JTsm
Smash Master
- Joined
- Apr 19, 2010
- Messages
- 3,230
So before I begin, I've been following and have been playing Ubers from time to time. Recently, I've developed a team that has been relatively successful, but it obviously needs revamping. The main reason to being active now is because another forum has weekly tournaments on PO. Next week will be Ubers and I want to be prepared.
I always wanted to make triple weather team mainly because it can work with the right combinations of Poke's and it's just cool to mess with the opposing teams most of the time. I have Sand, Rain and Sun inducers and 3 pokemon that can work around with each other (most of the time). It's really suppose to counteract other weather teams and get other teams guessing on what's the main game-plan is for my team. Just looking for hard critiques since I know there is room for improvement. It can compete, but it doesn't have the core defenses I need. But here's the cast: Triple Weather Threat.
Darkrai @ Choice Scarf
Trait: Bad Dreams
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Dark Void
- Dark Pulse
- Nasty Plot
Lead/Sweeper/Harrasser: So I usually lead with Darkrai mainly because he's extremely fast with Scarf. It beats most Deoxys-S with being scarfed. With other leads like magic bouncers, I can just either trick or switch accordingly (and save for later).
Dark Void is a must, but the lack of accuracy is pretty annoying. When it does hit, I set up, or switch to either of my poke's to set up. Mostly when I switch out, I use Lugia to set it's defenses, but when I get greedy, I can go for Groudon, Kyogre, or even Arceus to set up.
Dark Pulse is also a must. Stab+Flinch possibility is nice. After 2 Nasty Plot's Darkrai is pretty much set most of the time.
Nasty Plot is there to set up once my foe's poke is crippled or asleep.
Doesn't necessarily takes advantage of any of the weather provided, but isn't hindered by them either(maybe annoyed by sand/hail, but whatever).
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Pursuit
- Crunch
- Fire Blast
Tank/Sand/Late Game Set-up: So Tyranitar is there to set up rocks and induce sand. Honestly, however, I usually have Tyranitar set late-game, so that Arceus-Rock can clean up afterwards. I do want to make Tyranitar more useful, but lately I haven't really made Tyranitar a real threat. He can sponge hits, but Focus Blast and Aura Sphere is pretty annoying.
Stealth Rock is there for setting up for Arceus/Darkrai or the rest of the team to set up. lol
Pursuit is there to trap Psychic's like Latias/Latios. Mewtwo however gives no f*c%ks.
Crunch is for better stab against walls that don't resist it. Not the best, but eh, it's okay.
Fire Blast is for the obvious Ferro/Scizor threats. Helps a lot actually if sun is up. Part of the whole can deal with other types of weather threats.
Can take advantage of Sand(obv) and Sun. Rain and Hail can cripple him, but Tyranitar doesn't survive long anyways.
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Calm Mind
- Surf
- Ice Beam
Bait/Sweep/Rain: Very bulky and slow sweeper. Pretty ideal to have a calm mind set. Substitute is more for the bait for opponents to switch to opposing Kyogre(sometimes) and sun teams. Once Sub is up, Calm Mind or just attack accordingly.
Surf is perfect for stab. Water Spout is great, but not reliable with Sub. Ice beam destroys most dragons and can deal with Lugia once the Sub is up. Ice beam is also more reliable since Sun nor Sand can hinder it's effects. With Thunder, accuracy would be a huge problem.
Takes advantage of Rain/Sun in the sense that Ice beam isn't hindered. Sand will just be a little annoying and Hail is not a problem either. If they are both problems I can simply switch out into Groudon/Tyranitar/Arceus(sometimes).
Groudon @ Life Orb
Trait: Drought
EVs: 80 HP / 252 Atk / 176 Spd
Hardy Nature
- Rock Polish
- Earthquake
- Dragon Claw
- Fire Punch
Sun/Sweep/Bait: Another bulky sweeper with Rock Polish. Might change the set mainly because even though Groudon has high attack, it's been kind of lack luster not hit OHKO once Rock Polish is set up.
Rock Polish once, and it's really good to go.... for the most part. Earthquake for it's stab. Fire Punch to take advantage of the sun. Might change it however to stone edge(standard), but though it was nice getting rid of Ferro/Scizor in one shot. Dragon claw is nice to break some opposing dragons. Doesn't always takes the cake, but it is useful at times.
Sun/Sand makes Groudon a huge threat. Rain can be threatening to Groudon. A simple switch to Kyogre or Lugia can solve the problem. Hail is not too threatening since it's barely present in Ubers (to most of the teams I faced).
Lugia @ Leftovers
Trait: Multiscale
EVs: 252 HP / 176 Def / 80 SDef
Impish Nature (+Def, -SAtk)
- Roost
- Substitute
- Dragon Tail
- Toxic
Wall/Tank: The bulk of my defenses. Fairly successful by walling off most threats. Works well under Rain and Sun. Sand is acceptable as well since Lugia is not too bothered by it.
Roost is for reliable recovery. Sub is to just tank and avoid statuses if possible. Dragon Tail is just phaze out opposing sweepers. Not the best move and might change it to ice beam or something (while changing the nature). Toxic is there to ruin sweepers like Arceus. Walls that can't refresh or Aromatherapy(Natural Cure too). Other than that, Lugia is just to take hits.
Rain/Sun does not hinder Lugia for the most part. Thunder in the rain can be a problem, that can be handled through Groudon or Sub(if it's already up). Hail/Sand can be a problem, but hail is barely present and Sand can be dealt with 4 of my other pokemon by just switching.
Arceus (Arceus-Rock) @ Stone Plate
Trait: Multitype
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Judgment
- Fire Blast
- Thunder
- Calm Mind
Late game sweeper: Tries to adapt to all weather(except hail) and is specially based. Judgement is for stab and can hit hard with CM. Fire Blast is there for when sun is up at the time near end game. Thunder is for Rain. Calm mind is to boost up if it seems that my attacks aren't adequate enough. By the time Arceus Rock is out, most of the poke's on the opposing tram should already be crippled enough to get swept by Arceus. Most of the time it works, but I do have stops by Rain teams that can handle Thunder/Judgement.
The move-set can obviously be better with the wide variety of move-sets that Arceus can learn, but there's too many. xD. Most of the time it's not difficult to sweep with this set, but I do want to change the move-set around this team better.
-So with the team out of the way, what do you guys think? Is it too gimmicky? Is it legit, but needs adjustments?
*Mods: If this RMT is not acceptable, then I apologize and I can fix the errors as noted. Thanks. *
I always wanted to make triple weather team mainly because it can work with the right combinations of Poke's and it's just cool to mess with the opposing teams most of the time. I have Sand, Rain and Sun inducers and 3 pokemon that can work around with each other (most of the time). It's really suppose to counteract other weather teams and get other teams guessing on what's the main game-plan is for my team. Just looking for hard critiques since I know there is room for improvement. It can compete, but it doesn't have the core defenses I need. But here's the cast: Triple Weather Threat.
Darkrai @ Choice Scarf
Trait: Bad Dreams
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Dark Void
- Dark Pulse
- Nasty Plot
Lead/Sweeper/Harrasser: So I usually lead with Darkrai mainly because he's extremely fast with Scarf. It beats most Deoxys-S with being scarfed. With other leads like magic bouncers, I can just either trick or switch accordingly (and save for later).
Dark Void is a must, but the lack of accuracy is pretty annoying. When it does hit, I set up, or switch to either of my poke's to set up. Mostly when I switch out, I use Lugia to set it's defenses, but when I get greedy, I can go for Groudon, Kyogre, or even Arceus to set up.
Dark Pulse is also a must. Stab+Flinch possibility is nice. After 2 Nasty Plot's Darkrai is pretty much set most of the time.
Nasty Plot is there to set up once my foe's poke is crippled or asleep.
Doesn't necessarily takes advantage of any of the weather provided, but isn't hindered by them either(maybe annoyed by sand/hail, but whatever).
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Pursuit
- Crunch
- Fire Blast
Tank/Sand/Late Game Set-up: So Tyranitar is there to set up rocks and induce sand. Honestly, however, I usually have Tyranitar set late-game, so that Arceus-Rock can clean up afterwards. I do want to make Tyranitar more useful, but lately I haven't really made Tyranitar a real threat. He can sponge hits, but Focus Blast and Aura Sphere is pretty annoying.
Stealth Rock is there for setting up for Arceus/Darkrai or the rest of the team to set up. lol
Pursuit is there to trap Psychic's like Latias/Latios. Mewtwo however gives no f*c%ks.
Crunch is for better stab against walls that don't resist it. Not the best, but eh, it's okay.
Fire Blast is for the obvious Ferro/Scizor threats. Helps a lot actually if sun is up. Part of the whole can deal with other types of weather threats.
Can take advantage of Sand(obv) and Sun. Rain and Hail can cripple him, but Tyranitar doesn't survive long anyways.
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Calm Mind
- Surf
- Ice Beam
Bait/Sweep/Rain: Very bulky and slow sweeper. Pretty ideal to have a calm mind set. Substitute is more for the bait for opponents to switch to opposing Kyogre(sometimes) and sun teams. Once Sub is up, Calm Mind or just attack accordingly.
Surf is perfect for stab. Water Spout is great, but not reliable with Sub. Ice beam destroys most dragons and can deal with Lugia once the Sub is up. Ice beam is also more reliable since Sun nor Sand can hinder it's effects. With Thunder, accuracy would be a huge problem.
Takes advantage of Rain/Sun in the sense that Ice beam isn't hindered. Sand will just be a little annoying and Hail is not a problem either. If they are both problems I can simply switch out into Groudon/Tyranitar/Arceus(sometimes).
Groudon @ Life Orb
Trait: Drought
EVs: 80 HP / 252 Atk / 176 Spd
Hardy Nature
- Rock Polish
- Earthquake
- Dragon Claw
- Fire Punch
Sun/Sweep/Bait: Another bulky sweeper with Rock Polish. Might change the set mainly because even though Groudon has high attack, it's been kind of lack luster not hit OHKO once Rock Polish is set up.
Rock Polish once, and it's really good to go.... for the most part. Earthquake for it's stab. Fire Punch to take advantage of the sun. Might change it however to stone edge(standard), but though it was nice getting rid of Ferro/Scizor in one shot. Dragon claw is nice to break some opposing dragons. Doesn't always takes the cake, but it is useful at times.
Sun/Sand makes Groudon a huge threat. Rain can be threatening to Groudon. A simple switch to Kyogre or Lugia can solve the problem. Hail is not too threatening since it's barely present in Ubers (to most of the teams I faced).
Lugia @ Leftovers
Trait: Multiscale
EVs: 252 HP / 176 Def / 80 SDef
Impish Nature (+Def, -SAtk)
- Roost
- Substitute
- Dragon Tail
- Toxic
Wall/Tank: The bulk of my defenses. Fairly successful by walling off most threats. Works well under Rain and Sun. Sand is acceptable as well since Lugia is not too bothered by it.
Roost is for reliable recovery. Sub is to just tank and avoid statuses if possible. Dragon Tail is just phaze out opposing sweepers. Not the best move and might change it to ice beam or something (while changing the nature). Toxic is there to ruin sweepers like Arceus. Walls that can't refresh or Aromatherapy(Natural Cure too). Other than that, Lugia is just to take hits.
Rain/Sun does not hinder Lugia for the most part. Thunder in the rain can be a problem, that can be handled through Groudon or Sub(if it's already up). Hail/Sand can be a problem, but hail is barely present and Sand can be dealt with 4 of my other pokemon by just switching.
Arceus (Arceus-Rock) @ Stone Plate
Trait: Multitype
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Judgment
- Fire Blast
- Thunder
- Calm Mind
Late game sweeper: Tries to adapt to all weather(except hail) and is specially based. Judgement is for stab and can hit hard with CM. Fire Blast is there for when sun is up at the time near end game. Thunder is for Rain. Calm mind is to boost up if it seems that my attacks aren't adequate enough. By the time Arceus Rock is out, most of the poke's on the opposing tram should already be crippled enough to get swept by Arceus. Most of the time it works, but I do have stops by Rain teams that can handle Thunder/Judgement.
The move-set can obviously be better with the wide variety of move-sets that Arceus can learn, but there's too many. xD. Most of the time it's not difficult to sweep with this set, but I do want to change the move-set around this team better.
-So with the team out of the way, what do you guys think? Is it too gimmicky? Is it legit, but needs adjustments?
*Mods: If this RMT is not acceptable, then I apologize and I can fix the errors as noted. Thanks. *