This version ran MUCH better than the last one. Occasionally there are dropped frames, but it isn't even a problem due to how few are dropped. I did try out the cut-off version just to see how it ran, and it averaged about 30fps while in fullscreen. Thanks for helping me out again, and I'll give you my specs anyway in case you still wanted to see them.Glad the resolution was fixed and thanks for the remarks!
Hmm, the issues you are having are strange and shouldn't be the case, the game isn't that demanding yet. What are your system specs? I only have an IntelHD and things work fine for me. If you do an attack and the slow down occurs, does the slow down occur if you do the same exact attack again or another one? The slowdown shouldn't be happening at all though.
Some other things to check, is it being played in fullscreen? If you last turned this off because you were trying to fix the resolution problem its still going to be in windowed which is terrible for performance. I'm hoping this is the cause of your issues
If you were in fullscreen, press spacebar at the start screen a debug fps thing pops up, what does it read when you are in the game, how many frames? Lastly did you get a slowdown in the chopped off version? Not sure if you went very far in the game when you saw things were chopped off but I'm curious if you get the slowdown with that version
If all that fails, can you try this? I turned off a vsync setting and am just curious what effect that has on you. Thanks for the help!
https://www.dropbox.com/s/uvocwem58w8988i/Rising Spirit vsync.zip?dl=0
(it takes an hour to upload so if it doesn't work wait a little longer to try again)
OS: Windows 7 Professional 32-bit
CPU: AMD Sempron 150
RAM: 2.00GB Single-Channel DDR3 @ 536MHz
Motherboard: Hewlett-Packard 3047h
Graphics Card: 1024MB ATI AMD Radeon HD 7700 Series