Turbo Ether
Smash Master
- Joined
- Apr 12, 2006
- Messages
- 3,601
Gonna need some help testing this. When someone struggles out of your grab, they'll either be released on the ground or into the air. I believe their input determines which release occurs. The aerial release seemingly gives you some VERY interesting options.
From what i've tested, the enemy can't DI the aerial release and they're locked in the animation for several frames. Depending on the character it seems like you can followup with a Side B or even a Boosted Up Smash before they can act.
For example: Aerial Releasing Mario leads into a Side B spike. Aerial Releasing Marth leads into a Side B knockback. Aerial Releasing Meta Knight leads into a Boosted Up Smash. This is all lethal depending on where you grab them and their percent. You can do this kinda thing to most of the cast, not just these three
The Side B spike on Mario can be used as a Wolficide if you're a stock up. Release him off the stage and Side B for a kill as early as 40-50%.
With Marth, I was able to grab him in the middle of FD, aerial release him and Side B kill at 110%. A grab to death combo at high percents sounds pretty good to me.
Meta Knight falls out of the release too fast for you to land a Side B, but the Boosted Up Smash comes out with enough speed and range to hit him anyway. A fresh Upsmash star KOs MK at around 115-120%.
This may not be viable. First, we have to figure out if it's possible to force an aerial release instead of a ground release. Secondly, due to the "stun" frames, i'm 95% sure aerial release combos into SideB and/or Boost UpSmash, but I was only able to try this against a CPU (It worked everytime) so grab a friend and have them try to Air Dodge out of this or something. Also I apologize if this old, I haven't seen anything on this topic so far.
From what i've tested, the enemy can't DI the aerial release and they're locked in the animation for several frames. Depending on the character it seems like you can followup with a Side B or even a Boosted Up Smash before they can act.
For example: Aerial Releasing Mario leads into a Side B spike. Aerial Releasing Marth leads into a Side B knockback. Aerial Releasing Meta Knight leads into a Boosted Up Smash. This is all lethal depending on where you grab them and their percent. You can do this kinda thing to most of the cast, not just these three
The Side B spike on Mario can be used as a Wolficide if you're a stock up. Release him off the stage and Side B for a kill as early as 40-50%.
With Marth, I was able to grab him in the middle of FD, aerial release him and Side B kill at 110%. A grab to death combo at high percents sounds pretty good to me.
Meta Knight falls out of the release too fast for you to land a Side B, but the Boosted Up Smash comes out with enough speed and range to hit him anyway. A fresh Upsmash star KOs MK at around 115-120%.
This may not be viable. First, we have to figure out if it's possible to force an aerial release instead of a ground release. Secondly, due to the "stun" frames, i'm 95% sure aerial release combos into SideB and/or Boost UpSmash, but I was only able to try this against a CPU (It worked everytime) so grab a friend and have them try to Air Dodge out of this or something. Also I apologize if this old, I haven't seen anything on this topic so far.