Anuran
Smash Apprentice
-Vine whip. Seems pretty poor at this stage in the game tho that is subject to change. Easy to sd. Can be used from weird angles like above the stage as a niche recovery. Probably not optimal tho.
-dair stall: allows for spiking overzealous opponents.
Slows decent allowing to get closer to the stage
-razor leaf to cover
how long inactionable post throwing one out??
-any reason not to switch to charizard???
also gives invincibility
-Razor leaf towards blast zone to allow to bair toward the stage to fend off edge guarding opponents.
-flare blitz, amazing horizontal but might put yourself offstage on other side if too close to stage
-fly is pretty good mix up going for ledge and past ledge to land onstage.
super armor
-3 jumps
-gets back a jump on switch to charizard
-solid aerial mobility
-waterfall not terrible same deal as fly with being able to also land on stage?
-switching to avoid stuff less viable since Ivysaur has ****tier options
-Withdraw towards stage? Potentially only good as a landing option depending on end lag. Also helpless fall when footstooled out of withdraw
-Wall cling -> wall jump or wall cling -> immediate waterfall
- waterfall facing away from the stage to hug diagonal stages like Battlefield (situational)
-Water gun the edge to cover
-Push yourself back towards the stage with turnaround water gun
Switch to stall against opponents going for an edge guard at the edge of their safe range
Will update main post as the discussion goes to represent current consensus.
Melee boy here could def use some input regarding ledge trump threats.
Add frame data from Reflexwonder and friends google sheets file?
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