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Robins are a bit more annoying at it though...since they are a lot better at keeping you away from themI could say the same to Pit players, standing at one side of the stage shooting arrows
Maybe if this were Brawl, the Pit arrows have tons of lag. The arrows are only good for punishing campers, not for camping yourself.I could say the same to Pit players, standing at one side of the stage shooting arrows
You sure? I have faught many Pits and those arrows are pretty fast to meMaybe if this were Brawl, the Pit arrows have tons of lag. The arrows are only good for punishing campers, not for camping yourself.
Robin is more Agile but Robin isnt th only one guilty of this, There is Zelda with her fire, Robin with his Thunder, Pits with their Arrows( at least to me), Villagers with their trees (guilty)Robins are a bit more annoying at it though...since they are a lot better at keeping you away from them
It really isn't a good strategy though. It just runs the clock.If it's a good strategy, why should we stop?
elfire is what I was referring to as far as tools to keep you away.You sure? I have faught many Pits and those arrows are pretty fast to me
Robin is more Agile but Robin isnt th only one guilty of this, There is Zelda with her fire, Robin with his Thunder, Pits with their Arrows( at least to me), Villagers with their trees (guilty)
Oh yeah Elfire, They most use that on me, them run to me and attack.... although any move Robin uses can be pocketed by me so he may need to watch out. Especially fully charged thunder... not sure if it is possible, I have had much luck there thoughelfire is what I was referring to as far as tools to keep you away.
So, they're camping while they're losing?It really isn't a good strategy though. It just runs the clock.
It's possible, which is quite cool. It's also affected by rosalinasOh yeah Elfire, They most use that on me, them run to me and attack.... although any move Robin uses can be pocketed by me so he may need to watch out. Especially fully charged thunder... not sure if it is possible, I have had much luck there though
The cancer of this community, everyone.if I'm winning, I'm going to run
Do you say that on tournaments too...? Just counter it, try to punish them, work around it! As Robin player, i can say it isn't that hard at all to just interrupt our play.The cancer of this community, everyone.
What about Bowser?Let's follow this guy's logic, everyone:
"Hey Little Macs, please stop punching.
After fighting around 30 Little Mac matches, every single one played the rushdown game and run from edge to edge charging punches and repeatedly punching for the full 5 minutes.
Little Macs, please stop doing this or find a new character. It's not fun for anyone."
A character has a playstyle suited to them. Deal with it. Do you complain about Duck Hunt throwing out frisbees and explosives everywhere, or about Villagers pocketing all your projectiles? Too bad.
Thats really not how you go about fighing in a fighting game.Because if I'm winning, I'm going to run
I dont thinks thats what he means, At least Little mac has to run to you to attack. He mean just people running arund, not doing crap.Let's follow this guy's logic, everyone:
"Hey Little Macs, please stop punching.
After fighting around 30 Little Mac matches, every single one played the rushdown game and run from edge to edge charging punches and repeatedly punching for the full 5 minutes.
Little Macs, please stop doing this or find a new character. It's not fun for anyone."
A character has a playstyle suited to them. Deal with it. Do you complain about Duck Hunt throwing out frisbees and explosives everywhere, or about Villagers pocketing all your projectiles? Too bad.
Except that characters with lots of projectiles that can be charged or have long startup are meant to do that. Or do you have some obscure offensive and up close zoning strategy that we don't know about?I seriously don't think you guys understand what I'm saying. I'm talking about literally running away. Not "attacking from a distance"., keeping good spacing, etc. Big difference
If you really think because you have a charge-up projectile like Samus, and a lot of your attacks are projectiles, that means "your character was meant to run away", you just suck with it. Plain and simple.
Stalling exists. Tell me you haven't seen a tournament in any fighting game with a timer where in the most desperate moments, the player in the lead runs and stalls to time out and clutch the game.Thats really not how you go about fighing in a fighting game.
In all honesty, No, I have notStalling exists. Tell me you haven't seen a tournament in any fighting game with a timer where in the most desperate moments, the player in the lead runs and stalls to time out and clutch the game.
I don't really get it... when someone runs away constantly, wouldn't it make it easier to outright attack him...? How does he plan on winning? There "must" be an opening, or do you mean he stalls until sudden death?I seriously don't think you guys understand what I'm saying. I'm talking about literally running away. Not "attacking from a distance"., keeping good spacing, etc. Big difference
If you really think because you have a charge-up projectile like Samus, and a lot of your attacks are projectiles, that means "your character was meant to run away", you just suck with it. Plain and simple.
Try watching UMVC3 or Injustice tournaments sometime. Particularly in the higher brackets, you'll very often find that if a match drags on and the timer is low, the player in the lead will run away to time out and win by health advantage. It's a perfectly legitimate strategy in desperation.In all honesty, No, I have not
I still dont see why is should be played out in Smash though. Thats just me, I dont think I would really work much if you run around like a headless chicken only to leave an opening for a Smash attackTry watching UMVC3 or Injustice tournaments sometime. Particularly in the higher brackets, you'll very often find that if a match drags on and the timer is low, the player in the lead will run away to time out and win by health advantage. It's a perfectly legitimate strategy in desperation.
Isnt that bannable? Doesnt that fall under " Not activly playing"?Yes there is stalling until Sudden Death if you're doing poorly, but it feels like Robins are playing like that from the outset. I do not see them spacing to get attacks in, I see them running and waiting for their opponent to attack them, try something if he does, run and repeat.
Should've watched the finals of the Nintendo Smash 4 Invitational.In all honesty, No, I have not
Yes it is bannable, you can and should report it, if he plays just to get for the sudden death. When there are more complaining, he'll be banned.Isnt that bannable? Doesnt that fall under " Not activly playing"?
I did. Either Im pretty stupid and missed the "stalling" or I wasnt really pay attention in the first place. If I missed th stalling then my badShould've watched the finals of the Nintendo Smash 4 Invitational.
I forgot about the reporting, I just now found out I have to click on the bottom screen on their characterYes it is bannable, you can and should report it, if he plays just to get for the sudden death. When there are more complaining, he'll be banned.
In the last ~30 (or was it 13? I don't remember anymore) seconds of the game, ZeRo (ZSS) was basically running away from HungryBox (Kirby) due to being at high percent and wanting to stall the clock until sudden death, where they would both be at high percent, since ZSS tends to perform better than Kirby in those situations.I did. Either I'm pretty stupid and missed the "stalling" or I wasn't really pay attention in the first place. If I missed the stalling then my bad
If Robins were playing specifically to get to Sudden Death the way you imply it, there would be minimal attacking as it is, and knowledge of your opponent's moves and reactions ties into the running part. Any zoning character needs breathing room, and Robin needs it because his/her weapons are breakable after a certain amount of uses and need recharging. Then again, you should know that if you're complaining.Yes there is stalling until Sudden Death if you're doing poorly, but it feels like Robins are playing like that from the outset. I do not see them spacing to get attacks in, I see them running and waiting for their opponent to attack them, sometimes try something if he does, run and repeat.
If the other player is deliberately not attacking and just evading everywhere, then it's ban worthy. It's impossible to judge a zoner who actually does his job by this logic because they are constantly attacking and moving around, whether you call it running away or not.Isnt that bannable? Doesnt that fall under " Not activly playing"?
Inb4 zoner = unbannable (only joking, of course).If the other player is deliberately not attacking and just evading everywhere, then it's ban worthy. It's impossible to judge a zoner by this logic because they are constantly attacking and moving around, whether you call it running away or not.
lol.Inb4 zoner = unbannable (only joking, of course).
"I see them running and waiting for their opponent to attack them"Yes there is stalling until Sudden Death if you're doing poorly, but it feels like Robins are playing like that from the outset. I do not see them spacing to get attacks in, I see them running and waiting for their opponent to attack them, sometimes try something if he does, run and repeat.
It was more of a plea than an argument. I'm sick of 4.5 ~ 5 minute Robin matches is all.Sos OP you ain't gonna win this argument, they'll obviously defend their playstyle and you can't really complain about how cheap,unfair it may seem.
Should be a norm here already: like the good ol' weapons provided from the Tactician-class.That's... kind of how Robin plays. Keep opponents at a distance with spells and hit them hard when the chance presents itself.