Ok, so as I'm sure most of you know, using an aerial that is faster than your airdodge after getting hit allows you to regain control over your aerial momentum quicker, allowing you to survive longer. However, our framerate data has bair at 21 frames and airdodge at 22... is it worth the one frame difference? The bair over there has landing lag though, so the frames might be different if the attack is finished in the air, but just wondering, how necessary is it?
Also, blaster for recovery is pretty good once you get used to it, especially when recovering from up high. I find that bair, then blaster momentum is the best way to survive attacks with wolf, since blaster stops/reverses momentum quicker than jumping does.
Anyways, just wondering how everyone else handles their recovery in this sense, none of the sideB/upB stuff involved.
Also, blaster for recovery is pretty good once you get used to it, especially when recovering from up high. I find that bair, then blaster momentum is the best way to survive attacks with wolf, since blaster stops/reverses momentum quicker than jumping does.
Anyways, just wondering how everyone else handles their recovery in this sense, none of the sideB/upB stuff involved.