I think everyone knows that Ness has a stupid grab release, allowing you 10 frames to do anything. Since Dtilt comes in 3 frames and is in range of Ness's release area, I thought of this and so far it has worked.
What to do is, grab Ness, then wait for a release, then dtilt immediately, there is a high chance of tripping, if Ness trips, you get a GUARANTEED regrab. If it doesn't trip, you can try dtilt again due to it's speed. It works, unless Ness air releases, which isn't very common with Rob I think. Yes, this "chain grab" is luck based, but the odds are on your side and this racks more damage than a simple dthrow to uair that you can still end your chain grab with.
Ness is my most played MU with Rob by far and the MU is laughably easy, I just haven't heard of this trick before. Please tell me if it's old news or if it's ineffective.
Also posting this on AiB.
What to do is, grab Ness, then wait for a release, then dtilt immediately, there is a high chance of tripping, if Ness trips, you get a GUARANTEED regrab. If it doesn't trip, you can try dtilt again due to it's speed. It works, unless Ness air releases, which isn't very common with Rob I think. Yes, this "chain grab" is luck based, but the odds are on your side and this racks more damage than a simple dthrow to uair that you can still end your chain grab with.
Ness is my most played MU with Rob by far and the MU is laughably easy, I just haven't heard of this trick before. Please tell me if it's old news or if it's ineffective.
Also posting this on AiB.