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rate my snake

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
These are just some vids from a small tourney I went to recently.

nappy vs. disciple 1
http://www.youtube.com/watch?v=KDXKgDYagyo

nappy vs. disciple 2
http://www.youtube.com/watch?v=_v81ORfOQlo

nappy vs. ninja 1
http://www.youtube.com/watch?v=WVmNKYSHWP4&feature=channel

nappy vs. ninja 2
http://www.youtube.com/watch?v=Cwnvbkzpp1o&feature=channel

I can put more vids up later, and I'm gonna be at a tourney this weekend where hopefully I can get some more matches filmed.

Be brutally honest and leave constructive criticism :)
 

Natch

Smash Ace
Joined
Jul 27, 2005
Messages
649
Location
San Diego, CA
NNID
Natch42
I've watched a little bit of the first one(1:30 in) and my comment is that you should always go for the 4th controller slot. You know those 'Nades that exploded when one of you was grabbed, and how you were the only one hurt by it? That's decided by who the higher controller port. Which in this case is Port 4.

So get to your match early, and plug your controller into Port 4.

Watching the rest of them now, will edit this later.

Edit 1: Watched the first vid. I noticed when you had your back to Lucario, then did a Snakedash towards him. It was frame perfect, more or less. You're a solid player, you know Snake pretty well. Now it's time to use more traps.

Try this set up: Pull out a 'Nade and immediatly do a gentle up-toss(the underhanded one). Now, immediatly do an uncharged Mortar. From here, you have several options. Fsmash(try it behind you), C4, roll away+Nikita. Lots of stuff. Basically, go into training mode and press buttons.

Edit 2: Watched second vid. I saw that you do in fact know traps, and very well. You know Snake a hell of a lot more than I do. Evidence of this is the final KO you got on Lucario. Can't say much else. Oh yeah, Dthrow. Get perfect reaction time on the tech chase. As soon as the opponent begins rolling left or right, do the appropriate move. Ftilt/Fsmash(you have to predict their roll beforehand for Fsmash to land) if they roll behind, dash attack if they roll forward. Regrab if they get up/use get up attack.

Basic knowledge, but it's possible to get that down perfectly. Practice that more. Really, I'm new to Snake(4 weeks or so), so I'm not sure what exactly a "good" Snake "does."

Edit 3: Watched 3rd and 4th vids. Nice Snake. Can't say much else. Maybe you can go learn how to DI now? There were times you died when even good use of aerials and jumps would've saved you post-hitlag.
 

SuSa

Banned via Administration
Joined
Jul 20, 2008
Messages
11,508
Location
planking while watching anime with Fino
I saw you vs Ninja 1 and I have to say a few things:

B-Reverse your nades/C4 sometimes.
Why the **** didn't he try to juggle you in the air often? He would have easily won that much if he did..
Why did he tornado so much that high up? Super high end lag from that long of a fall, easy to DI out of :/ bad mistake (and he made it multiple times)

For you:

A little more utilt/ftilt, otherwise nice job :3 nice setups, and great stage control. Your opponents just a little lacking in that match it seemed.
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
NInja knows my snake pretty well, he's my best friend in real life and my doubles partner and we play alot. Every time I recover high he trys to get top ko's with tornado, although I've learned to fast fall air dodge through it.

The problem is he's good at shuttle looping me when ever I try to get in the air. He abuses the invincibility frames on it quite a bit.

Any sure fire ways of stopping the shuttle loop somehow? My friend always cancels glide attack into dsmash and I cant seem to avoid it...

I always forget to Smash di...I've seen people using dair and uair for it...which is better?

lol thanks grandmaster. Looking forward to that mm this weekend :p
 

davizinho

Smash Apprentice
Joined
Jun 23, 2008
Messages
132
Location
MN
Dair is best for smash DI. It's the fasted aerial and it auto-fastfalls.
 
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