Box_of_Fox
Smash Journeyman
- Joined
- Apr 17, 2006
- Messages
- 338
After observing SmashWiki for the past 20 minutes I've realized that the various character and stage descriptions for the SSB guides aren't even outdated-- they are mostly just flat-out wrong.
Here is a few examples:
Pros and Cons of Samus
Pros--
Fast dash
Has a projectile NO WAI
Good recovery
Ranged grab That's a pro. Right.
Can teleport LOL
Has a spike
Decent range on aerials Not really enough to be considered a "pro"
Has a shield break combo If you're amazing or ask your opponent to hold their shield for a little while
Decent edge game Now its just getting random
High priority attack present (Screw Attack) Great syntax
Her beam has a very high knockback when fully charged Beam?
Cons--
Almost no comboing ability
Very situational Up smash Oh poor us
Loses the ability to double jump after using a bomb in the air Hardly a con
Slow grab Finally, tard
Large Again, not a horrible con
Very bad roll
The description of Mario is even worse--
Mario makes his first appearance in a fighting game in the original Super Smash Bros., as a starting playable character. He is touted as the most balanced character of the game's character roster, much like his appearances in other games, with no real strengths but no outstanding weaknesses either; therefore, new players of the game are encouraged to play as him first. In the competitive meta-game, his good comboing ability with a deadly finishing move and his Fair being a spike are his pros, but his lack of especially pointed strengths make him a middle-tier fighter. His B-move shoots a moderately fast, bouncing, low-damage Fireball in front of him from his left glove, his B-Up move is an uppercut third-jump called the Super Jump Punch that when connecting with an enemy can hit multiple times for minor damage (and coins briefly appear when the move connects), and his B-Down move is the Mario Tornado, where he whirls his body to damage foes around him, and when he stops the foes are sent up a short ways into the air.
There are so many things wrong with this paragraph.
Here is a few examples:
Pros and Cons of Samus
Pros--
Fast dash
Has a projectile NO WAI
Good recovery
Ranged grab That's a pro. Right.
Can teleport LOL
Has a spike
Decent range on aerials Not really enough to be considered a "pro"
Has a shield break combo If you're amazing or ask your opponent to hold their shield for a little while
Decent edge game Now its just getting random
High priority attack present (Screw Attack) Great syntax
Her beam has a very high knockback when fully charged Beam?
Cons--
Almost no comboing ability
Very situational Up smash Oh poor us
Loses the ability to double jump after using a bomb in the air Hardly a con
Slow grab Finally, tard
Large Again, not a horrible con
Very bad roll
The description of Mario is even worse--
Mario makes his first appearance in a fighting game in the original Super Smash Bros., as a starting playable character. He is touted as the most balanced character of the game's character roster, much like his appearances in other games, with no real strengths but no outstanding weaknesses either; therefore, new players of the game are encouraged to play as him first. In the competitive meta-game, his good comboing ability with a deadly finishing move and his Fair being a spike are his pros, but his lack of especially pointed strengths make him a middle-tier fighter. His B-move shoots a moderately fast, bouncing, low-damage Fireball in front of him from his left glove, his B-Up move is an uppercut third-jump called the Super Jump Punch that when connecting with an enemy can hit multiple times for minor damage (and coins briefly appear when the move connects), and his B-Down move is the Mario Tornado, where he whirls his body to damage foes around him, and when he stops the foes are sent up a short ways into the air.
There are so many things wrong with this paragraph.