erico9001
You must find your own path to the future.
Hey guys! I put out a video on YouTube a couple days ago on RCO Air Speed, a glitch or mechanic I discovered. If you haven't watched the video yet, here it is:
If you prefer to read, here's the script.
While the video is pretty in depth, I've realized there's still a lot of things left to discover, talk about, and share regarding RCO Air Speed, so I decided I'd open this thread.
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I'll start us out with a few things that I've seen or thought of after releasing the video...
I think this could use confirmation from other people though.
While the video is pretty in depth, I've realized there's still a lot of things left to discover, talk about, and share regarding RCO Air Speed, so I decided I'd open this thread.
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I'll start us out with a few things that I've seen or thought of after releasing the video...
- Something I didn't include in the video is that using another up special and not having it interrupted is another way to remove RCO Air Speed. This isn't very useful for Shulk, but some characters can use their up specials safely or often do use it at the end of their combos, like Mario, so it's worth knowing.
- I read in a comment somebody saying that doing an instant ledge-grab gets rid of it, and I tested and confirmed it for Shulk. So that's pretty cool.
- I saw some discussion on Twitter about it potentially happening in Project M, but not in the same regard as Brawl/Smash 4.
- RCO Air Speed probably also has a significant role in gimping, and maybe air dodging could help recover from a gimp
- Maybe RCO Air Speed is why some people (cough @notyourparadigm) die after doing a wall jump tech