Rayman Moveset
Overview:
Rayman, the limbless wonder, is a fairly balanced character with a variety of wacky moves. Due to his lack of limbs, he is fairly light, but to make up for his fragility, he has good recovery and some strong attacks.
Entrance:
A bright orb of light gathers and Rayman appears, just like his birth in Rayman Origins.
Costumes:
His costumes can consist from the many costume selection that he had in Rayman games such as the Rabbid party games, Rayman Origins, and Rayman Legends.
Unlockable:
1. Obtain all the boss trophies.
2. Play 850 vs. Matches
A-Moves:
A: Jab-Quickly jabs with one of his fist.* 3%-5% damage.
A+A: Double Punch-Hits with another jab with his opposite fist.* 6%-10% damage.
A+A+A: Combo-Does a kick “Spartan kick” that slightly knocks the opponent away.* 9%-13% damage.
Side A: Slap-He does a slaps anything in front of him (Rayman Origins/Legends).* 7%-9% damage.
Up A: Uppercut-He does a quick uppercut.* 6%-8% damage.
Down A: Leg Sweep-Performs leg sweep with his foot.* 5%-8% damage.
Dash A: Spin- He tackles and spins, making for a multi-hit attack.*8%-12% damage.
Smash Attacks:
Side Smash: Charge Punch- Charges his punch, but when fully charged, his fists turn red, spiky, and metal.* 18%-30% damage. (Yea, it’s strong)
Up Smash: Uppercut-Performs an uppercut.* 14%-17% damage.
Down Smash: Green Vortex-Creates a green vortex with his fists, making the opponent take multi-hit damage and face away from Rayman (Rayman 3).* 12%-24% damage.
Aerial Attacks:
Neutral: Spin Punch-His fists spin around his body.* 8%-10% damage.
Side: Aerial Kick- He kicks midair like in Rayman Origins/Legends.* 9%-12% damage.
Up: Chopper-Spins his hair around, damaging anything touching it.* Anything directly above him will be lifted higher into the air.* 3% damage per hit.
Down: Dual Kick-Kicks with both feet.* 8%-11% damage.
Special Moves:
Neutral: Energy Ball- Rayman shoots a small energy ball from Rayman 2, but it could also charge to increase damage output.*You can move around while charging your fists* 5% damage min, 20% damage max.
Side: Shock Rocket-Dons the shock rocket outfit from Rayman 3 and shoots a controllable, orange rocket.* It gains power but loses maneuverability with time.
Up: Helicopter Hair- A helicopter helmet appears on his head and it propels him upwards (yellow powerup can from Rayman 3). He rises for a while, and then slowly glides back down; kind of like G&W’s up special, but has more “control”.
Down: Shoe Shot[Explosive]-Rayman launches one of his shoes at his opponents and it travels quickly on the ground. It can be detonated to release an explosion, but it will also explode if contact is made with it. *Using this move will slow down Rayman’s running/walking speed until it is over, but he can still multitask.
Grabs/Throws:
Rayman uses his lockjaw powerup to grab (it can also be used as a grapple).
Hit: Shock[Electric]-He shocks the the victim.* 3% damage per shock.
Side Throw: Launch-He spins around to gain power, then throws the enemy to the side like a shotput.
Up Throw: Juggler-He flings the enemy into the air with the lockjaw.
Down Throw: Slam-He slams the enemy face-first into the ground with the lockjaw.
Taunts:
Up: Smiles and lifts his index and middle finger to form a peace sign.
Side: Sticks his absurdly long tongue out as in the Rayman series.
Down: Creates an small energy ball and admires it.
Victory Poses:
1. Performs a backflip, saying, "Yay! Go me!"
2. A bunch of red lums behind him ignites upwards and he has his hands are at his sides (Rayman 3)
3. Breakdances for a while.
Final Smash:
The Son of The Sun: The circle on Rayman's shirt start to glow yellow and a giant energy ball shoots out and smaller energy balls spread around the map(You may also move the "giant" energy ball up and down). Anything that touches it will stay shocked in the energy ball until it explodes sending the opponent flying. (Yes, this attack is made up and is not in any Rayman games, but I based it off of Rayman 2)
Globox’s Ship: Rayman calls for Globox’s help and Globox and his flying ship swoops in and picks Rayman up, controlling the ship to drop bombs and shoot lasers at enemies. (Rayman 3)
Stages:
Fairy Council: Buttons below the players’ feets could be pressed on to activate walls, like the ones used to stop the plum barrel that Globox was hopping around in from Rayman 3. Also, airships with hoodlums will start shooting at you from atop and could be popped to have enemy ground troops attack players. The airships could also be ridden on.
The Prison Ship: Players fight on a ship, and the boss, Razorbeard, could be fought at the crow’s nest of the ship after some time has passed. Stage destructions such as cannonballs and fire could occur. (Never played Rayman 2, but a Pirate ship with a conveniently placed boss seems like a good idea.)