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Robins, please stop camping.

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Clemente

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After fighting around 50 Robin matches, every single one as played the camp game and run from edge to edge for the full 5 minutes.

Robins, please stop doing this or find a new character. It's not fun for anyone.
 

Professor Pumpkaboo

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Maybe if this were Brawl, the Pit arrows have tons of lag. The arrows are only good for punishing campers, not for camping yourself.
You sure? I have faught many Pits and those arrows are pretty fast to me

Robins are a bit more annoying at it though...since they are a lot better at keeping you away from them
Robin is more Agile but Robin isnt th only one guilty of this, There is Zelda with her fire, Robin with his Thunder, Pits with their Arrows( at least to me), Villagers with their trees (guilty)
 
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Clemente

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You should try punishing the Pit, there is so much room to **** us up after shooting an arrow, it's almost pathetic. And we're supposed to be archers!


If it's a good strategy, why should we stop?
It really isn't a good strategy though. It just runs the clock.
 
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Gerpington

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You sure? I have faught many Pits and those arrows are pretty fast to me


Robin is more Agile but Robin isnt th only one guilty of this, There is Zelda with her fire, Robin with his Thunder, Pits with their Arrows( at least to me), Villagers with their trees (guilty)
elfire is what I was referring to as far as tools to keep you away.
 

Professor Pumpkaboo

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elfire is what I was referring to as far as tools to keep you away.
Oh yeah Elfire, They most use that on me, them run to me and attack.... although any move Robin uses can be pocketed by me so he may need to watch out. Especially fully charged thunder... not sure if it is possible, I have had much luck there though
 

Dark Lady

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No. I will not stop camping the edge. Wanna know why?

What are my approach options? Laggy aerials. A reverse LSBair that wastes a charge if I wiff. And a really crappy dash game. Maybe a glide tossed book/sword, but i'd have to have lost all charges on something.

What are my edge options? Charging a cannon that threatens the whole screen, bait for elfire combos, Arcthunder reads, dash attack reads, and edgeguard.

I'll take the latter (Depending on my opponents character)
 

Spinosaurus

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Robin is weak up close. He's purely a camping character.

The match up is boring, but that's just how he plays. Nothing wrong with it.
 
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LordTakeo

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Oh yeah Elfire, They most use that on me, them run to me and attack.... although any move Robin uses can be pocketed by me so he may need to watch out. Especially fully charged thunder... not sure if it is possible, I have had much luck there though
It's possible, which is quite cool. It's also affected by rosalinas :GCD::GCB:
 

Clemente

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For some reason, the fire attack isn't what I have a problem with. It's just literal running/rolling like a chicken with its head cut off for 5 minutes.

if I'm winning, I'm going to run
The cancer of this community, everyone.
 
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Robertman2

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Thats Robin's playstyle. Are you going to complain how DHD plays the same way?
 

False Sense

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That's... kind of how Robin plays. Keep opponents at a distance with spells and hit them hard when the chance presents itself.
 

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Let's follow this guy's logic, everyone:

"Hey Little Macs, please stop punching.

After fighting around 30 Little Mac matches, every single one played the rushdown game and run from edge to edge charging punches and repeatedly punching for the full 5 minutes.

Little Macs, please stop doing this or find a new character. It's not fun for anyone."

A character has a playstyle suited to them. Deal with it. Do you complain about Duck Hunt throwing out frisbees and explosives everywhere, or about Villagers pocketing all your projectiles? Too bad.
 
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Robertman2

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Let's follow this guy's logic, everyone:

"Hey Little Macs, please stop punching.

After fighting around 30 Little Mac matches, every single one played the rushdown game and run from edge to edge charging punches and repeatedly punching for the full 5 minutes.

Little Macs, please stop doing this or find a new character. It's not fun for anyone."

A character has a playstyle suited to them. Deal with it. Do you complain about Duck Hunt throwing out frisbees and explosives everywhere, or about Villagers pocketing all your projectiles? Too bad.
What about Bowser?
 

Clemente

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I seriously don't think you guys understand what I'm saying. I'm talking about literally running away. Not "attacking from a distance"., keeping good spacing, etc. Big difference

If you really think because you have a charge-up projectile like Samus, and a lot of your attacks are projectiles, that means "your character was meant to run away", you just suck with it. Plain and simple.
 
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Professor Pumpkaboo

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Because if I'm winning, I'm going to run
Thats really not how you go about fighing in a fighting game.

Let's follow this guy's logic, everyone:

"Hey Little Macs, please stop punching.

After fighting around 30 Little Mac matches, every single one played the rushdown game and run from edge to edge charging punches and repeatedly punching for the full 5 minutes.

Little Macs, please stop doing this or find a new character. It's not fun for anyone."

A character has a playstyle suited to them. Deal with it. Do you complain about Duck Hunt throwing out frisbees and explosives everywhere, or about Villagers pocketing all your projectiles? Too bad.
I dont thinks thats what he means, At least Little mac has to run to you to attack. He mean just people running arund, not doing crap.
 
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LIQUID12A

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I seriously don't think you guys understand what I'm saying. I'm talking about literally running away. Not "attacking from a distance"., keeping good spacing, etc. Big difference

If you really think because you have a charge-up projectile like Samus, and a lot of your attacks are projectiles, that means "your character was meant to run away", you just suck with it. Plain and simple.
Except that characters with lots of projectiles that can be charged or have long startup are meant to do that. Or do you have some obscure offensive and up close zoning strategy that we don't know about?

And what does one do to get distance? Run. Or do you magically gain distance from your opponent by standing still and letting your projectiles do all the work? People adapt to your projectile throwing strategies, which is why running is necessary to keep distance, like you said.

Thats really not how you go about fighing in a fighting game.
Stalling exists. Tell me you haven't seen a tournament in any fighting game with a timer where in the most desperate moments, the player in the lead runs and stalls to time out and clutch the game.
 

LordTakeo

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I seriously don't think you guys understand what I'm saying. I'm talking about literally running away. Not "attacking from a distance"., keeping good spacing, etc. Big difference

If you really think because you have a charge-up projectile like Samus, and a lot of your attacks are projectiles, that means "your character was meant to run away", you just suck with it. Plain and simple.
I don't really get it... when someone runs away constantly, wouldn't it make it easier to outright attack him...? How does he plan on winning? There "must" be an opening, or do you mean he stalls until sudden death?
 

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In all honesty, No, I have not
Try watching UMVC3 or Injustice tournaments sometime. Particularly in the higher brackets, you'll very often find that if a match drags on and the timer is low, the player in the lead will run away to time out and win by health advantage. It's a perfectly legitimate strategy in desperation.
 

Professor Pumpkaboo

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Try watching UMVC3 or Injustice tournaments sometime. Particularly in the higher brackets, you'll very often find that if a match drags on and the timer is low, the player in the lead will run away to time out and win by health advantage. It's a perfectly legitimate strategy in desperation.
I still dont see why is should be played out in Smash though. Thats just me, I dont think I would really work much if you run around like a headless chicken only to leave an opening for a Smash attack
 

Clemente

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Yes there is stalling until Sudden Death if you're doing poorly, but it feels like Robins are playing like that from the outset. I do not see them spacing to get attacks in, I see them running and waiting for their opponent to attack them, sometimes try something if he does, run and repeat.
 
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Professor Pumpkaboo

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Yes there is stalling until Sudden Death if you're doing poorly, but it feels like Robins are playing like that from the outset. I do not see them spacing to get attacks in, I see them running and waiting for their opponent to attack them, try something if he does, run and repeat.
Isnt that bannable? Doesnt that fall under " Not activly playing"?
 

Professor Pumpkaboo

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Should've watched the finals of the Nintendo Smash 4 Invitational.
I did. Either Im pretty stupid and missed the "stalling" or I wasnt really pay attention in the first place. If I missed th stalling then my bad
Yes it is bannable, you can and should report it, if he plays just to get for the sudden death. When there are more complaining, he'll be banned.
I forgot about the reporting, I just now found out I have to click on the bottom screen on their character
 
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Logsmash

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I did. Either I'm pretty stupid and missed the "stalling" or I wasn't really pay attention in the first place. If I missed the stalling then my bad
In the last ~30 (or was it 13? I don't remember anymore) seconds of the game, ZeRo (ZSS) was basically running away from HungryBox (Kirby) due to being at high percent and wanting to stall the clock until sudden death, where they would both be at high percent, since ZSS tends to perform better than Kirby in those situations.
 
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LIQUID12A

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Yes there is stalling until Sudden Death if you're doing poorly, but it feels like Robins are playing like that from the outset. I do not see them spacing to get attacks in, I see them running and waiting for their opponent to attack them, sometimes try something if he does, run and repeat.
If Robins were playing specifically to get to Sudden Death the way you imply it, there would be minimal attacking as it is, and knowledge of your opponent's moves and reactions ties into the running part. Any zoning character needs breathing room, and Robin needs it because his/her weapons are breakable after a certain amount of uses and need recharging. Then again, you should know that if you're complaining.

Isnt that bannable? Doesnt that fall under " Not activly playing"?
If the other player is deliberately not attacking and just evading everywhere, then it's ban worthy. It's impossible to judge a zoner who actually does his job by this logic because they are constantly attacking and moving around, whether you call it running away or not.
 
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Logsmash

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If the other player is deliberately not attacking and just evading everywhere, then it's ban worthy. It's impossible to judge a zoner by this logic because they are constantly attacking and moving around, whether you call it running away or not.
Inb4 zoner = unbannable (only joking, of course).
 
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Dark Lady

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Yes there is stalling until Sudden Death if you're doing poorly, but it feels like Robins are playing like that from the outset. I do not see them spacing to get attacks in, I see them running and waiting for their opponent to attack them, sometimes try something if he does, run and repeat.
"I see them running and waiting for their opponent to attack them"

you mean trying to play safe counter-play? 'cause I generally wait for my opponent to attack/approach, zone them out because I can't approach good, And try to get to an area of the stage where you're not in my face. (i.e. The other edge)
 

warionumbah2

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Sos OP you ain't gonna win this argument, they'll obviously defend their playstyle and you can't really complain about how cheap,unfair it may seem.
 

Clemente

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Sos OP you ain't gonna win this argument, they'll obviously defend their playstyle and you can't really complain about how cheap,unfair it may seem.
It was more of a plea than an argument. I'm sick of 4.5 ~ 5 minute Robin matches is all.
 

~ Valkyrie ~

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I myself noticed that this game really doesn't enforce aggressive playing due the defensive maneuvers being even more safe than in Brawl (ROLLING CAN **** OFF). I used to try rushing to the opponent using Robin and got my ass handed easily hard due not being very good defensively - or slowing down during trying to get to the opponent.

Another thing also being Robins can't just rush to the fighter here due their poor running game and I've noticed they play best when catching people off-guard during using their zoning tools. Levin Sword is their usual trump card up close but Bronze Sword is a nice poker/keep-away/combo weapon though.

That's... kind of how Robin plays. Keep opponents at a distance with spells and hit them hard when the chance presents itself.
Should be a norm here already: like the good ol' weapons provided from the Tactician-class.
 

Moonlighter

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Robin is inherently a defensive character. Our approach tools are limited (in more than one way) and we're at our best when our tools are available to us and allow us to control the board and force our opponents to make mistakes. The edge happens to be an advantageous position for Robin to do a lot of things.

If there's a Robin that's spamming dodge-rolls, read the dodge and punish with a grab. If they're walling you out with Arcfires or Thunders, waste their tomes and approach while they're vulnerable. I've been guilty of a few of these things and have been duly punished for it often. There's no great answer that Robin has to strong and fast pressure (especially with our awful shield grab), hence why Little Mac and Sheik are such problem match-ups. If you're playing Pit, you can probably just Upperarm Dash through most of Robin's projectiles, as well.

The best advice that I can give is to get better and force that Robin player to get better. If they're just constantly dodgerolling it and not trying to build stage control, they're not really playing the character optimally. :shrug:
 
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