Ulevo
Smash Master
How come that in every thread I see you post, the topic gets derailed into melee vs brawl in some way or form? I think you are ruinig alot of good discussions with the mindset you enter threads. It plagues this forum a bit.
Like, just think to yourself "hmm, what am I commenting on here. Is this I just wrote really relevant to the thread Im posting in?" before you hit the post button.
The forum is also plagued with stereotypes and misinformation, particularly ones that wind up derailing the threads on their own. If you don't want me to post, I suggest you think about what you're saying before peering eyes have a chance to correct you.
Brawl being mentioned as a failure by some in this thread...
That is like the people saying the wii was a huge failure for Nintendo. Just like the wii broadened the gaming industry and introduced an insane ammount of non gamers to video games, Brawl introduced alot of casuals and even non gamers to the series. It was catered with this in mind and became a huge succes in the way it was ment to be. Just like the wii was a huge succes and did exactly what they wanted it to do.
People need to stop confusing their personal affection to a product with it being a failure or succes in general.
PS: This thread got derailed, as most threads do on smash boards lately. I think we are over thinking and trying to discuss things that honestly, isn't discussable yet (and won't be untill the game is released or atleast a lot of more information has been shown).
You believe that sales dictate whether or not the game is a success? What about the games design integrity, or how loyal its fan base is? The proof is in the pudding I'm afraid. There are reasons people criticize Brawl, and reasons that the only time the majority criticize Melee is when it is compared to (and are defending) Brawl.
Sales do not imply a good game, nor do they imply the game was made without any design errors.
This right here is something I wanted to say earlier in this thread, but never got around to saying. Melee is a game filled with mistakes, because a lot of the things people love about the game weren't intentional. He tried to rectify those "mistakes" with Brawl, but went a little too far for some and made the game too different from Melee. It wasn't to destroy everything the Melee players loved about the game, he did it because Melee wasn't supposed to be what it ended up being in the first place. The difference between Brawl and what Capcom did with Marvel 3 is that Capcom, as a huge fighting game company, embraced the Marvel 2 competitive scene and built on that, but Sakurai, as a very proud game designer of many genres, decided to go along with his own vision. I think with Smash 4, he better understands just how loud the minority of competitive Smash players are, and is going to cater to them/us a lot more than he did with Brawl.
Speaking of strereotypes that are incorrect.
I would like for you to point out these mistakes in Melee that were "fixed", because I assure you there really are none.
Secondly, Sakurai has directly stated himself that he intentionally catered Melee to hardcore players, while Brawl was directed towards a larger, more casual demographic.
Melee wasn't just some accident that Sakurai had to clean up. lol