Constadin
Smash Apprentice
- Joined
- Jul 13, 2015
- Messages
- 89
Hi there ROBsquad! For the following technic I am going to describe, I will need your guidance to develop it or even discuss if it is as useful as I hope it to be. If it is indeed useful, maybe someone can make a video guide of it since I lack the equipment to do so.
To begin with, I have to say that the tech is not as usefull as melee's L-cancel or even A-Landing/dodge Landing for reasons you will realize after the analysis. So after watching videos of this type
and searching for the autocancel aerials ROB has ( http://kuroganehammer.com/Smash4/R.O.B/ ) I ended up emptyhanded. After testing, I realised that ROB unlike other characters actually can sh air dodge and land without the 22 frames of airdodge lag upon landing and be able to act almost instantly. In order to do so the air dodge needs to be performed pretty much immediately after the sh though. Although, there are times that this instant air dodge might be delayed, leaving ROB unable to act, enough time for a big punish. Other characters can A-land and autocancel their A aerials to avoid this, unfortunately for us ROB can't. What ROB can do?
(Jump) -->
(Airdodge) HOLD --->
(Gyrocancel) ---> Leave
or perform an OOS option upon landing.
So basicly instead of canceling into an aerial immediately after airdodging, you perform an IGC reducing the landing lag from 22 frames to almost no lag. The down side is of this option is that you land with your shield up instead of being completely free (meaning 7 dead frames for shield drop), that is why I mentioned earlier that it is not so usefull as A-landing although in a case of an airdodge landing, most probably shielding is what you want to be doing either way. Another point of view of this tech is:
If you want to be offensive you can skip holding the shield button in the first place and instead after the air dodge do the following

--->
or 
Buffer tilt attack--->
In other words, perform an Instant Gyro Canceling
This option will have you not only cancel the landing lag, but perform a dtilt (or any other tilt/jab) the instant you land.
Finally, this technic can be used to avoid teching as well, after the tumble animation. While having hitstun, press and hold shield (nothing will happen) and right before you land perform the G-Landing to catch people off guard.
PS1: This technic can be performed with "hard way" gyro cancel
if for some reason keep holding shield after the airdodge is too difficult for you.
PS2: Sorry I cannot record exactly the frames gain for the landing, if you want to see the difference I suggest you go to training and go 1/4 speed and land immediately after an airdodge to see ROB's body escalating for 22 frames unable to shield. Perform the tech after to see the gain.
PS3: Many thanks to the creators of the videos I included as well as the ppl behind the IGC and basicly Gyro canceling technics.
To begin with, I have to say that the tech is not as usefull as melee's L-cancel or even A-Landing/dodge Landing for reasons you will realize after the analysis. So after watching videos of this type
and searching for the autocancel aerials ROB has ( http://kuroganehammer.com/Smash4/R.O.B/ ) I ended up emptyhanded. After testing, I realised that ROB unlike other characters actually can sh air dodge and land without the 22 frames of airdodge lag upon landing and be able to act almost instantly. In order to do so the air dodge needs to be performed pretty much immediately after the sh though. Although, there are times that this instant air dodge might be delayed, leaving ROB unable to act, enough time for a big punish. Other characters can A-land and autocancel their A aerials to avoid this, unfortunately for us ROB can't. What ROB can do?
So basicly instead of canceling into an aerial immediately after airdodging, you perform an IGC reducing the landing lag from 22 frames to almost no lag. The down side is of this option is that you land with your shield up instead of being completely free (meaning 7 dead frames for shield drop), that is why I mentioned earlier that it is not so usefull as A-landing although in a case of an airdodge landing, most probably shielding is what you want to be doing either way. Another point of view of this tech is:
If you want to be offensive you can skip holding the shield button in the first place and instead after the air dodge do the following
In other words, perform an Instant Gyro Canceling
This option will have you not only cancel the landing lag, but perform a dtilt (or any other tilt/jab) the instant you land.
Finally, this technic can be used to avoid teching as well, after the tumble animation. While having hitstun, press and hold shield (nothing will happen) and right before you land perform the G-Landing to catch people off guard.
PS1: This technic can be performed with "hard way" gyro cancel
if for some reason keep holding shield after the airdodge is too difficult for you.
PS2: Sorry I cannot record exactly the frames gain for the landing, if you want to see the difference I suggest you go to training and go 1/4 speed and land immediately after an airdodge to see ROB's body escalating for 22 frames unable to shield. Perform the tech after to see the gain.
PS3: Many thanks to the creators of the videos I included as well as the ppl behind the IGC and basicly Gyro canceling technics.