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Deleted member 245254
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Just because Brawl faltered where Melee didn't does not mean Melee was any less of what it was, a difficult and complex fighting game to play.I don't know about you, but if I were to raise a child right now from a very young age, I wouldn't give them unrestricted access to the internet at home until they reached a certain age. I grew up with Smash 64 and Melee without much access to the internet, entering the Brawl scene only around the time I came of age, and even then Brawl was the shiny at the peak. I knew of the Melee competitive scene and on some level wished I could join it, but things such as transportation and age prevented me from doing so. Even still, I did not notice the changes from Melee to Brawl (aside from the lack of ability to L-Cancel or Wavedash). I did not notice the game was flawed until I learned that Pikachu had a 0-80% chaingrab on Fox that was inescapable. Even knowing that I kept playing, not realizing how slow the game truly was until I started getting into Brawl+ and Project M.
I want you to consider players who are not entirely familiar with Smash, or who are just starting to get into the scene. As far as many of these players are concerned, Smash 4 is their only option. Why would you buy a Wii to play Brawl or Melee when you can buy a Wii U or 3DS and get in on the game with the latest shiniest release? I can assure you if I was a kid growing up and I didn't start with Melee or Brawl, I wouldn't consider buying the older Smash games unless there was a serious draw to it. Why would I?
That said, there really isn't much in the way of options for these players. The only reason someone would wish to get into the scene for an older Smash game is if they were previously acquainted with the franchise on a competitive level (or if they wanted to play through the Subspace Emissary or play Project M). Even for players who play casually, this is a bit of a no-brainer. The casual scene is moving to Smash 4. There really isn't much of a choice. Soon casual players will start saying Brawl is dated, just as they said Melee was dated back in the day.
Meanwhile, players who pride themselves on the mastery of the game will notice the true differences in gameplay between the titles in the Smash Bros franchise. There are plenty of people that accepted Melee as a sister game to Smash 64, not as its replacement. The players that learn the way the game's mechanics work to the point of mastery are the players most shell-shocked when those mechanics are completely changed in the next edition of the game. These are the people that have hopes and expectations for the next releases, in hopes that the flow of the game they have mastered can be revitalized. These people are rarely satisfied, and will often stick with their own games.
When these players start playing the new games, however, or when the casual players starting in the new game take the steps to become these kind of players, that's when the competitive community for the new game starts to shine. The deeper the game, the brighter the shine. It remains to be seen how bright Smash 4 will shine, but expect it to be relevant for longer than Brawl was. Regardless of how brightly it shines for the competitive audience, though, it'll appeal to the casual audience just fine. Just as Brawl appealed to them just fine before it. Just as Project M appeals to them just fine. Just as Melee appealed to them just fine before, except to those with preconceived notions about the game today.
Sorry for the wall of text, but I feel this logic is still plenty applicable.
Obviously it wasn't difficult to strut around the stage smashing the c-stick using absolutely no techniques or strategy but are we talking about folks who actually play Smash or people who we aren't even worried about retaining in the community?
Smash 4 imo is the epitome of Smash, the closest to Sakurai's original vision of the game, and I wouldn't have it any other way, it's amazing.
Melee players do have an option, play Melee.
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