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Rate this Team of mine.

Wrath`

Smash Master
Joined
Jan 13, 2007
Messages
4,824
Location
Binghamton, NY
Ok this is my team that spent a long time on, hope it's good All are at lv97 sept jirachi, so EV can be changed, even thought it' take forever.....

Zapdos
EV's 252S.Attk/252Speed/4hp
Item: Magnet
Ability: Pressure

Moves:
Thunderbolt
Fly
Shockwave
Drillpeck
(not a stellar moveset)

Swampert:
EV's 252HP/252Attk/4S.Attk
Item: Mystic Water
Ability: Torrent

Moves:
Hammer arm
Earthquake
Ice Beam
Waterfall

Jirachi
Ev's 252Def/252S.DEF/4HP
Item: Wise Glasses
Ability: serene Grace

Moves:
Doom Desire
Aerial Ace
Psychic
Thunder

Tyranitar
EV's 252Attk/252S.Attk/4HP
Item: Quick Claw
Ability: Sandstream

Moves:
Crunch
Thunder
Earthquake
Dragon Claw

Infernape
EV's 252Attk/252Speed/4S.Attk
Item: Life orb
Ability: Blaze

Moves:
Flamethrower
Close Combat
Rock Slide
U-Turn

Umbreon
EV's have not decided
Item: Leftovers
Ability: Synchronize

Moves:
Monlight
Toxic
Attract(I have a male)
Dark Pulse

thats my team.
 

Metal~Mario

Smash Lord
Joined
Mar 7, 2007
Messages
1,757
Location
Eggmanland, obviously.
Try giving Swampert Avalanche instead of Ice beam. It's physical and gives having 252 HP EVs utility.

Umbreon looks like a staller, so try a defensive EV spread (EVs into HP and defenses) I'm not sure what spread would work for him because I don't see any natures here.

Zapdos should drop shock wave, and probably Fly too. Not sure what to replace them with though....
 

sonic 12111

Smash Journeyman
Joined
May 10, 2008
Messages
213
Location
Kaneohe
Ok this is my team that spent a long time on, hope it's good All are at lv97 sept jirachi, so EV can be changed, even thought it' take forever.....

Zapdos
EV's 252S.Attk/252Speed/4hp
Item: Magnet
Ability: Pressure

Moves:
Thunderbolt
Fly
Shockwave
Drillpeck
(not a stellar moveset)

your zapdos is alright but if it is gonna be a sp sweeper then give it some other moves. get rid of drill peck for u turn to irritate the hell out of pokemon. change out your fly for heat wave. and also change your shockwave to something else. you dont need to have 2 electric moves. take out magnet for something else like choice specs

Swampert:
EV's 252HP/252Attk/4S.Attk
Item: Mystic Water
Ability: Torrent

Moves:
Hammer arm
Earthquake
Ice Beam
Waterfall

ok. swamperts attack is way higher than his sp attack. take out hte evs on sp attack and put it to his defense. get rid of his ice beam for some other attack like avalanch or stone edge. your swampert will be alright just watch out for breloom as he is faster and will put you to sleep, sap your hp with leech seed and finish you off slowly. take out mystic water for shell bell or expert belt

Jirachi
Ev's 252Def/252S.DEF/4HP
Item: Wise Glasses
Ability: serene Grace

Moves:
Doom Desire
Aerial Ace
Psychic
Thunder

your jirachi should be a support pokemon as your team lacks one other than your umbreon. here is a good moverset

Jirachi
calm
252 def/252 spdef/4 hp
item:leftovers

cosmic power/ calm mind
wish
toxic
doom desire/psycic/ charge beam

this will help your team because jirachi is like a less annoying versian of celebi. cosmic power until his stats are maxed, use toxic first to slowly do damage, then use your attack move until it dies. i prefer charge beam because you can kill the steel type pokemon that you cant kill with toxic and you may raise your sp att. wish when hp is low and the rest speaks for itself


Tyranitar
EV's 252Attk/252S.Attk/4HP
Item: Quick Claw
Ability: Sandstream

Moves:
Crunch
Thunder
Earthquake
Dragon Claw

Tyranitar should nver have sp attack evs. its main power comes from its attack power. take out thunder and give the sp attack evs to def because sanstorm raises sp def by 50% anyways. take out thunder for dragon dance and it will be good.

Infernape
EV's 252Attk/252Speed/4S.Attk
Item: Life orb
Ability: Blaze

Moves:
Flamethrower
Close Combat
Rock Slide
U-Turn

ok if you give infernape an all ph sweeper moveset. give him sp def evs instead of sp att. take out flamethrower for flare blitz. otherwise good job. if this is for platinum give him thunder punch over u turn. and give him focus sash because he isnt that bulky.

Umbreon
EV's have not decided
Item: Leftovers
Ability: Synchronize

Moves:
Monlight
Toxic
Attract(I have a male)
Dark Pulse

give your umbreon 252 def evs/252 sp def/ 4 hp. ok get rid of your dark pulse for payback because most likely your umbreon will be slower and his opponent and payback gets 150 base power cuz of stab. you might want to get rid of attract for confuse ray as it is gauruntee it will work unless your opponent has own tempo

thats my team.

Nice team. this used to be close to my old team too. but with the changes it will own
 
D

Deleted member

Guest
umbreon should def be running specs and modest so that dark pulse can 2HKO stuff.

They'll never see it coming.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Ok this is my team that spent a long time on, hope it's good All are at lv97 sept jirachi, so EV can be changed, even thought it' take forever.....

Zapdos @ Magnet
Pressure
252 S.Attk/252 Speed/4 hp
Thunderbolt
Fly
Shock Wave
Drill Peck

Swampert @ Mystic Water
Torrent
252 HP/252 Attk/4 S.Attk
Hammer arm
Earthquake
Ice Beam
Waterfall

Jirachi @ Wise Glasses
Serene Grace
252 Def/252 S.DEF/4 HP
Doom Desire
Aerial Ace
Psychic
Thunder

Tyranitar @ Quick Claw
Sandstream
252 Attk/252 S.Attk/4 HP
Crunch
Thunder
Earthquake
Dragon Claw

Infernape @ Life orb
Blaze
252 Attk/252 Speed/4 S.Attk
Flamethrower
Close Combat
Rock Slide
U-Turn

Umbreon @ Leftovers
Synchronize
EVs: __/__/__
Moonlight
Toxic
Attract
Dark Pulse

thats my team.
Fixed for formatting. Copy and paste this into your first post. Also, natures are more important than abilities, please list them (only because most Pokemon only have one useful ability). The nature of a Pokemon determines what role it's most likely to serve, provided that it can perform that role well. Now, onto the actual rate:

I see that you're building this team in-game, so I will try to create movesets that are convienient. I won't include Platinum moves either.

Zapdos
-- Shock Wave and Fly need to go. That doesn't leave any special moves other than Hidden Power left in Zapdos' movepool. With your offensively tailored EVs, your best bet is to use Thunder Wave (heart scale) and U-Turn (game corner). Drill Peck is pretty weak with no Atk EVs, but it'll give you something to do against Grass-types without U-Turning out.
-- If you're open to change your EVs and have a +Def nature, use a Defensive spread with 252 HP/252 Def (for convienience) and Roost, Discharge, Light Screen, U-Turn. Roost is a one-of-a-kind TM and the next two moves can be learned using a heart scale. Leftovers is the best item, but if you don't have a spare one, Magnet or Light Clay is fine.
-- Just for an in-between option, move your Spe EVs over to Atk, and you can use a mixed sweeping Agi-Zapdos. The final result should look something like: 252 Atk & SpA, Thunderbolt, Drill Peck, Agility, U-Turn, and Life Orb. Just so you know, I think this set is really stupid and no one should ever use it. Using this set is like trying to humor your opponent by using Pluck just to see if they have a Lum Berry so your Thunder Wave isn't wasted.
-- Options are pretty limited, mainly because this guy is a legendary. Feel free to drop this guy, if you want.

Swampert
-- Avalanche (one of a kind TM) is best over Ice Beam. Hammer Arm is pretty much only useful in the encounter of an occasional Dark or Ice type. Most of these Pokemon have no business with Swampert anyways. Stealth Rocks (one of a kind TM) is the easiest replacement. Substitute will let you beat incoming Infernapes trying to Grass Knot you. Roar (one of a kind TM) gives you a phazer that'll shut down your opponent's overly buffed Suicune or something like that.
-- If you decide to keep Hammer Arm, Choice Band could work nicely on a set with all offensive moves. If your opponent switches out, it's likely to a Pokemon that you shouldn't be staying in on. Stone Edge (battle tower) is your most reliable answer to Gyarados, so don't forget about that.

Jirachi
-- A defensive Jirachi should always run max HP and Wish (heart scale). The next step is deciding what you fear more: Fire Blast or Earthquake. Max out your defense for that. Or, you can simply let your nature decide for you (best option).
-- With Doom Desire, you can use Wish, Protect, and either Psychic, Thunder, or Toxic. Shouldn't be too hard. Changing legendary Pokemon around is tough (mentally), so I'll just leave it at that.
-- It looks like you only have one Leftovers on this team. Ignore item clause, no one uses it, and get yourself another Leftovers! I think it's found in Victory Road... correct me if I'm wrong. The only other way to get more is by importing/trading, stealing them from wild Munchlax (which are RARE AS HELL) and a 1% chance from the ability Pickup on a Lv.81+ Pokemon.

Tyranitar
-- Save this guy for late game, you don't want SS ruining the rest of your team's longevity. The only reason to bring this guy in early is if your Zapdos U-Turns an Azelf and it hangs on with Focus Sash. That's your cue to finish it off with Sand Stream. Pokemon is fun!
-- If you really want to run a mixed set, use Ice Beam and Fire Blast over Dragon Claw and Thunder. Thunder is bad because it's mainly targeted towards Water-types; Flying-types don't like dealing with Rock and Rock-types don't like dealing with Earthquake.
-- Expert Belt will let you take advantage of your impressive coverage. Life Orb is okay too if you don't mind the recoil. Tyranitar has a billion options, so I won't bother covering them all.

Infernape
-- Good, though you might want Fire Blast over Flamethrower to make up over lost power. 85% accuracy is still pretty reliable.

Umbreon
-- I have this strange feeling in the back of my spine that Umbreon
(the mod)
will **** me with an Umbreon
(the Pokemon)
if I say anything wrong about Umbreon
(the mod)
. Permission to continue rate, sir?
(Umbreon)

Overall
You have a slight weakness to Ground, Water, and Fighting. Ground and Water are in some common movesets. However, your Ground/Water weaks are the same Pokemon, so you shouldn't worry too much. Once your Zapdos is taken out, you might have some problems with Sceptile. Wow... especially to UltimaScout's Sceptile, ouch. Dugtrio revenges up to 3 of your Pokemon and you don't have any Pokemon with set-up moves to take advantage of your potential free turn. I can't really think of any other Pokemon that would pose a major threat without removing at least two of your Pokemon out of the equation. Not bad. Your opponent won't know about the rest of your team to find that weakness, so you're pretty much set. Good job. I can definetly say this team is lacking a little, maybe a lot, in the offensive department.
 

Wrath`

Smash Master
Joined
Jan 13, 2007
Messages
4,824
Location
Binghamton, NY
Wow, thank you for all the input and time, I am thinking about raising some other pokemon so I can interchange and make up for weaknesses, time to get to work i guess now. thanks again.
 
D

Deleted member

Guest
my Umbreon set is

Umbreon @ Leftovers
Bold, 252 HP / 4 Def / 16 SpD / 236 Spd
Mean Look
Taunt
Baton Pass
Wish
 

arch knight

Smash Lord
Joined
Oct 13, 2008
Messages
1,102
Location
My Arena
you should also train a team without legends for tourney purposes of course. use more modest and raise the speed of most of your pokes tyrant is great if its speed is alittle above average
 

Niiro

Smash Ace
Joined
Nov 24, 2008
Messages
914
Location
...
None of his Pokes are uber. -_-

Not all of his Pokés are made to be special sweepers -_-.
He said legendary lol. But he probably meant uber though LOL. *tries and fails to stick up for the new guy*
@ Umbreon: What does the Speed EVs allow you to do?
 
D

Deleted member

Guest
@ Umbreon: What does the Speed EVs allow you to do?
Make Taunt more useful. Most support pokes are slow and defensive, so it only makes sense that I should want to shut them down harder. Besides, anything I want to trap, immobilize, and pass won't hurt me much anyway, so taking it from defenses isn't so bad.
 

roy is my boi

Smash Journeyman
Joined
Mar 30, 2007
Messages
362
Location
<3 Tifa Lockheart
Don't use magnet unless you are just aiming to mindgame the opponent.
Srsly
EDIT: Alot of your movesets are reptitive, meaning have the same type move. You really should change them.
 
D

Deleted member

Guest
if he's running modest, a 383 SpA + unconditional boost would be pretty badass.

There's no real reason to use 2 Flying moves, even if for some reason you wanted 1. Since it's unlikely that you have a hidden power of your liking, I would run 2 electric moves, which should give you some additional versatility for KOs. Maybe something like

Zapdos @ Magnet
Pressure, Modest
252 SpA 252 Spd 4 HP
Thunder
Discharge/Charge Beam
ThunderWave/U-Turn
Reflect/Roost

And then just pick something interesting. Godspeed.
 
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