global-wolf
Smash Champion
Hi guys, I don't think I've posted in this forum before, but I've been playing simulator Pokemon on and off for some time. My favorite weather is Sun in all tiers and especially so in Ubers, where its inducer is actually really good. My current team is a modified version of the team I slapped together when I first started playing DW Ubers (back when people actually played DW.) You can see it here. Right now I'm hovering around 1400 points on the Wifi Ubers ladder on PO, but I can't get higher because my team has some very bad weaknesses. I hope the people here will be able to help me!
Deoxys-A @ Focus Sash
Trait: Pressure
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Superpower
- Shadow Ball
- ExtremeSpeed
- Grass Knot
My lovely lead. Even without STAB it can take out chunks from the other team. People don't seem to expect Grass Knot for some reason and lead with their weather inducer, which gets 2HKO'd without investment. Superpower is great for Arceus, Darkrai, Dialga, and Ferrothorn. Shadow Ball gives me something to do against Psychics and Ghosts, and though it usually does almost nothing to Girantina, Lati@s, or Lugia, it can hurt other Deoxys or Mewtwo. Extremespeed is good in general as a physical attack for when I don't want to use Superpower or as a priority move that's faster than Arceus's Extremespeed.
Depending on my opponent I can usually take at least 1 pokemon out with this in the beginning, and sometimes more if my opponent is really clueless about what moves it has. (I'm really amazed by it, this set was the lead Deoxys-A set on Smogon before it got changed for some reason. I'm holding my breath for the day where I can't surprise people anymore.) If my opponent switches in something that I can't touch, I switch Deoxys out and use him later or save him as a sacrificial switch.
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 252 Def
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Stone Edge
- Earthquake
- Thunder Wave
Groudon is a great physical tank and he is my switch-in to Genesect leads and Extremekiller Arceus. I usually use T-wave when I think a Kyogre or some scary fast thing is coming in, and Stealth Rock at other times when possible, though I don't get it up a lot of the time. Groudon is a good Tyranitar and Excadrill check too. Unfortunately, its SpDef sucks and it loses to every Ice Beam, and that's where my Arceus comes in.
I send Groudon in on Lugia too because I don't like T-wave on my team at all. And I end up using T-wave on it more often than not because I have no other status moves in my team and sometimes the paralysis works... but usually it doesn't, and the Lugia stalls for another 10 turns without a single turn lost.
Arceus @ Leftovers
Trait: Multitype
EVs: 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Swords Dance
- Shadow Claw
- Overheat
The one and only Extremekiller Arceus, with a twist: I put 252 EV's in Special Defense to help it take special attacks. Though I just ran some calcs and it's barely stronger then just putting everything in hp LOL so I'll be changing that. (It used to have a Lonely nature too...) Shadow Claw is necessary for hitting Girantina, Ghost Arceus, and Mewtwo. It's especially important for Mewtwo because it survives a +2 Extremespeed and it has Pressure to drain the PP. Overheat is for the Skarmory, Ferrothorn, and Forretress that try to set up, and I also send in Arceus for Forretress leads, though quite honestly the Forretress usually manages to set up SR and some sort of Spikes in the time it takes for me to kill it so I don't know if I should be doing that anymore.
Ho-Oh @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 56 Def / 200 Spd
Jolly Nature (+Spd, -SAtk)
- Tailwind
- Sacred Fire
- Brave Bird
- Recover
No sun team is complete without a sun sweeper right? So here it is! ...Except I can't remember a time that it swept. Sometimes I don't even get to send it in or it loses to the first attack it meets after SR. Anyway, I switch it in on other Ho-Oh's and Pokemon who I think might have Will-O-Wisp. I also switch it in on those pesky steels when I don't want to/can't use Arceus for whatever reason, and it does a good job on scaring them out, but all the teams I face seem to have Pokemon that counter it pretty well.
Tailwind makes a difference in maybe one in every ten games. I might put Toxic on it, I don't know. I have no spinner on my team either. I might try Reshiram again too, but that would be another dragon weakness on my team with no resists (though it's not like Ho-Oh can take any dragon move after SR either lol.)
Dialga @ Choice Scarf
Trait: Pressure
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Thunder
- Aura Sphere
- Dragon Pulse
This is my throwaway slot. I've tried Jirachi, Metagross, Forretress, Genesect, Terrakion, Shaymin, and now Dialga in the past month, but none of them made much difference in the overall success of the team. Jirachi, Metagross, and Forretress were just bad (I've never been able to use a Forretress successfully.) Shaymin hardly did anything except cause SpDef drops on Girantina. Scarfed Genesect, Terrakion, and Dialga were a lot better; they let me revenge kill things and were a decent switch-in to Arceus, especially Terrakion, but they were still the most useless Pokemon on the team. With Dialga, I have mostly been using Draco Meteor because it is very powerful.
Latias (F) @ Soul Dew
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Draco Meteor
- Ice Beam
- Thunder
Latias is my Kyogre switch-in. I used to have a Palkia, but I didn't like how slow it was without a Scarf and how with it I was stuck on attacks (and how Special Rend always missed for me.) Latias takes less than 50% even from Ice Beam if Kyogre doesn't have Specs and can kill it with Thunder. Most things that get sent in are hit pretty hard with Thunder too. Draco Meteor is good as a general attack. I use Ice Beam when I don't want a SpAtk drop, when I really need the move to hit, and when I'm out of the rain and I need to hit Lugia. It really does not do much to Lugia at all but it can be good when Lugia is at low health or when it loses a turn to paralysis. Latias gets walled really bad by Ferrothorn though, if I haven't managed to take it out early in the game.
Weaknesses:
Arceus-Ghost is a great Extremekiller counter, and it's ridiculously bulky and fast. The only Pokemon on my team that can outspeed it are Deoxys-A, which is usually dead, and whatever scarfer I have in slot 5, and none of those can do much damage to it. Groudon and Latias can't fight it either; they get killed with Judgement very easily. Whatever damage I tack onto it gets recovered away. Ho-Oh loses if SR is up, which it usually is.
Lugia is another Extremekiller counter that spreads status and stalls forever. I have nothing to take it out with outright, and it usually wears down a good deal of my team before I can get rid of it. One thing I liked a lot about Reshiram was that it could bypass Multiscale.
Oh Extremekiller, y u so broken. If it comes in when my Arceus isn't around or hasn't set up, it wins because it's usually faster. Groudon used to be my only answer to it, but if it was already worn down or it got critted I'd pretty much have lost the game. So I've been trying Pokemon that resist Extremespeed in my 5th slot so I have some insurance against it.
The problem with the above threats is that I can't find a single Pokemon that can deal with all three of these. If I chose a Pokemon like Darkrai for dealing with Ghost-Arceus and Lugia, I would be wide-open to Extremekiller.
I can usually work around other troublesome things like status or threatening Pokemon by switching a lot, but I don't have a spinner or a healer and my team takes quite a bit of residual damage. The very first version of this team had a Starmie, which was a pretty good spinner and paralyzer but couldn't do much else.
All comments and suggestions will be appreciated!
[collapse=Importable]Deoxys-A @ Focus Sash
Trait: Pressure
EVs: 252 Atk / 252 Spd
Hasty Nature (+Spd, -Def)
- Superpower
- Shadow Ball
- ExtremeSpeed
- Grass Knot
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 252 Def
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Stone Edge
- Earthquake
- Thunder Wave
Arceus @ Leftovers
Trait: Multitype
EVs: 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Swords Dance
- Shadow Claw
- Overheat
Ho-Oh @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 56 Def / 200 Spd
Jolly Nature (+Spd, -SAtk)
- Toxic
- Sacred Fire
- Brave Bird
- Recover
Dialga @ Choice Scarf
Trait: Pressure
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Thunder
- Aura Sphere
- Dragon Pulse
Latias (F) @ Soul Dew
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Draco Meteor
- Ice Beam
- Thunder
[/collapse]
Deoxys-A @ Focus Sash
Trait: Pressure
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Superpower
- Shadow Ball
- ExtremeSpeed
- Grass Knot
My lovely lead. Even without STAB it can take out chunks from the other team. People don't seem to expect Grass Knot for some reason and lead with their weather inducer, which gets 2HKO'd without investment. Superpower is great for Arceus, Darkrai, Dialga, and Ferrothorn. Shadow Ball gives me something to do against Psychics and Ghosts, and though it usually does almost nothing to Girantina, Lati@s, or Lugia, it can hurt other Deoxys or Mewtwo. Extremespeed is good in general as a physical attack for when I don't want to use Superpower or as a priority move that's faster than Arceus's Extremespeed.
Depending on my opponent I can usually take at least 1 pokemon out with this in the beginning, and sometimes more if my opponent is really clueless about what moves it has. (I'm really amazed by it, this set was the lead Deoxys-A set on Smogon before it got changed for some reason. I'm holding my breath for the day where I can't surprise people anymore.) If my opponent switches in something that I can't touch, I switch Deoxys out and use him later or save him as a sacrificial switch.
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 252 Def
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Stone Edge
- Earthquake
- Thunder Wave
Groudon is a great physical tank and he is my switch-in to Genesect leads and Extremekiller Arceus. I usually use T-wave when I think a Kyogre or some scary fast thing is coming in, and Stealth Rock at other times when possible, though I don't get it up a lot of the time. Groudon is a good Tyranitar and Excadrill check too. Unfortunately, its SpDef sucks and it loses to every Ice Beam, and that's where my Arceus comes in.
I send Groudon in on Lugia too because I don't like T-wave on my team at all. And I end up using T-wave on it more often than not because I have no other status moves in my team and sometimes the paralysis works... but usually it doesn't, and the Lugia stalls for another 10 turns without a single turn lost.
Arceus @ Leftovers
Trait: Multitype
EVs: 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Swords Dance
- Shadow Claw
- Overheat
The one and only Extremekiller Arceus, with a twist: I put 252 EV's in Special Defense to help it take special attacks. Though I just ran some calcs and it's barely stronger then just putting everything in hp LOL so I'll be changing that. (It used to have a Lonely nature too...) Shadow Claw is necessary for hitting Girantina, Ghost Arceus, and Mewtwo. It's especially important for Mewtwo because it survives a +2 Extremespeed and it has Pressure to drain the PP. Overheat is for the Skarmory, Ferrothorn, and Forretress that try to set up, and I also send in Arceus for Forretress leads, though quite honestly the Forretress usually manages to set up SR and some sort of Spikes in the time it takes for me to kill it so I don't know if I should be doing that anymore.
Ho-Oh @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 56 Def / 200 Spd
Jolly Nature (+Spd, -SAtk)
- Tailwind
- Sacred Fire
- Brave Bird
- Recover
No sun team is complete without a sun sweeper right? So here it is! ...Except I can't remember a time that it swept. Sometimes I don't even get to send it in or it loses to the first attack it meets after SR. Anyway, I switch it in on other Ho-Oh's and Pokemon who I think might have Will-O-Wisp. I also switch it in on those pesky steels when I don't want to/can't use Arceus for whatever reason, and it does a good job on scaring them out, but all the teams I face seem to have Pokemon that counter it pretty well.
Tailwind makes a difference in maybe one in every ten games. I might put Toxic on it, I don't know. I have no spinner on my team either. I might try Reshiram again too, but that would be another dragon weakness on my team with no resists (though it's not like Ho-Oh can take any dragon move after SR either lol.)
Dialga @ Choice Scarf
Trait: Pressure
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Thunder
- Aura Sphere
- Dragon Pulse
This is my throwaway slot. I've tried Jirachi, Metagross, Forretress, Genesect, Terrakion, Shaymin, and now Dialga in the past month, but none of them made much difference in the overall success of the team. Jirachi, Metagross, and Forretress were just bad (I've never been able to use a Forretress successfully.) Shaymin hardly did anything except cause SpDef drops on Girantina. Scarfed Genesect, Terrakion, and Dialga were a lot better; they let me revenge kill things and were a decent switch-in to Arceus, especially Terrakion, but they were still the most useless Pokemon on the team. With Dialga, I have mostly been using Draco Meteor because it is very powerful.
Latias (F) @ Soul Dew
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Draco Meteor
- Ice Beam
- Thunder
Latias is my Kyogre switch-in. I used to have a Palkia, but I didn't like how slow it was without a Scarf and how with it I was stuck on attacks (and how Special Rend always missed for me.) Latias takes less than 50% even from Ice Beam if Kyogre doesn't have Specs and can kill it with Thunder. Most things that get sent in are hit pretty hard with Thunder too. Draco Meteor is good as a general attack. I use Ice Beam when I don't want a SpAtk drop, when I really need the move to hit, and when I'm out of the rain and I need to hit Lugia. It really does not do much to Lugia at all but it can be good when Lugia is at low health or when it loses a turn to paralysis. Latias gets walled really bad by Ferrothorn though, if I haven't managed to take it out early in the game.
Weaknesses:
Arceus-Ghost is a great Extremekiller counter, and it's ridiculously bulky and fast. The only Pokemon on my team that can outspeed it are Deoxys-A, which is usually dead, and whatever scarfer I have in slot 5, and none of those can do much damage to it. Groudon and Latias can't fight it either; they get killed with Judgement very easily. Whatever damage I tack onto it gets recovered away. Ho-Oh loses if SR is up, which it usually is.
Lugia is another Extremekiller counter that spreads status and stalls forever. I have nothing to take it out with outright, and it usually wears down a good deal of my team before I can get rid of it. One thing I liked a lot about Reshiram was that it could bypass Multiscale.
Oh Extremekiller, y u so broken. If it comes in when my Arceus isn't around or hasn't set up, it wins because it's usually faster. Groudon used to be my only answer to it, but if it was already worn down or it got critted I'd pretty much have lost the game. So I've been trying Pokemon that resist Extremespeed in my 5th slot so I have some insurance against it.
The problem with the above threats is that I can't find a single Pokemon that can deal with all three of these. If I chose a Pokemon like Darkrai for dealing with Ghost-Arceus and Lugia, I would be wide-open to Extremekiller.
I can usually work around other troublesome things like status or threatening Pokemon by switching a lot, but I don't have a spinner or a healer and my team takes quite a bit of residual damage. The very first version of this team had a Starmie, which was a pretty good spinner and paralyzer but couldn't do much else.
All comments and suggestions will be appreciated!
[collapse=Importable]Deoxys-A @ Focus Sash
Trait: Pressure
EVs: 252 Atk / 252 Spd
Hasty Nature (+Spd, -Def)
- Superpower
- Shadow Ball
- ExtremeSpeed
- Grass Knot
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 252 Def
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Stone Edge
- Earthquake
- Thunder Wave
Arceus @ Leftovers
Trait: Multitype
EVs: 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Swords Dance
- Shadow Claw
- Overheat
Ho-Oh @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 56 Def / 200 Spd
Jolly Nature (+Spd, -SAtk)
- Toxic
- Sacred Fire
- Brave Bird
- Recover
Dialga @ Choice Scarf
Trait: Pressure
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Thunder
- Aura Sphere
- Dragon Pulse
Latias (F) @ Soul Dew
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Draco Meteor
- Ice Beam
- Thunder
[/collapse]