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View attachment 186315 Welcome to the Glade Of Dreams!
View attachment 186314
Peeps, yesterday I had an idea for a potential mechanic for Rayman that could be unique to him in gameplay. Whenever he dodges attacks, he doesn't simply swing back for a frame or two. Rather, he disassembles his parts to the ground, which allows him to do one of 2 things.
1. Counter whoever tries to hit him with a grounded attack, like a down tilt or ground pound-type down air
or 2. Hop back up or do a get-up attack as if he fell to the ground.
It's basically an unconventional counter. Sounds overpowered, I'm sure, but I think it could easily be counterbalanced by the strength of the move getting less effective the more you use it.
Thoughts, anyone?