. Even an item could appear f you are lucky enough, though that has a minuscule chance of happening (even in comparison to the pit and crew). Both have a low chance of happening and can still be helpful. Using the special in midair will lead you to drill straight towards the ground until you can pull the pedestal or any other object out of hit.
Final Smash: Haltmann Elite Works Might
Susie pulls out a special device and presses it to summon a massive black cube in the middle of the stage that's three times bigger than her own pedestal. It's similar to the one Haltmann summons in his boss fight, allowing her to fly into the center of the cube with her Robobot Armor. Within the cube, she charges enough energy to illuminate the four square holes of this cube to prepare her final attack.
The result it a massive beam fires from both directions of the cube as she yells. This can stretch as far as Final Destination and can trap you easily for massive electrical damage. This can kill anyone at high percentages if they were unlucky enough to get caught in the beam.The opponents' only ways of dodging the beam is either by running far from it or staying airborne. Even standing on the cube will shock them to deliver that same effect. Susie would fly out of the cube in exhaustion when its over, leaving the cube to sink back into the ground.
Taunt 1: Susie sings while her mech does the same dance she is known for. Then giggles in shyness as the mech gestures for her.
Taunt 2: Susie takes out an ice cream cone and eats it while the mech mimics her movements without a cone of its own.
Taunt 3: A Golden Susie drone is spawned from the Robobot Armor's hand and they both laugh along with each other. Then it explodes leaving her to to gasp from the sudden explosion.
Victory Animation 1: Susie sings the Haltmann Elite Works them outside of her mech and ends with a bow to show off.
Victory Animation 2: Susie jumps around within her Robobot Armor in joy before the last bounce literally kicks her onto the ground. Leading her to groan in annoyance whiles he's face forward.
Victory Animation 3: Susie fires multiple drones into the air to celebrate her victory. Then she jumps out of the mech's cockpit for the explosions to occur around her as if she's ending a stage play with her hands in the air.
Haltmann Elite Works Company Management
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