Boasting Toast
Smash Apprentice
- Joined
- Jul 17, 2013
- Messages
- 77
"DAN FORNICATE"Yo! Leeyawshee and I made another video. It's a bit lengthier than normal, sorry 'bout that. Check it out if you want!
https://www.youtube.com/watch?v=NSJoGc9t2AY
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
"DAN FORNICATE"Yo! Leeyawshee and I made another video. It's a bit lengthier than normal, sorry 'bout that. Check it out if you want!
https://www.youtube.com/watch?v=NSJoGc9t2AY
Yeah. It's Forsburn causing that glitch. His clone is counting as a player. Will have it fixed for next update.I just found a glitch where I was playing teamzies. When only one died, it said game and went to the victory screen. The guy who didn't die i think was Kragg, and the thing that shows your kills was glitching out for him
Hmm.. has he tried short hopping in RoA? I struggle in melee at times (looking at you fox) but have no issues in Rivals. I could add it as an option but that would be another thing that players will have to flip through when trying to set up their controls.So here's a new one: one of my friends says he hates smash because short hopping is too hard and he won't play RoA without a short hop button.
On veteran controls the y and b button are redundant... think we could have a 'short hop' button on the control config menu? I think a lot of less experienced players will appreciate that a lot.
btw: 4Nace has already stated that the 99 stocks thing is his exhibition mode for conventions and such. Don't play with 99 stocks for now.
We don't have time to animate old characters! Jk Jk. But the landing lag time is a bit shorter in my current build. We'll look at adding a frame or two of animation during our polish pass but I make no promises.I'd just like to reiterate that if Wrastor's smashes will continue to have the same endlag upon landing, then I think he should have a more complex landing animation. In my opinion, it looks very odd for him to be frozen in the same position for such a long time. I initially thought it must have been a mistake or a bug, but if the player can clearly see Wrastor being animated for that time then I think it'd be more clear. Even adding one or two more sprites to that sequence would make it more fluid and clean it up very nicely, I think.
Thanks for the kind words. Glad your group is enjoying it.Hi guys, Dan,
- New to Smash players mentioned on numerous occasions that they didn't feel that the stages were large enough. One person noted they didn't feel like there was space to practice their moves before being engaged and juggled. We only played 4 player, so it did feel a bit chaotic, cramped at times. Kragg's level was preferred for the extra space. I too would like to see some larger battlefields to mix things up.
Lot of people couldn't believe that it was an Alpha build, the game play was so smooth and error free that it played like a complete game. Kudos to Dan and the team, really loving the game so far.
Has to do with how he set up finishing a match with the slowing down at the end. As it slows down he removes the kill-zone so that players can't die and it show both players as losing all 3 stocks on the result screen.Hey @D4nace, I exhibitted your game to locals at my Brawler club! Though they were slow to pick it up, by the end of the night, everyone was asking how they could get the game. They really appreciated how the game rewards conscious decisions and not button mashing.
Btw, was this intentional or is it a bug? When you slowdown the game, rivals can't die, they just fall infinitely (preventing recovery). It's not a real issue, if you unslow the game, the rivals die.
That first gif was super sexy!, I can never seem to quite figure out using f-air for movement...For those of you that play orcane, this will make you happy:
If you hate wrastor, these will make you happy.For those of you that play orcane, this will make you happy:
Yesterday at 8:41 AMI can upload them tonight: Sorry, I've had them for a while and just forgot!
Its like his playing games with us... cruel games where only he knows the controls and he wont explain them before the match starts.Yesterday at 8:41 AM
YOU ARE TORTURING ME!
Against orcane, orcane's upB recovery is super punishable if you edgeguard them to the point where they're forced to upB to a puddle, then you just sit by the puddle and charge a strong attack that orcane can't do anything about. I think orcane's recovery is honestly the worst in the game aside from his sideB that can only be punished by wrastor neutralB or a parry if it connects with you.All right, I'm back after being busy for a month or so so I might as well give some feedback. Trust me, I didn't apply to playtest just to get the early build. I want to really contribute, even if only a little, to this game and its development. That said, I feel like Orcane's recovery should be gimpable in some way that rewards the Orcane's opponent for going offstage and edgeguarding. Maybe if there was some lag before the teleport it would make for a more balanced move. I dunno, maybe this is a stupid idea, but I just want to get it out there.
That Zetterburn Avatar is amazing. I am sure people would love to use the other chars for their smashboard avatars (i know i would!)Got a sick new icon avatar thanks to my new bud @RocketClauncher
I'm also getting more made for each RoA character over time since I have the money to pay him for it. It's gonna be super nice!
Hey! I was working on it all last week into the weekend. We might tie it to an event coming up so if we do it will delay it a bit (we might not tie it to any event though). It will be out within a month I would say. Almost done. One character you have seen before -Forsburn - and one new character. Forsburn does some cool stuff in it too so its worth watching him. Also Splash Art for both Forsburn and the new character.Do you think it's possible to have some kinda ETA on the new trailer? I really don't wanna seem so impatient, but holy hell I'm so hype I can barely contain it.
Sweet, Kragg has a Final Smash!
Aether Forest Returns!
Lazy. Get to work Scott McNerd hahaSweet, Kragg has a Final Smash!
Also, sorry I didn't get the videos up yet. Got busy last week with a lot of stuff and the videos required some cutting. We left the recording running and friendlies happened after, so it's a little hard to remember / see which were the actual matches. Should ACTUALLY have time tonight to dig through it and split them up.
That forest stage is beautiful can that glitch be added to some kind of joke mode (that would be amazing)That Zetterburn Avatar is amazing. I am sure people would love to use the other chars for their smashboard avatars (i know i would!)
Hey! I was working on it all last week into the weekend. We might tie it to an event coming up so if we do it will delay it a bit (we might not tie it to any event though). It will be out within a month I would say. Almost done. One character you have seen before -Forsburn - and one new character. Forsburn does some cool stuff in it too so its worth watching him. Also Splash Art for both Forsburn and the new character.
Also, after grinding for much of the weekend, I had my first in-house online tests. There are still a couple of desyncs I need to stomp out. One involves Orcane vs Forsburn but I can't find why. I will though. Currently the game only supports traditional input lag netcode, but I will be reworking a good amount of the engine to see if we can support rollback netcode.
Here is a picture of two clients running on my PC:
(Note that any visuals that do not affect gameplay - background elements / particle effects etc - will not be exactly the same across two clients. Check the wisps to see that in effect.)
Also I have been changing a good amount of logic in order for it to work with networking. That introduces some hilarious new bugs.
If you can believe it, this bug was due to a single line of code being off:
I will be fixing all these new bugs as well as the bugs Zetterburn has recorded for us. Some of the old ones might just get fixed due to how parts of the engine are being restructured. Will probably get that notorious double puddle finally :D
-Dan
Is that large event Shuffle VII by chance? ( I couldnt find entrance numbers but it should be around what you listed.) Just wondering, because I am going to that event. If it is that thats awesome, because I am dying to play some of the other testers and get a real test of skill.Another sweet new icon made by my buddy for wrastor. Next up will be orcane I'm thinking. Will keep you all updated.
I'm also bringing RoA up to a fairly large event for melee and PM (90+ people) so it'll get some sweet publicity there.
And I'm slowly building up archives of recordings to make combo video type stuff with each character against each other character. I'll be uploading them to a YT and setting them as private until Dan gives me a go to release them since there's footage you all aren't allowed to see yet (;
Ah, well if you decide to come to shuffle we will have to find eachother! (also, registration closes tomorrow, so decide soon!)@ someonetookjacob im on the fence about registering for Shuffle. I'm like 90% sure I'll be going as long as I get a confirmation on a ride.
I was referring to a diff tourney that I'm going to in Cincinnati this weekend actually haha
Ah, drats. S'a shame we won't get the trailer or the new character 'til June (inb4 the trailer is released on my birthday tho). At least I can still be psyched about the balance/quality of life changes in the May Build!Hey Guys,
Some good news, some neutral news and some badish news.
First the neutral news.
I have a new twitch account. You can find me here:
http://www.twitch.tv/d4nace
I am giving the Zetterburn account to Bones since he is using that tag on other social media. It makes the most sense. (Which is ironic since Zetterburn is my gaming tag across multiple games from long before Rivals development started).
Starting next week I want to start streaming some online matches against Wrastor (Ryan). We have been playing the last couple nights and I think we are getting close to showing people what it looks like. Not sure when exactly just yet or if it will be ready but look forward to it!
Second the good news.
We are finishing up the third Rivals of Aether trailer now. Flashy has recorded another great track and has really outdone himself. The Trailer is our best yet and showcases some great work from Ellian, Midio, Ryan and Johan.
Now the bad news.
We won't be releasing the trailer until one month from now. It'll be tied with an upcoming event. I won't say which. Might be gaming related, might be smash related, might just be something silly like Father's Day. .
We plan to finish up the Treetop Lodge stage and have that be part of our May Developer update. But you'll have to wait until June to see our latest character! That doesn't mean development has slowed down though. Ellian and I are hard at work on character 7.
Thanks,
Dan Fornace
The streams sounds like fun! i may watch it if i canHey Guys,
Some good news, some neutral news and some badish news.
First the neutral news.
I have a new twitch account. You can find me here:
http://www.twitch.tv/d4nace
I am giving the Zetterburn account to Bones since he is using that tag on other social media. It makes the most sense. (Which is ironic since Zetterburn is my gaming tag across multiple games from long before Rivals development started).
Starting next week I want to start streaming some online matches against Wrastor (Ryan). We have been playing the last couple nights and I think we are getting close to showing people what it looks like. Not sure when exactly just yet or if it will be ready but look forward to it!
Second the good news.
We are finishing up the third Rivals of Aether trailer now. Flashy has recorded another great track and has really outdone himself. The Trailer is our best yet and showcases some great work from Ellian, Midio, Ryan and Johan.
Now the bad news.
We won't be releasing the trailer until one month from now. It'll be tied with an upcoming event. I won't say which. Might be gaming related, might be smash related, might just be something silly like Father's Day. .
We plan to finish up the Treetop Lodge stage and have that be part of our May Developer update. But you'll have to wait until June to see our latest character! That doesn't mean development has slowed down though. Ellian and I are hard at work on character 7.
Thanks,
Dan Fornace
It's all good! If there's anything I've learned from following MOTHER 4 since 2009, it's that sometimes good games just take a little more time than usually expectedHey Guys,
Some good news, some neutral news and some badish news.
First the neutral news.
I have a new twitch account. You can find me here:
http://www.twitch.tv/d4nace
I am giving the Zetterburn account to Bones since he is using that tag on other social media. It makes the most sense. (Which is ironic since Zetterburn is my gaming tag across multiple games from long before Rivals development started).
Starting next week I want to start streaming some online matches against Wrastor (Ryan). We have been playing the last couple nights and I think we are getting close to showing people what it looks like. Not sure when exactly just yet or if it will be ready but look forward to it!
Second the good news.
We are finishing up the third Rivals of Aether trailer now. Flashy has recorded another great track and has really outdone himself. The Trailer is our best yet and showcases some great work from Ellian, Midio, Ryan and Johan.
Now the bad news.
We won't be releasing the trailer until one month from now. It'll be tied with an upcoming event. I won't say which. Might be gaming related, might be smash related, might just be something silly like Father's Day. .
We plan to finish up the Treetop Lodge stage and have that be part of our May Developer update. But you'll have to wait until June to see our latest character! That doesn't mean development has slowed down though. Ellian and I are hard at work on character 7.
Thanks,
Dan Fornace
I can confirm now. This bug seems to only happen at random when waiting too long. The game slows down to 30fps and lasts for quite a while. This is one of the strangest bugs I've encountered. It seems to mostly occur for me at Merchant Port, Air Armada, and the stage selection screen. (and like I said, it's usually when sitting around doing nothing too long)I have found that when I start ROA it's about 60fps, then after a few seconds, it goes to like 30. Is this normal?
Okay. Thanks for making that clear.Hey everyone! I forgot about this post but...
I can confirm now. This bug seems to only happen at random when waiting too long. The game slows down to 30fps and lasts for quite a while. This is one of the strangest bugs I've encountered. It seems to mostly occur for me at Merchant Port, Air Armada, and the stage selection screen. (and like I said, it's usually when sitting around doing nothing too long)