Private Zulen
Smash Apprentice
- Joined
- Jun 6, 2007
- Messages
- 136
This is my biggest problem, especially in playing with actual people. It feels like Captain Falcon is the suddenly the slowest character in the world once he's hit. He can't do anything once he's knocked into the air. Completely vulnerable to all sorts of combo's my opponent can draw from the hat. No need to worry about placement on their part, because it takes a good five seconds (at least it feels like it) for Falcon to jump once more after he's thrown or hit. It's a real pain.
I've tried DI'ing of course, but since the opponent (Samus is the worse in this case ) goes for the most complex combo at her arsenal so DI usually doesn't work.
Is there some way I can cut down on recovery time? Landing? It's really hard since I'm in the air for Knee's and Stomps most of the time. And if I'm just more cautious, I can't get the kill fast enough.
Thanks in advance.
I've tried DI'ing of course, but since the opponent (Samus is the worse in this case ) goes for the most complex combo at her arsenal so DI usually doesn't work.
Is there some way I can cut down on recovery time? Landing? It's really hard since I'm in the air for Knee's and Stomps most of the time. And if I'm just more cautious, I can't get the kill fast enough.
Thanks in advance.