Fuelbi
Banned via Warnings
Alright so I'm mentoring TheWorst and I helped him build a team right? Well I helped him build one and he hasn't been on forever so in the meantime I've been helping him improve the team and crap and since he still hasn't come on, I'm tired of waiting and I'm posting this up just like we agreed we would do.
So yeah here it is:
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Pursuit
- Earthquake
Yup, it's gonna be all out sand from the beginning. Crunch or Pursuit depending on who's out and whether or not they'll switch, EQ for STAB and SE for coverage I guess and crap
Doryuuzu (M) @ Balloon
Trait: Sand Throw
EVs: 20 HP / 252 Atk / 236 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- X-Scissor
Might as well put Dory if you're making an SS team seeing as his Attack ends up going somewhere up in the 400-500's range. SD for even more attack if I know they'll switch out or do **** like protect, EQ for STAB and Rock Slide and X-Scissor for coverage (and maybe some hax with RS if I'm lucky
) And if you don't know already, Balloon is so that it doesn't die in like one hit to **** like EQ.
Garchomp (M) @ Yache Berry
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Dragon Claw
- Earthquake
- Fire Fang
Seeing as the banned dragon from Gen IV is now back in the game, I might as well use him and piss people off with its Hax Veil and nice Attack. I chose Yache Berry because I see that it's more useful to resist Ice attacks more than anything with Chomp. SD if I can fit it in, DC for other dragons, EQ for STAB, and FF for coverage
Ditto @ Choice Scarf
Trait: Eccentric
EVs: 252 HP
Jolly Nature (+Spd, -SAtk)
- Transform
This set is pretty self explanatory if you don't already know. If a pokemon dies, just switch this bad boy in, let Eccentric do its work, and revenge for the kill while seeing if I can abuse stat changes at the same time
Breloom (M) @ Leftovers
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Seed
- Mach Punch
- Spore
- Focus Punch
Chose Breloom to help resist Ground attacks. I chose Breloom because 1) I had nothing better to put and 2) I needed a resist that can act more as a sweeper than anything. If you don't know what this set does, come in and Spore the opponent (and get screwed over by Espeon if I'm that unlucky) and while they switch out, I'll just FP and get a considerable amount of damage off my opponent. If it switches into crap like Burungeru where it'll not get affected by FP, then just BS it since I know I'm faster. Mach Punch is just to come in for the revenge if I see my opponent's low on health
Shandera (M) @ Leftovers
Trait: Shadow Tag
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Substitute
- Shadow Ball
- Fire Blast
Shandera was because I needed something to resist the fighting attacks that wreck my team. Keep my opponent in with Shadow Tag while I work some magic with Sub+CM and keep moving on.
Alright, so that's the team so far. I've noticed this team has a couple of problems. For one, Breloom is just there like I already said. It usually comes in and then it dies due to his crappy defenses and pretty bad speed (and coupled with my poor analyzing skills, it's pretty bad how I think he'll live something and he ends up not doing it >_>). Another slight problem is Shandera. If Breloom isn't doing his job effectively, then that means that Shandera is a major problem up my *** because he'll also die with the ground type attacks amok.
This brings me to my next point, when Shandera dies, I have no other good fire pokemon that can... use... fire type attacks....... reliably. This means that my team is walled pretty hard by Nat with Garchomp's Fire Fang only doing about a 2-3HKO on him which is bad because he can either set up during those turns. I've also noticed I have a problem with Gliscor. Seeing as he gets a boost from my SS too, I really have nothing on my team that can kill it pretty well. The only thing that can even come close to inflicting about 3/4 of his damage on him is Ditto, which doesn't work that much because I'll run out of PP by the time he's at that point and nobody puts on moves that are super effective against him.
Besides these problems, my team's been doing pretty well actually. If you were too lazy actually read all that, just know that the fact that Breloom's just there doing nothing on my team is my biggest problem so far.
Please offer constructive criticism and advice, it's annoying when you have a team like this that's being screwed over so hard because one pokemon on it isn't doing its load :/
So yeah here it is:
![](http://archives.bulbagarden.net/media/upload/5/5c/Spr_5b_248.png)
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Pursuit
- Earthquake
Yup, it's gonna be all out sand from the beginning. Crunch or Pursuit depending on who's out and whether or not they'll switch, EQ for STAB and SE for coverage I guess and crap
![](http://archives.bulbagarden.net/media/upload/2/25/Spr_5b_530.png)
Doryuuzu (M) @ Balloon
Trait: Sand Throw
EVs: 20 HP / 252 Atk / 236 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- X-Scissor
Might as well put Dory if you're making an SS team seeing as his Attack ends up going somewhere up in the 400-500's range. SD for even more attack if I know they'll switch out or do **** like protect, EQ for STAB and Rock Slide and X-Scissor for coverage (and maybe some hax with RS if I'm lucky
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
![](http://archives.bulbagarden.net/media/upload/1/19/Spr_5b_445_m.png)
Garchomp (M) @ Yache Berry
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Dragon Claw
- Earthquake
- Fire Fang
Seeing as the banned dragon from Gen IV is now back in the game, I might as well use him and piss people off with its Hax Veil and nice Attack. I chose Yache Berry because I see that it's more useful to resist Ice attacks more than anything with Chomp. SD if I can fit it in, DC for other dragons, EQ for STAB, and FF for coverage
![](http://archives.bulbagarden.net/media/upload/5/5f/Spr_5b_132.png)
Ditto @ Choice Scarf
Trait: Eccentric
EVs: 252 HP
Jolly Nature (+Spd, -SAtk)
- Transform
This set is pretty self explanatory if you don't already know. If a pokemon dies, just switch this bad boy in, let Eccentric do its work, and revenge for the kill while seeing if I can abuse stat changes at the same time
Breloom (M) @ Leftovers
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Seed
- Mach Punch
- Spore
- Focus Punch
Chose Breloom to help resist Ground attacks. I chose Breloom because 1) I had nothing better to put and 2) I needed a resist that can act more as a sweeper than anything. If you don't know what this set does, come in and Spore the opponent (and get screwed over by Espeon if I'm that unlucky) and while they switch out, I'll just FP and get a considerable amount of damage off my opponent. If it switches into crap like Burungeru where it'll not get affected by FP, then just BS it since I know I'm faster. Mach Punch is just to come in for the revenge if I see my opponent's low on health
![](http://archives.bulbagarden.net/media/upload/0/0a/Spr_5b_609_s.png)
Shandera (M) @ Leftovers
Trait: Shadow Tag
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Substitute
- Shadow Ball
- Fire Blast
Shandera was because I needed something to resist the fighting attacks that wreck my team. Keep my opponent in with Shadow Tag while I work some magic with Sub+CM and keep moving on.
Alright, so that's the team so far. I've noticed this team has a couple of problems. For one, Breloom is just there like I already said. It usually comes in and then it dies due to his crappy defenses and pretty bad speed (and coupled with my poor analyzing skills, it's pretty bad how I think he'll live something and he ends up not doing it >_>). Another slight problem is Shandera. If Breloom isn't doing his job effectively, then that means that Shandera is a major problem up my *** because he'll also die with the ground type attacks amok.
This brings me to my next point, when Shandera dies, I have no other good fire pokemon that can... use... fire type attacks....... reliably. This means that my team is walled pretty hard by Nat with Garchomp's Fire Fang only doing about a 2-3HKO on him which is bad because he can either set up during those turns. I've also noticed I have a problem with Gliscor. Seeing as he gets a boost from my SS too, I really have nothing on my team that can kill it pretty well. The only thing that can even come close to inflicting about 3/4 of his damage on him is Ditto, which doesn't work that much because I'll run out of PP by the time he's at that point and nobody puts on moves that are super effective against him.
Besides these problems, my team's been doing pretty well actually. If you were too lazy actually read all that, just know that the fact that Breloom's just there doing nothing on my team is my biggest problem so far.
Please offer constructive criticism and advice, it's annoying when you have a team like this that's being screwed over so hard because one pokemon on it isn't doing its load :/