O D I N
Smash Hero
- Joined
- Mar 13, 2005
- Messages
- 7,408
- 3DS FC
- 4098-3123-8629
Hello hello! Welcome one and all to my...
Ah, screw it. I made myself a Sandstorm team, and I've hit a few snags. Here's what I got so far...
Forretress@Leftovers
Impish/Sturdy
244 Hp 252 Def 12 Speed
-Explosion
-Toxic Spikes
-Stealth Rock
-Rapid Spin
Starter; Sets up spikes and SRs, and spins away opponents. Only real attack is to explode when he's done. I've decided that he's staying.
Heatran @ Choice Scarf
Modest/Flash Fire
252 Sp. Att 252 Spd. 6 hp
-Dark Pulse
-Overheat/Lava Plume/Flamethrower (Can't decide, though Overheat hurts a lot)
-Dragon Pulse
-Earth Power
Sp. Sweeper. I think I need to redo this guy, but I have the general idea of what I wanna do with him. He can't take much of a hit, and contributes to my fighting/ground weakness. Loves to eat Fire attacks though.
Tyranitar@Leftovers
Quiet/Sand Stream
252 Hp 68 Speed 188 Sp. Att
-Crunch
-Ice Beam
-Focus Punch
-Substitute
Tyraniboah; mixed sweeper. Truth be told, I don't much care for this type anymore, so I'm thinking of what could replace him. He usually goes in after Forretress has done his job, to get the sand going, so he's pretty crucial to the team (otherwise... it's not a sandstorm team... >_>)
Gliscor@Leftovers
Impish/Sand veil
252 Hp 252 Def 4 Speed
-Earthquake
-Aerial Ace
-Knock Off
-Roost
Physi wall. He's my Heracross counter, since I have such a huge weakness to one if it starts going. Knock off to take care of other walls with lefties, EQ for coverage and stab, Aerial for Hera and stab, and Roost to heal. Sand veil for dodging. I've decided that he should stay.
Garchomp@ Life Orb/Bright Powder
Jolly/Sand Veil
252 Att 252 Speed 4 Hp?(can't remember on the last one)
-Earthquake
-Swords Dance
-Fire Fang
-Dragon Claw
Standard Garchomp. Brightpowder was a thought since I'm running sandstorm, could get more dodging hax. Life orb is for hitting harder, and is currently on him. I like him. I think he should stay.
Cradily@Leftovers
Careful/Suction Cups
220 Hp 252 Def 36 SpDef
-Recover
-Grass Knot
-Rock Slide
-Earthquake/Confuse Ray
My idea of a spec wall. I think Cradily has a lot of options, but I'm not sure which would be the best way to go. This is the ideal moveset I thought would fit. :shrug: I dunno. Recover for obvious reasons. Grass knot for coverage, Rock slide for stab and accuarcy over Stone Edge, and I was thinking Confuse Ray for annoyance, but EQ could work for coverage.
My other options that I was looking at was an Empoleon, since he could learn Ice Beam, couple with Grass Knot, but I don't think he's as sturdy as I'd like him to be.
Well, fire away.
Ah, screw it. I made myself a Sandstorm team, and I've hit a few snags. Here's what I got so far...
Forretress@Leftovers
Impish/Sturdy
244 Hp 252 Def 12 Speed
-Explosion
-Toxic Spikes
-Stealth Rock
-Rapid Spin
Starter; Sets up spikes and SRs, and spins away opponents. Only real attack is to explode when he's done. I've decided that he's staying.
Heatran @ Choice Scarf
Modest/Flash Fire
252 Sp. Att 252 Spd. 6 hp
-Dark Pulse
-Overheat/Lava Plume/Flamethrower (Can't decide, though Overheat hurts a lot)
-Dragon Pulse
-Earth Power
Sp. Sweeper. I think I need to redo this guy, but I have the general idea of what I wanna do with him. He can't take much of a hit, and contributes to my fighting/ground weakness. Loves to eat Fire attacks though.
Tyranitar@Leftovers
Quiet/Sand Stream
252 Hp 68 Speed 188 Sp. Att
-Crunch
-Ice Beam
-Focus Punch
-Substitute
Tyraniboah; mixed sweeper. Truth be told, I don't much care for this type anymore, so I'm thinking of what could replace him. He usually goes in after Forretress has done his job, to get the sand going, so he's pretty crucial to the team (otherwise... it's not a sandstorm team... >_>)
Gliscor@Leftovers
Impish/Sand veil
252 Hp 252 Def 4 Speed
-Earthquake
-Aerial Ace
-Knock Off
-Roost
Physi wall. He's my Heracross counter, since I have such a huge weakness to one if it starts going. Knock off to take care of other walls with lefties, EQ for coverage and stab, Aerial for Hera and stab, and Roost to heal. Sand veil for dodging. I've decided that he should stay.
Garchomp@ Life Orb/Bright Powder
Jolly/Sand Veil
252 Att 252 Speed 4 Hp?(can't remember on the last one)
-Earthquake
-Swords Dance
-Fire Fang
-Dragon Claw
Standard Garchomp. Brightpowder was a thought since I'm running sandstorm, could get more dodging hax. Life orb is for hitting harder, and is currently on him. I like him. I think he should stay.
Cradily@Leftovers
Careful/Suction Cups
220 Hp 252 Def 36 SpDef
-Recover
-Grass Knot
-Rock Slide
-Earthquake/Confuse Ray
My idea of a spec wall. I think Cradily has a lot of options, but I'm not sure which would be the best way to go. This is the ideal moveset I thought would fit. :shrug: I dunno. Recover for obvious reasons. Grass knot for coverage, Rock slide for stab and accuarcy over Stone Edge, and I was thinking Confuse Ray for annoyance, but EQ could work for coverage.
My other options that I was looking at was an Empoleon, since he could learn Ice Beam, couple with Grass Knot, but I don't think he's as sturdy as I'd like him to be.
Well, fire away.