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Rayman: Hero of the Glade of Dreams - The Great Escape

SuperSegaSonicSS

The Inspired Artist
Joined
Jul 14, 2014
Messages
23,108
Location
Illinois
Nice drawing, but, Ly's ears look wierd and kind of small for some reason, not sure if it's because of the hat.
I think it's both, cause it's too high up on her head. It should have been lower down, but, seems artists have their own depictions of Ly it seems.
 

SegaNintendoUbisoft

The Amateur Artist
Joined
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This thread
NNID
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As you may recall, I written a letter I was intending to send to Nintendo and get translated. First off, I'm sorry it took so long, I had no excuse to slack off on this. Regardless, the (almost) final version is here. Give me your thoughts on it, what to add, remove, better grammar, etc.
Hello,
My name is (censored for privacy). Currently, the Super Smash Bros. Fighter Ballot is open. While it's a great way to have the fans' voices heard, for my specific request, I feel 500 characters isn't enough. The character I'm requesting is already represented in the game, is iconic, is relevant to Nintendo, and has a ton of moveset potential. The character I'm talking about is Ubisoft's Rayman. Rayman is a third party character, and while Mr. Sakuari says third party characters have to be a special case, I want to prove that Rayman is more than “just another video game character” and that he has fully earned the right to become a playable fighter.

First off, Rayman has something a lot of third party companies without a playable character don't have, trophies, three of them, to be exact. With the exception of CommanderVideo, Rayman is the only third party franchise that's represented in the game, without a playable character. The people at Ubisoft were also the ones who made the trophy models for you, showing their excitement to have Rayman as a trophy. If they were excited to have trophies, surely they'll be more than happy to have him playable. The day that the trophy was revealed, Rayman was trending on Twitter, with people confused as to why he was a trophy.

A couple of months ago, there was a fake Rayman leak. On Valentine’s Day of 2015, a picture of Rayman on the character select screen and a "join the battle" card were shown. Before it was revealed to be a fake, many people were believing the leak. It was further believed to be true when a video was released that had Rayman being chosen on the character select screen.
During that time, the leak gained a massive amount of attention. Major gaming websites were writing articles about it, and there seemed to be nothing wrong with the leak; no one could disprove it. Rayman and Smash were both trending on Twitter all day, with people expressing their excitement for Rayman. Lastly, Ubisoft had announced that they would talk about the leak on the Tuesday of the following week. At that point, the leak looked like it was all but confrimed; people were excited that Rayman was in Smash.
Until the next day, when the leaker revealed himself. The leaker was an amazingly talented artist by the screen name of ArtsyOmni. He made everything, the "leaked" photos, the video, and the render of Rayman. However, that didn't stop Rayman from being talked about. Even after it was confirmed fake, Rayman was still trending on Twitter that following day. People were talking about how disappointed they were that the leak was fake, not just from long time supporters, but from new supporters as well. This clearly shows how interested people are at the idea of having him included.

Rayman is an iconic character with a rich history and fans. Debuting in 1995, Rayman put Ubisoft, one of the largest game companies in the world, on the map, and he later became the company's mascot. Michel Ancel, the creator of Rayman, is recognized as one of the greatest game developers of all time. He was awarded the French Minister of Culture and Communication by Renaud Donnedieu de Vabres. Alongside Ancel was none other than Nintendo's own Shigeru Miyamoto, both were awarded for they’re accomplishments in the gaming industry.

Rayman has seen over fifty games since his creation. His franchise has sold 25 million games, about 5 million behind Mega Man, and that's not including the first three Raving Rabbids games. The Rayman series has also been critically acclaimed for its fun gameplay, loveable characters, and great atmosphere. Rayman 2 is often seen on many "greatest games of all time" lists.

But even with all of this, why should he be in a Nintendo fighting game? What has he done for Nintendo? Well, Rayman has had a huge presence on Nintendo consoles; whether the games are Nintendo-exclusives or just available on Nintendo platforms, Rayman has made his home on Nintendo.

With the exception of a few educational and mobile phone games, every Rayman game has made its way onto a Nintendo console. The first Rayman title was later ported to the GBA and DSi, and another version of the game was released on the GBC in 1995. Rayman 2 was available on the N64 initially, and later ported to the DS and 3DS. Rayman Arena (also known as Rayman M) was released on the GCN. Rayman 3 was released for the GCN and GBA, and both versions also used the GameCube Link Cable. Hoodlums' Revenge was a GBA-exclusive title. The first three Raving Rabbids games which feature Rayman were on the Wii and DS (and the first game was also on the GBA). Rayman Origins was released on the Wii and 3DS. And lastly, not only is Rayman Legends on the Wii U (with that version being considered the definitive one), but Nintendo, published the game in Japan. It's also worth noting that there are Mario and Luigi costumes in the Wii U version.

Rayman is wanted, has the legacy, and is relevant to Nintendo, but what can he bring to the table? After all, Mr. Sakuari wants newcomers to be unique. Fortunately, Rayman has enough moveset potential to be a very unique fighter. Visually, Rayman is unique due to his lack of limbs, and he could use this to his advantage. Despite using melee attacks, Rayman could be a ranged fighter; he could shoot his hands from a far distance.

If you've played Rayman Origins and Legends, you'll see that you can take out how he plays in those games and translate it into Smash perfectly. His moves could be the basis for his standard, normal, and tilt attacks. As for his default specials, he could use moves from the first three games. He could shoot balls of energy like in Rayman 2, use the power-ups from Rayman 3, or bring out a plum which would bounce around and hit opponents like in Rayman 1. With all the different skins Rayman has had in the past (including powerups from Rayman 3 and alternate skins in Origins and Legends), there is no need to worry about coming up with alternate skins for Rayman in Smash.

Rayman is also a very light and fast character, as shown in Origins and Legends. This could also give him potential weaknesses; being a lightweight character, he would be very easy to launch, and his fast speed could help him avoid attacks very easily. However, if he gets caught, he will be helpless, and will be given very little time to recover. One of Rayman's signature moves is his helicopter hair, which he uses to slowly descend in his games. This could be incorporated into Smash. If you hold the jump button, Rayman would glide across the stage. It would be similar to Peach's glide, except he would slowly descend rather than float in the air. With the wide variety of moves and attacks in past (and present) Rayman titles, it would be very easy to make a moveset, and all of these characteristics would make Rayman a very unique addition to the Super Smash Bros. roster.

It's quite clear that Rayman is a more than worthy third party character to join the Smash roster. He is already in Smash in the form of a trophy, is an icon, is relevant to Nintendo, and has a ton of moveset potential. Rayman fans want him, Smash fans want him, and Ubisoft wants him. Rayman is clearly the best candidate for a third-party DLC character. Sakuari said himself that he wants Super Smash Bros to be the best character game in the world, and I believe Rayman could help that dream.
 
Last edited:

SuperSegaSonicSS

The Inspired Artist
Joined
Jul 14, 2014
Messages
23,108
Location
Illinois
As you may recall, I written a letter I was intending to send to Nintendo and get translated. First off, I'm sorry it took so long, I had no excuse to slack off on this. Regardless, the (almost) final version is here. Give me your thoughts on it, what to add, remove, better grammar, etc.
Hello,
My name is (censored for privacy). Currently, the Super Smash Bros. Fighter Ballot is open. While it's a great way to have the fans' voices heard, for my specific request, I feel 500 characters isn't enough. The character I'm requesting is already represented in the game, is iconic, is relevant to Nintendo, and has a ton of moveset potential. The character I'm talking about is Ubisoft's Rayman. Rayman is a third party character, and while Mr. Sakurai says third party characters have to be a special case, I want to prove that Rayman is more than “just another video game character” and that he has fully earned the right to become a playable fighter.

First off, Rayman has something a lot of third party companies without a playable character don't have, trophies, three of them, to be exact. With the exception of CommanderVideo, Rayman is the only third party franchise that's represented in the game, without a playable character. The people at Ubisoft were also the ones who made the trophy models for you, showing their excitement to have Rayman as a trophy. If they were excited to have trophies, surely they'll be more than happy to have him playable. The day that the trophy was revealed, Rayman was trending on Twitter, with people confused as to why he was a trophy.

A couple of months ago, there was a fake Rayman leak. On Valentine’s Day of 2015, a picture of Rayman on the character select screen and a "join the battle" card were shown. Before it was revealed to be a fake, many people were believing the leak. It was further believed to be true when a video was released that had Rayman being chosen on the character select screen.
During that time, the leak gained a massive amount of attention. Major gaming websites were writing articles about it, and there seemed to be nothing wrong with the leak; no one could disprove it. Rayman and Smash were both trending on Twitter all day, with people expressing their excitement for Rayman. Lastly, Ubisoft had announced that they would talk about the leak on the Tuesday of the following week. At that point, the leak looked like it was all but confirmed; people were excited that Rayman was in Smash.
Until the next day, when the leaker revealed himself. The leaker was an amazingly talented artist by the screen name of ArtsyOmni. He made everything, the "leaked" photos, the video, and the render of Rayman. However, that didn't stop Rayman from being talked about. Even after it was confirmed fake, Rayman was still trending on Twitter that following day. People were talking about how disappointed they were that the leak was fake, not just from long time supporters, but from new supporters as well. This clearly shows how interested people are at the idea of having him included.

Rayman is an iconic character with a rich history and fans. Debuting in 1995, Rayman put Ubisoft, one of the largest game companies in the world, on the map, and he later became the company's mascot. Michel Ancel, the creator of Rayman, is recognized as one of the greatest game developers of all time. He was awarded the French Minister of Culture and Communication by Renaud Donnedieu de Vabres. Alongside Ancel was none other than Nintendo's own Shigeru Miyamoto, both were awarded for they’re accomplishments in the gaming industry.

Rayman has seen over fifty games since his creation. His franchise has sold 25 million games, about 5 million behind Mega Man, and that's not including the first three Raving Rabbids games. The Rayman series has also been critically acclaimed for its fun gameplay, loveable characters, and great atmosphere. Rayman 2 is often seen on many "greatest games of all time" lists.

But even with all of this, why should he be in a Nintendo fighting game? What has he done for Nintendo? Well, Rayman has had a huge presence on Nintendo consoles; whether the games are Nintendo-exclusives or just available on Nintendo platforms, Rayman has made his home on Nintendo.

With the exception of a few educational and mobile phone games, every Rayman game has made its way onto a Nintendo console. The first Rayman title was later ported to the GBA and DSi, and another version of the game was released on the GBC in 1995. Rayman 2 was available on the N64 initially, and later ported to the DS and 3DS. Rayman Arena (also known as Rayman M) was released on the GCN. Rayman 3 was released for the GCN and GBA, and both versions also used the GameCube Link Cable. Hoodlums' Revenge was a GBA-exclusive title. The first three Raving Rabbids games which feature Rayman were on the Wii and DS (and the first game was also on the GBA). Rayman Origins was released on the Wii and 3DS. And lastly, not only is Rayman Legends on the Wii U (with that version being considered the definitive one), but Nintendo, published the game in Japan. It's also worth noting that there are Mario and Luigi costumes in the Wii U version.

Rayman is wanted, has the legacy, and is relevant to Nintendo, but what can he bring to the table? After all, Mr. Sakurai wants newcomers to be unique. Fortunately, Rayman has enough moveset potential to be a very unique fighter. Visually, Rayman is unique due to his lack of limbs, and he could use this to his advantage. Despite using melee attacks, Rayman could be a ranged fighter; he could shoot his hands from a far distance.

If you've played Rayman Origins and Legends, you'll see that you can take out how he plays in those games and translate it into Smash perfectly. His moves could be the basis for his standard, normal, and tilt attacks. As for his default specials, he could use moves from the first three games. He could shoot balls of energy like in Rayman 2, use the power-ups from Rayman 3, or bring out a plum which would bounce around and hit opponents like in Rayman 1. With all the different skins Rayman has had in the past (including powerups from Rayman 3 and alternate skins in Origins and Legends), there is no need to worry about coming up with alternate skins for Rayman in Smash.

Rayman is also a very light and fast character, as shown in Origins and Legends. This could also give him potential weaknesses; being a lightweight character, he would be very easy to launch, and his fast speed could help him avoid attacks very easily. However, if he gets caught, he will be helpless, and will be given very little time to recover. One of Rayman's signature moves is his helicopter hair, which he uses to slowly descend in his games. This could be incorporated into Smash. If you hold the jump button, Rayman would glide across the stage. It would be similar to Peach's glide, except he would slowly descend rather than float in the air. With the wide variety of moves and attacks in past (and present) Rayman titles, it would be very easy to make a moveset, and all of these characteristics would make Rayman a very unique addition to the Super Smash Bros. roster.

It's quite clear that Rayman is a more than worthy third party character to join the Smash roster. He is already in Smash in the form of a trophy, is an icon, is relevant to Nintendo, and has a ton of moveset potential. Rayman fans want him, Smash fans want him, and Ubisoft wants him. Rayman is clearly the best candidate for a third-party DLC character. Sakurai said himself that he wants Super Smash Bros to be the best character game in the world, and I believe Rayman could help that dream.
I just highlighted what was misspelled in green, only a few, but other than that, it's well written, it seem fine to me. Fine job writing this down. Lot's of key details listed in this.
 
Last edited:

JamesDNaux

Smash Hero
Joined
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Messages
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Hey guys, everyone staying fresh?
As you may recall, I written a letter I was intending to send to Nintendo and get translated. First off, I'm sorry it took so long, I had no excuse to slack off on this. Regardless, the (almost) final version is here. Give me your thoughts on it, what to add, remove, better grammar, etc.
both were awarded for they’re accomplishments in the gaming industry.
Still amazing man, the only thing I'd change is what I have highlighted in the quote. Just a minor error.
 

AreJay25

May or May Not Be Pac-Man
Joined
Mar 4, 2015
Messages
7,210
Location
Location
As you may recall, I written a letter I was intending to send to Nintendo and get translated. First off, I'm sorry it took so long, I had no excuse to slack off on this. Regardless, the (almost) final version is here. Give me your thoughts on it, what to add, remove, better grammar, etc.
Hello,
My name is (censored for privacy). Currently, the Super Smash Bros. Fighter Ballot is open. While it's a great way to have the fans' voices heard, for my specific request, I feel 500 characters isn't enough. The character I'm requesting is already represented in the game, is iconic, is relevant to Nintendo, and has a ton of moveset potential. The character I'm talking about is Ubisoft's Rayman. Rayman is a third party character, and while Mr. Sakuari says third party characters have to be a special case, I want to prove that Rayman is more than “just another video game character” and that he has fully earned the right to become a playable fighter.

First off, Rayman has something a lot of third party companies without a playable character don't have, trophies, three of them, to be exact. With the exception of CommanderVideo, Rayman is the only third party franchise that's represented in the game, without a playable character. The people at Ubisoft were also the ones who made the trophy models for you, showing their excitement to have Rayman as a trophy. If they were excited to have trophies, surely they'll be more than happy to have him playable. The day that the trophy was revealed, Rayman was trending on Twitter, with people confused as to why he was a trophy.

A couple of months ago, there was a fake Rayman leak. On Valentine’s Day of 2015, a picture of Rayman on the character select screen and a "join the battle" card were shown. Before it was revealed to be a fake, many people were believing the leak. It was further believed to be true when a video was released that had Rayman being chosen on the character select screen.
During that time, the leak gained a massive amount of attention. Major gaming websites were writing articles about it, and there seemed to be nothing wrong with the leak; no one could disprove it. Rayman and Smash were both trending on Twitter all day, with people expressing their excitement for Rayman. Lastly, Ubisoft had announced that they would talk about the leak on the Tuesday of the following week. At that point, the leak looked like it was all but confrimed; people were excited that Rayman was in Smash.
Until the next day, when the leaker revealed himself. The leaker was an amazingly talented artist by the screen name of ArtsyOmni. He made everything, the "leaked" photos, the video, and the render of Rayman. However, that didn't stop Rayman from being talked about. Even after it was confirmed fake, Rayman was still trending on Twitter that following day. People were talking about how disappointed they were that the leak was fake, not just from long time supporters, but from new supporters as well. This clearly shows how interested people are at the idea of having him included.

Rayman is an iconic character with a rich history and fans. Debuting in 1995, Rayman put Ubisoft, one of the largest game companies in the world, on the map, and he later became the company's mascot. Michel Ancel, the creator of Rayman, is recognized as one of the greatest game developers of all time. He was awarded the French Minister of Culture and Communication by Renaud Donnedieu de Vabres. Alongside Ancel was none other than Nintendo's own Shigeru Miyamoto, both were awarded for they’re accomplishments in the gaming industry.

Rayman has seen over fifty games since his creation. His franchise has sold 25 million games, about 5 million behind Mega Man, and that's not including the first three Raving Rabbids games. The Rayman series has also been critically acclaimed for its fun gameplay, loveable characters, and great atmosphere. Rayman 2 is often seen on many "greatest games of all time" lists.

But even with all of this, why should he be in a Nintendo fighting game? What has he done for Nintendo? Well, Rayman has had a huge presence on Nintendo consoles; whether the games are Nintendo-exclusives or just available on Nintendo platforms, Rayman has made his home on Nintendo.

With the exception of a few educational and mobile phone games, every Rayman game has made its way onto a Nintendo console. The first Rayman title was later ported to the GBA and DSi, and another version of the game was released on the GBC in 1995. Rayman 2 was available on the N64 initially, and later ported to the DS and 3DS. Rayman Arena (also known as Rayman M) was released on the GCN. Rayman 3 was released for the GCN and GBA, and both versions also used the GameCube Link Cable. Hoodlums' Revenge was a GBA-exclusive title. The first three Raving Rabbids games which feature Rayman were on the Wii and DS (and the first game was also on the GBA). Rayman Origins was released on the Wii and 3DS. And lastly, not only is Rayman Legends on the Wii U (with that version being considered the definitive one), but Nintendo, published the game in Japan. It's also worth noting that there are Mario and Luigi costumes in the Wii U version.

Rayman is wanted, has the legacy, and is relevant to Nintendo, but what can he bring to the table? After all, Mr. Sakuari wants newcomers to be unique. Fortunately, Rayman has enough moveset potential to be a very unique fighter. Visually, Rayman is unique due to his lack of limbs, and he could use this to his advantage. Despite using melee attacks, Rayman could be a ranged fighter; he could shoot his hands from a far distance.

If you've played Rayman Origins and Legends, you'll see that you can take out how he plays in those games and translate it into Smash perfectly. His moves could be the basis for his standard, normal, and tilt attacks. As for his default specials, he could use moves from the first three games. He could shoot balls of energy like in Rayman 2, use the power-ups from Rayman 3, or bring out a plum which would bounce around and hit opponents like in Rayman 1. With all the different skins Rayman has had in the past (including powerups from Rayman 3 and alternate skins in Origins and Legends), there is no need to worry about coming up with alternate skins for Rayman in Smash.

Rayman is also a very light and fast character, as shown in Origins and Legends. This could also give him potential weaknesses; being a lightweight character, he would be very easy to launch, and his fast speed could help him avoid attacks very easily. However, if he gets caught, he will be helpless, and will be given very little time to recover. One of Rayman's signature moves is his helicopter hair, which he uses to slowly descend in his games. This could be incorporated into Smash. If you hold the jump button, Rayman would glide across the stage. It would be similar to Peach's glide, except he would slowly descend rather than float in the air. With the wide variety of moves and attacks in past (and present) Rayman titles, it would be very easy to make a moveset, and all of these characteristics would make Rayman a very unique addition to the Super Smash Bros. roster.

It's quite clear that Rayman is a more than worthy third party character to join the Smash roster. He is already in Smash in the form of a trophy, is an icon, is relevant to Nintendo, and has a ton of moveset potential. Rayman fans want him, Smash fans want him, and Ubisoft wants him. Rayman is clearly the best candidate for a third-party DLC character. Sakuari said himself that he wants Super Smash Bros to be the best character game in the world, and I believe Rayman could help that dream.
Besides the few spelling errors @ SuperSegaSonicSS SuperSegaSonicSS and @ JamesDNaux JamesDNaux noted, this is exceptional. Great job writing this. I practically got hyped just reading it lol.
 
Last edited:

SegaNintendoUbisoft

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I just highlighted what was misspelled in green, only a few, but other than that, it's well written, it seem fine to me. Fine job writing this down. Lot's of key details listed in this.
Hey guys, everyone staying fresh?

Still amazing man, the only thing I'd change is what I have highlighted in the quote. Just a minor error.
Besides the few spelling errors @ SuperSegaSonicSS SuperSegaSonicSS noted, this is exceptional. Great job writing this. I practically got hyped just reading it lol.
Thanks guys. :)
I had no excuse for using "they're" instead of "their"
 
Last edited:

Rayman4Smash

Smash Lord
Joined
Dec 7, 2014
Messages
1,146
NNID
SuperAbachiBro
As you may recall, I written a letter I was intending to send to Nintendo and get translated. First off, I'm sorry it took so long, I had no excuse to slack off on this. Regardless, the (almost) final version is here. Give me your thoughts on it, what to add, remove, better grammar, etc.
Hello,
My name is (censored for privacy). Currently, the Super Smash Bros. Fighter Ballot is open. While it's a great way to have the fans' voices heard, for my specific request, I feel 500 characters isn't enough. The character I'm requesting is already represented in the game, is iconic, is relevant to Nintendo, and has a ton of moveset potential. The character I'm talking about is Ubisoft's Rayman. Rayman is a third party character, and while Mr. Sakuari says third party characters have to be a special case, I want to prove that Rayman is more than “just another video game character” and that he has fully earned the right to become a playable fighter.

First off, Rayman has something a lot of third party companies without a playable character don't have, trophies, three of them, to be exact. With the exception of CommanderVideo, Rayman is the only third party franchise that's represented in the game, without a playable character. The people at Ubisoft were also the ones who made the trophy models for you, showing their excitement to have Rayman as a trophy. If they were excited to have trophies, surely they'll be more than happy to have him playable. The day that the trophy was revealed, Rayman was trending on Twitter, with people confused as to why he was a trophy.

A couple of months ago, there was a fake Rayman leak. On Valentine’s Day of 2015, a picture of Rayman on the character select screen and a "join the battle" card were shown. Before it was revealed to be a fake, many people were believing the leak. It was further believed to be true when a video was released that had Rayman being chosen on the character select screen.
During that time, the leak gained a massive amount of attention. Major gaming websites were writing articles about it, and there seemed to be nothing wrong with the leak; no one could disprove it. Rayman and Smash were both trending on Twitter all day, with people expressing their excitement for Rayman. Lastly, Ubisoft had announced that they would talk about the leak on the Tuesday of the following week. At that point, the leak looked like it was all but confrimed; people were excited that Rayman was in Smash.
Until the next day, when the leaker revealed himself. The leaker was an amazingly talented artist by the screen name of ArtsyOmni. He made everything, the "leaked" photos, the video, and the render of Rayman. However, that didn't stop Rayman from being talked about. Even after it was confirmed fake, Rayman was still trending on Twitter that following day. People were talking about how disappointed they were that the leak was fake, not just from long time supporters, but from new supporters as well. This clearly shows how interested people are at the idea of having him included.

Rayman is an iconic character with a rich history and fans. Debuting in 1995, Rayman put Ubisoft, one of the largest game companies in the world, on the map, and he later became the company's mascot. Michel Ancel, the creator of Rayman, is recognized as one of the greatest game developers of all time. He was awarded the French Minister of Culture and Communication by Renaud Donnedieu de Vabres. Alongside Ancel was none other than Nintendo's own Shigeru Miyamoto, both were awarded for they’re accomplishments in the gaming industry.

Rayman has seen over fifty games since his creation. His franchise has sold 25 million games, about 5 million behind Mega Man, and that's not including the first three Raving Rabbids games. The Rayman series has also been critically acclaimed for its fun gameplay, loveable characters, and great atmosphere. Rayman 2 is often seen on many "greatest games of all time" lists.

But even with all of this, why should he be in a Nintendo fighting game? What has he done for Nintendo? Well, Rayman has had a huge presence on Nintendo consoles; whether the games are Nintendo-exclusives or just available on Nintendo platforms, Rayman has made his home on Nintendo.

With the exception of a few educational and mobile phone games, every Rayman game has made its way onto a Nintendo console. The first Rayman title was later ported to the GBA and DSi, and another version of the game was released on the GBC in 1995. Rayman 2 was available on the N64 initially, and later ported to the DS and 3DS. Rayman Arena (also known as Rayman M) was released on the GCN. Rayman 3 was released for the GCN and GBA, and both versions also used the GameCube Link Cable. Hoodlums' Revenge was a GBA-exclusive title. The first three Raving Rabbids games which feature Rayman were on the Wii and DS (and the first game was also on the GBA). Rayman Origins was released on the Wii and 3DS. And lastly, not only is Rayman Legends on the Wii U (with that version being considered the definitive one), but Nintendo, published the game in Japan. It's also worth noting that there are Mario and Luigi costumes in the Wii U version.

Rayman is wanted, has the legacy, and is relevant to Nintendo, but what can he bring to the table? After all, Mr. Sakuari wants newcomers to be unique. Fortunately, Rayman has enough moveset potential to be a very unique fighter. Visually, Rayman is unique due to his lack of limbs, and he could use this to his advantage. Despite using melee attacks, Rayman could be a ranged fighter; he could shoot his hands from a far distance.

If you've played Rayman Origins and Legends, you'll see that you can take out how he plays in those games and translate it into Smash perfectly. His moves could be the basis for his standard, normal, and tilt attacks. As for his default specials, he could use moves from the first three games. He could shoot balls of energy like in Rayman 2, use the power-ups from Rayman 3, or bring out a plum which would bounce around and hit opponents like in Rayman 1. With all the different skins Rayman has had in the past (including powerups from Rayman 3 and alternate skins in Origins and Legends), there is no need to worry about coming up with alternate skins for Rayman in Smash.

Rayman is also a very light and fast character, as shown in Origins and Legends. This could also give him potential weaknesses; being a lightweight character, he would be very easy to launch, and his fast speed could help him avoid attacks very easily. However, if he gets caught, he will be helpless, and will be given very little time to recover. One of Rayman's signature moves is his helicopter hair, which he uses to slowly descend in his games. This could be incorporated into Smash. If you hold the jump button, Rayman would glide across the stage. It would be similar to Peach's glide, except he would slowly descend rather than float in the air. With the wide variety of moves and attacks in past (and present) Rayman titles, it would be very easy to make a moveset, and all of these characteristics would make Rayman a very unique addition to the Super Smash Bros. roster.

It's quite clear that Rayman is a more than worthy third party character to join the Smash roster. He is already in Smash in the form of a trophy, is an icon, is relevant to Nintendo, and has a ton of moveset potential. Rayman fans want him, Smash fans want him, and Ubisoft wants him. Rayman is clearly the best candidate for a third-party DLC character. Sakuari said himself that he wants Super Smash Bros to be the best character game in the world, and I believe Rayman could help that dream.

That's... pretty deep stuff there. I mean, really, that is quite a lot to list off of.
 

ThePenguinGamer0

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As you may recall, I written a letter I was intending to send to Nintendo and get translated. First off, I'm sorry it took so long, I had no excuse to slack off on this. Regardless, the (almost) final version is here. Give me your thoughts on it, what to add, remove, better grammar, etc.
Hello,
My name is (censored for privacy). Currently, the Super Smash Bros. Fighter Ballot is open. While it's a great way to have the fans' voices heard, for my specific request, I feel 500 characters isn't enough. The character I'm requesting is already represented in the game, is iconic, is relevant to Nintendo, and has a ton of moveset potential. The character I'm talking about is Ubisoft's Rayman. Rayman is a third party character, and while Mr. Sakuari says third party characters have to be a special case, I want to prove that Rayman is more than “just another video game character” and that he has fully earned the right to become a playable fighter.

First off, Rayman has something a lot of third party companies without a playable character don't have, trophies, three of them, to be exact. With the exception of CommanderVideo, Rayman is the only third party franchise that's represented in the game, without a playable character. The people at Ubisoft were also the ones who made the trophy models for you, showing their excitement to have Rayman as a trophy. If they were excited to have trophies, surely they'll be more than happy to have him playable. The day that the trophy was revealed, Rayman was trending on Twitter, with people confused as to why he was a trophy.

A couple of months ago, there was a fake Rayman leak. On Valentine’s Day of 2015, a picture of Rayman on the character select screen and a "join the battle" card were shown. Before it was revealed to be a fake, many people were believing the leak. It was further believed to be true when a video was released that had Rayman being chosen on the character select screen.
During that time, the leak gained a massive amount of attention. Major gaming websites were writing articles about it, and there seemed to be nothing wrong with the leak; no one could disprove it. Rayman and Smash were both trending on Twitter all day, with people expressing their excitement for Rayman. Lastly, Ubisoft had announced that they would talk about the leak on the Tuesday of the following week. At that point, the leak looked like it was all but confrimed; people were excited that Rayman was in Smash.
Until the next day, when the leaker revealed himself. The leaker was an amazingly talented artist by the screen name of ArtsyOmni. He made everything, the "leaked" photos, the video, and the render of Rayman. However, that didn't stop Rayman from being talked about. Even after it was confirmed fake, Rayman was still trending on Twitter that following day. People were talking about how disappointed they were that the leak was fake, not just from long time supporters, but from new supporters as well. This clearly shows how interested people are at the idea of having him included.

Rayman is an iconic character with a rich history and fans. Debuting in 1995, Rayman put Ubisoft, one of the largest game companies in the world, on the map, and he later became the company's mascot. Michel Ancel, the creator of Rayman, is recognized as one of the greatest game developers of all time. He was awarded the French Minister of Culture and Communication by Renaud Donnedieu de Vabres. Alongside Ancel was none other than Nintendo's own Shigeru Miyamoto, both were awarded for they’re accomplishments in the gaming industry.

Rayman has seen over fifty games since his creation. His franchise has sold 25 million games, about 5 million behind Mega Man, and that's not including the first three Raving Rabbids games. The Rayman series has also been critically acclaimed for its fun gameplay, loveable characters, and great atmosphere. Rayman 2 is often seen on many "greatest games of all time" lists.

But even with all of this, why should he be in a Nintendo fighting game? What has he done for Nintendo? Well, Rayman has had a huge presence on Nintendo consoles; whether the games are Nintendo-exclusives or just available on Nintendo platforms, Rayman has made his home on Nintendo.

With the exception of a few educational and mobile phone games, every Rayman game has made its way onto a Nintendo console. The first Rayman title was later ported to the GBA and DSi, and another version of the game was released on the GBC in 1995. Rayman 2 was available on the N64 initially, and later ported to the DS and 3DS. Rayman Arena (also known as Rayman M) was released on the GCN. Rayman 3 was released for the GCN and GBA, and both versions also used the GameCube Link Cable. Hoodlums' Revenge was a GBA-exclusive title. The first three Raving Rabbids games which feature Rayman were on the Wii and DS (and the first game was also on the GBA). Rayman Origins was released on the Wii and 3DS. And lastly, not only is Rayman Legends on the Wii U (with that version being considered the definitive one), but Nintendo, published the game in Japan. It's also worth noting that there are Mario and Luigi costumes in the Wii U version.

Rayman is wanted, has the legacy, and is relevant to Nintendo, but what can he bring to the table? After all, Mr. Sakuari wants newcomers to be unique. Fortunately, Rayman has enough moveset potential to be a very unique fighter. Visually, Rayman is unique due to his lack of limbs, and he could use this to his advantage. Despite using melee attacks, Rayman could be a ranged fighter; he could shoot his hands from a far distance.

If you've played Rayman Origins and Legends, you'll see that you can take out how he plays in those games and translate it into Smash perfectly. His moves could be the basis for his standard, normal, and tilt attacks. As for his default specials, he could use moves from the first three games. He could shoot balls of energy like in Rayman 2, use the power-ups from Rayman 3, or bring out a plum which would bounce around and hit opponents like in Rayman 1. With all the different skins Rayman has had in the past (including powerups from Rayman 3 and alternate skins in Origins and Legends), there is no need to worry about coming up with alternate skins for Rayman in Smash.

Rayman is also a very light and fast character, as shown in Origins and Legends. This could also give him potential weaknesses; being a lightweight character, he would be very easy to launch, and his fast speed could help him avoid attacks very easily. However, if he gets caught, he will be helpless, and will be given very little time to recover. One of Rayman's signature moves is his helicopter hair, which he uses to slowly descend in his games. This could be incorporated into Smash. If you hold the jump button, Rayman would glide across the stage. It would be similar to Peach's glide, except he would slowly descend rather than float in the air. With the wide variety of moves and attacks in past (and present) Rayman titles, it would be very easy to make a moveset, and all of these characteristics would make Rayman a very unique addition to the Super Smash Bros. roster.

It's quite clear that Rayman is a more than worthy third party character to join the Smash roster. He is already in Smash in the form of a trophy, is an icon, is relevant to Nintendo, and has a ton of moveset potential. Rayman fans want him, Smash fans want him, and Ubisoft wants him. Rayman is clearly the best candidate for a third-party DLC character. Sakuari said himself that he wants Super Smash Bros to be the best character game in the world, and I believe Rayman could help that dream.
Outside of a few spelling errors that a few people here pointed out, I think it looks great.

I've actually been thinking of trying to get the article I've written a while back published in a local newspaper to help promote Rayman. I know it sounds stupid because I'm, well, stupid.

I really feel like I haven't done enough Rayman supporting outside of a few Miiverse posts, so what do you guys think?
 

AreJay25

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Outside of a few spelling errors that a few people here pointed out, I think it looks great.

I've actually been thinking of trying to get the article I've written a while back published in a local newspaper to help promote Rayman. I know it sounds stupid because I'm, well, stupid.

I really feel like I haven't done enough Rayman supporting outside of a few Miiverse posts, so what do you guys think?
By all means, if they're okay with publishing it. Although it sounds like a long shot...
 

SegaNintendoUbisoft

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Outside of a few spelling errors that a few people here pointed out, I think it looks great.

I've actually been thinking of trying to get the article I've written a while back published in a local newspaper to help promote Rayman. I know it sounds stupid because I'm, well, stupid.

I really feel like I haven't done enough Rayman supporting outside of a few Miiverse posts, so what do you guys think?
If they're okay with it, then I say go for it. My local newspaper let someone post their vacation photos on the front page.
 

NonSpecificGuy

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Well, if Mario has Yoshi and I put Rayman with Shay, and Sonic with Ezio, who would be the caretakers of the other mascots?
Altair with Baby Snake!!

Because, well, Old Snake does this...
 
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Rayman4Smash

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When I saw it I didn't believe it, it's incredible, I didn't expect to see something like this, it's nice how Ubisoft support the Wii U, at least, with Just Dances xD.
I wouldn't mind to see a Just Dance Nintendo Edition being made. XD
 

SuperSegaSonicSS

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Granted, this isn't the first time they've done something like that with Nintendo so far.

Mario got da moves. :troll:

It would be funny to see Rayman like this...as long as there's no Rabbids...

And imo, I am however disappointed that when it said the video was called "Do the Mario", it wasn't this


And yes, I'm serious.
 
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Rayman4Smash

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Mario got da moves. :troll:

It would be funny to see Rayman like this...as long as there's no Rabbids...

And imo, I am however disappointed that when it said the video was called "Do the Mario", it wasn't this


And yes, I'm serious.
And I'm even more disappointed that its alternate track is called Ubisoft meets Nintendo, which should've featured Rayman with Mario in it.

Speaking of which, there is a track from last year that is somewhat Rayman related


Unfortunately, there are Rabbids in this one...
 
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Tahu Mata

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It's my most favorite. Other that the walker one and the fight against Razoff, it's my most favorite.

Glad to see you again.
I remember all the boss fights being super hard back then. And then I play the game today and they're extremely easy. It's funny how your perspective on some things change.
 

SuperSegaSonicSS

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I remember all the boss fights being super hard back then. And then I play the game today and they're extremely easy. It's funny how your perspective on some things change.
That's usaully how childhood worked...either it's hard as hell, or it's super easy, then goes vice versa when you get older.

But for me, I beat the game on an emulator in basically one go. It's not that hard anymore, ever though I didn't have a hard time with it myself back then.
 

Tahu Mata

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That's usaully how childhood worked...either it's hard as hell, or it's super easy, then goes vice versa when you get older.

But for me, I beat the game on an emulator in basically one go. It's not that hard anymore, ever though I didn't have a hard time with it myself back then.
I was actually so bad back then, I couldn't even get past Chaos 0 in Sonic Adventure 1 for days. I'm dead serious.

I eventually did beat it through my own copy, but it honestly took me like 4 years to beat the game. I wish I was joking.
 

SuperSegaSonicSS

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I was actually so bad back then, I couldn't even get past Chaos 0 in Sonic Adventure 1 for days. I'm dead serious.

I eventually did beat it through my own copy, but it honestly took me like 4 years to beat the game. I wish I was joking.
Well, everyone has their level of play, it's no big deal. To this day I still can't play DKC2 without dying repeatedly because I'm less patient then I was when I was younger.
 
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