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Rate my OU team please?

Fuelbi

Banned via Warnings
Joined
Jun 17, 2009
Messages
16,894
Location
Also PIPA and CISPA
So during the 2 hours that SmashBoards went offline I got bored and made this:

Aerodactyl @ Focus Sash
Ability: Pressure
Nature: Jolly
HP4/Spe252/Att252

Earthquake
Stealth Rock
Rock Slide
Taunt

Salamence @ Life Orb
Ability: Intimidate
Nature: Naive
Att232/Spe252/SpAtt24

Dragon Dance
Earthquake
Fire Blast
Outrage

Scizor @ Choice Band
Ability: Technician
Nature: Adamant
HP248/Att252/Spe8

Bullet Punch (tell me you guys didn't see this coming)
Pursuit
SuperPower
U-Turn

Blissey @ Leftovers
Ability: Natural Cure
Nature: Calm
HP24/Def252/SpDef232

Seismic Toss
Wish
Softboiled
Protect

Metagross @ Choice Band
Ability: Clear Body
Nature: Adamant
HP252/Att236/Spe8

Earthquake
Explosion
Thunder Punch
Meteor Mash

Tyranitar @ Choice Band
Ability:
Nature
HP160/Att252/Spe 96

Aqua Tail
Crunch
Pursuit
Stone Edge

Before you guys say anything, I have tested this team out and in 10 battles I've only lost once with these guys :mad:
 

xLeafybug =D

Smash Master
Joined
Mar 22, 2009
Messages
3,385
Location
Brampton, ON, Canada
Even though everyone knows what they are, you don't have the ability and nature listed for TTar, it's just blank.

Why use Wish + Protect AND Softboiled on Blissey? Seems redundant and unnecessary. Replace Softboiled with Thunder Wave or something.

The team is ok... I guess. Breloom, Flygon and Machamp should give you some trouble though.
 

HotWings

Smash Ace
Joined
Apr 11, 2010
Messages
820
Location
Alabama
Looks pretty solid, well built bulky offensive team here. I'll try to think of some flaws and get back with you. So far it looks pretty nice though.


Ah i see a flaw. Could be big or could be small but if a pokemon knows fire and ice type moves like ice beam and flamethrower then your kinda screwed if blissey dies.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Blissey @ Leftovers
Ability: Natural Cure
Nature: Calm
HP24/Def252/SpDef232

Seismic Toss
Wish
Softboiled
Protect
What does this do besides be walled by anything with a healing move and Ghost-type Pokémon?

Metagross @ Choice Band
Ability: Clear Body
Nature: Adamant
HP252/Att236/Spe8

Earthquake
Explosion
Thunder Punch
Meteor Mash
Scarf Latias, MixApe, or Scarf Rotom-H could fit here, all remedying your horrible weakness to standard stall (Rotom-H, Skarmory, Hippowdon, Forretress).

Before you guys say anything, I have tested this team out and in 10 battles I've only lost once with these guys
OH ****
THAT CHANGES EVERYTHING
THAT IS SO VERY INCREDIBLY RELEVANT
 

Majority

Smash Journeyman
Joined
Jan 18, 2010
Messages
269
Location
By your side
Salamence and Scizor are near exact copies of my team's version of them. In other words, they're perfect. :laugh:

Aerodactyl: He was okay in our battles, but I feel you could find a much better lead. Try out Swampert or Azelf.

Metagross: Give him Life Orb, switch Explosion with Agility. Agiligross is pretty nasty, and is really good at finishing off pokemon. Switch him in against a pokemon you know they'll have to switch out of so you can use Agility.

Blissey: Didn't really do anything for you in our matches, I'm not sure Blissey is the right pokemon for your team.

Tyranitar: I'm pretty sure I OHKO'd it every single time. Too many weaknesses, find a replacement. :ohwell:

I'll be sure to rematch you when you've finalized your team.
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
this team is weak to a few big threats, but it's especially ddgyara and sd lucario weak.

gengar, heatran, and latias also give this team problems after their various main checks are eliminated. This team also isn't powerful enough to break stall, and with your heavy reliance on banded attackers you might run into some problems if you aren't careful. Also, most of your coverage doesn't allow you to hit bulky waters like suicune, vappy, and swampert (excluding metagross' thunderpunch), so you might have some problems with a setup version of those like crocune or cursepert if metagross isn't there to explode on it...

I'd suggest a few changes:

1: Run a boahtar. it takes some getting used to but it has nice special attacking power and surprise value, and will give you some insurance versus stall with its nice bulk and substitute blocking status. This is the set:

Tyranitar @ Leftovers
252 HP/52 atk/176 spatk/28 spe
Quiet nature

Substitute
Focus Punch
Dark Pulse
Thunderbolt

This would give you some nice coverage and patch up some weaknesses your team has, particularly to stallish pokemon.

2: Give blissey some status so it isn't totally helpless vs. ghosts. seriously. This team likes slower firepower so thunder wave probably works better.

3: Run a mixed dancer over your current standard DDmence. This team focuses on bulkier offense but you probably need the immediate firepower to hit mence's primary checks harder, which will let you sweep better. This is the set:

Salamence @ Life Orb
80 atk/252 spatk/176 spe
Naive

Dragon Dance
Outrage
Draco Meteor
Earthquake (fire blast)

You could also opt to max speed and take it out of spatk, but it might still limit your power too much.

4: Try a swampert lead over an aerodactyl lead, your team could use phazing support and a nice way to deal with heatran, and he's one of the more reliable ones who can do both. You know the standard pert lead so I don't need to post it, lol.

Edited in movesets.
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
I think the other changes as a sum total help out vs. stall as well, particularly the mixed dancer. Boahtar just helps out vs. skarmbliss like you said and has the added bonus of dealing with cresselia, which most offensive teams would have some degree of trouble breaking. Mence can deal with most non-steel checks to it that you'd see on a hardcore stall team with its LO draco meteor, with the benefit of boahtar landing a dark pulse or focus punch before being roared out, weakening them enough to make sure that they wouldn't prevent a mence sweep. Sure, it loses to scarfed jirachi, but you could make the choice to max speed over spatk to not have that problem 50% of the time, and the point is actually its mixed firepower.
 
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