If a side Special is parried back at you, you take the burn effect that the opponent would. Yes, you take the added knockback from the fire as well as the 5% damage it builds up before it wears off.
Also idk if I mentioned it above but Neutral Special is an amazing move when not oversused. It sets up for combos really well when used from the air, and can shut down a lot of recoveries if you fully charge it by the ledge. It can sometimes be combo'd into itself if spaced properly, then followed up with another Aerial or a Strong attack depending on percent.
Forward tilt is an awesome kill move.
down tilt is nice to approach with from the ground against anyone but Kragg because of its range. and knockback away.
Moves that can be wavelanded out of:
- Back Aerial
- Forward Aerial
- Up Aerial
- Neutral Special
- Up Special (You can cancel this with an Airdodge before you begin to move)
Up Special doesn't have a hitbox until about halfway through the startup animation before you move.
While recovering, Up Special can be airdodged out of (provided you have an air dodge to use) if you want to reposition yourself or need to use it to avoid something like Kragg rock or some other projectile.