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"Rate My Moveset!" :: Moveset Critique Thread

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai

Scizor (M) @ Steel Gem
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Roost
- Swords Dance
- Acrobatics

This set works very well because they don't expect Scizor to have a flying attack. It also OHKOs a lot more pokemon with the steel gem.
I feel like if you wanted to run this set you would have to go full offensive EVs, Jolly nature, replace Roost with Bug Bite as that lets it troll celebi/jirachi who tend to not invest in speed, and run Flying Gem to get the +2 boosted Acro in on Jellicent before it goes for a burn. Jolly does 80% minimum to 252/252 bold jelly, meaning that standard on-site spreads can be easily ko'ed with just a tiny bit of residual dmg. Skarm will always wall SD Scizor, so team support is better to get rid of it. Offensive SD is better than SDRoost because its bulk isn't so good that it can continue to set up against strong opponents, and its priority is commonly resisted, making speed investment worthwhile. Gem-boosted acro is still strong enough to replace the fighting coverage you'd otherwise need vs. neutral steel-types like Scizor (104.66% - 123.32%), and the bulky ones can be trapped by Magnezone. Acro has the bonus of also being able to 2hko defensive Gliscor that switches in on SR and protects for poison heal recovery...

1077 Atk vs 364 Def & 354 HP (110 Base Power): 233 - 275 (65.82% - 77.68%)
718 Atk vs 364 Def & 354 HP (110 Base Power): 156 - 184 (44.07% - 51.98%)


Given that most of the time offensive SD Scizor has Life Orb, this is an interesting option that allows it to keep a slight measure of bulk while having a unique tool to bypass its sweep counters (since most would argue that Gliscor, Jellicent, and Conkeldurr are relatively solid checks to most SD Scizor). Conk in particular stands out as a bulky pokemon not hit particularly hard by anything Scizor has to offer, which a life-orb SD version would lose to because of drain punch+mach punch and recoil dmg. Same for rare(r) things that hope to wall Scizor like bulkyGyara, which is also 2hko'ed by +1 no-gem Acrobatics after SR.
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
new post cuz i feel like it

this is a set i thought of, very old-school but fun nontheless even in ou maybe???

butterfree @ leftovers
248 hp/252 spe/8 def
timid / compoundeyes

sleep powder
whirlwind
stun spore
substitute/roost

idea is just to throw around as many powders as you can while phazing until it dies. it doesn't need an attacking move, and as far as i know butterfree is the only dual powder mon that can also phaze so it isn't total setup bait. in rock bottom tiers you could probably get away with bulky EVs and roost, but attempting to use this in ou, uu, or ru even should just capitalize on its speed, fishing for paralysis to get the sub up, then phazing like mad instead of trying to keep it around. be a pal and get rid of those nasty rocks first though, wartortle in nu, hitmons in uu, and tentacruel in ou rain are all decent partners. subQD is fun with butterfree too, but is also very bad, even with tinted lens.

and **** u gliscor >:[
 

venustas

Smash Rookie
Joined
Feb 26, 2012
Messages
5
Location
south africa kzn
Half of what you mentioned item wise don't exist in crystal ver regardless with those move sets as is I defeated elite four with starter feriligator at level 49 and legendary dogs at 40 directly afterwards I took out player red (ash) with starter at 55 and legendary's at 43 with 0 faints and very little max potions I was actually disappointed it was to easy to defeat them.

:phone:
 

KidWithChemicals

Smash Cadet
Joined
Jan 13, 2012
Messages
66
Location
Long Island, NY
so bring something like roserade, and set up one layer of toxic spikes.

Gengar @ Leftovers/Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Substitute
- Venoshock
- Hex
- Focus Blast

Dual Stab that doubles in power thanks to toxic spikes. Only down side is that the opponent has to be poisoned for this to be viable. This makes magnezone an ideal partner.
 

KidWithChemicals

Smash Cadet
Joined
Jan 13, 2012
Messages
66
Location
Long Island, NY
How does your set do against pokemon immune to T.Spikes?
well...i use magnezone to trap at least one steel. i also like using specially defensive porygon 2 with thunderwave. most pokes that have levitate are special attackers, so this works great, i can paralyze them and then give the boost to hex.

tentacruel is the biggest problem though from my experience. he sucks up the t. spikes and resists f.blast, so i'm thinking about running dugtrio as well to take them out.

and i'm really not diggin' life orb on this set, the extra power doesn't seem to net any notable KO's, and with sub, LO, sand storm running around, gengar just seems to go down too quickly.
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
It sounds like maybe you should just to a full RMT rather than a RMM since the Gengar in question needs (and on your team has) a lot of support to work.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,439
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Yo here today to bring you this BAD***

MOTHER****ING LO SUBCHAM


Medicham (M) @ Life Orb
Trait: Pure Power
EVs: 24 HP / 252 Atk / 232 Spd
Adamant Nature (+Atk, -SAtk)
- Hi Jump Kick
- Psycho Cut
- Ice Punch
- Substitute

Basically I tried this as a gimmick and then WHOAH**** suddenly insane **** happens.

Basically this is HAXORUS FOR COOL PEOPLE. The key is come in on either a wall that you can threaten out, or something thats slower (or preferably, both!). Get in, and then get ready for some **** TRAIN. When they switch out to take your supposed Choiced Super Effective move, which is where you'll get your Sub. HJK/Psycho Cut/Ice Punch is ****ING GODLIKE COVERAGE, hitting almost everything in the OU tier like a ****ING NUKE, even Skarmory takes ****ING 65% from HJK, which is gracious considering EVERY OTHER WALL JUST ****ING DIES and can't even phaze it like Skarm can.

Attack is obviously maximized, Speed goes as high as Max/Modest Heatran. The rest is put in HP. It's just enough investment to be like ***** PLEASE THAT PRIORITY ATTACK DOES 24% MAX SUBSUBSUB.

****ING AMAZING ****, GET IT WHILE ITS HOT.
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
why not max speed jolly to get the jump on dragonite, timid heatran, and dumb **** like mamoswine or, god forbid, a +spe 70 pokemon (as rare as that is now lol) and to cover for the corresponding loss in power from nature, running zen headbutt is prolly good despite its relative unreliability

even though ice punch is by far the best offensive move in the 3rd slot, i almost think you could run Baton Pass to switch out of walls like Gliscor that you'd be using Ice Punch on and give an EQ-resistant/immune setup sweeper a much easier time in setting up, like:

Any part-Flying type with DD (for the uncreative)
NP Celebi (for weirdos)
Cosmic Power Sigilyph (for idiots)
SD Sawsbuck (if it's on a sun team)
etc.

most of the time, you'd rather use your stabs than ice punch, gliscor and dragonite are the only notable exceptions that you'd use ice punch on, and even dragonite can be ko'ed after SR and one round of sand/other residual dmg with LO Zen Headbutt (only SR if adamant). since his stabs are strong enough that even resisted hits do better than a neutral ice punch, he really doesn't need the coverage and could afford a niche move that is only useful vs. a couple threats because it can completely **** them up with subpassing out to a new pokemon. MoxieDos in particular would be threatening and fun to set up under a sub on a helpless gliscor or other weak wall, esp. since with how most of its counters work it can easily beat them if it gets the second speed boost lol
 

UltiMario

Out of Obscurity
Joined
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Messages
10,439
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
If you run Jolly, then it's just a slower, Frailer Haxorus with a whole 6 more Attack points. It also can't 2HKO stuff like Reuniclus anymore. Remember pure Power ****s up stats.

Jolly Attack: 438
Adamant Attack: 480

Also, outspeeding Dragonite is a lost cause. Either you're under a Sub when it comes in, or DNite has +1 Speed OR Multiscale active when you come in. In either scenario, your speed stat makes zero difference. Only thing you really get on is Timid Heatran, and god forbid if you don't have a real offensive Heatran counter on your team in THIS metagame that's better than Medicham.

Since you actually should be relying on Sub, and since DNite, Mence, Gliscor, Latis, and the rare Sableye LOVE coming in on this thing, not using Ice Punch isn't much of an option. Baiting all those (2 of which are the 2 most promnent Dragons in the metagame) and getting a clean KO is another reason why this set kicks SO MUCH ***.
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
I occasionally read the NU subforum on Smogon.

I saw a thread about some guy hyping up Dustox with some stupid set that was Timid and had some speed EVs. The thread got locked for Dustox being too much of a ****ty pokemon, even for NU.

HOWEVER. it actually works if you set it up appropriately, and it works WELL.



Battle between Hikaru Genji and dustox guy started!

Tier: Standard NU
Mode: Singles
Variation: +5, -27
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle
Rule: Self-KO Clause

Your team: Garbodor / Misdreavus / Vileplume / Lickilicky / Regirock / Dustox
Opponent's team: Emboar / Haunter / Exeggutor / Lapras / Bastiodon / Ursaring

Hikaru Genji sent out Bastiodon!
dustox guy sent out Regirock!

Start of turn 1
Regirock used Stealth Rock!
Pointed stones float in the air around Hikaru Genji's team!

Hikaru Genji's Bastiodon used Stealth Rock!
Pointed stones float in the air around dustox guy's team!

Start of turn 2
Regirock used Drain Punch!
It's super effective!
Hikaru Genji's Bastiodon lost 47% of its health!
Hikaru Genji's Bastiodon had its energy drained!

Hikaru Genji's Bastiodon used Counter!
Regirock lost 296 HP! (81% of its health)

Regirock restored a little HP using its Leftovers!
Hikaru Genji's Bastiodon restored a little HP using its Leftovers!

Start of turn 3
Regirock used Thunder Wave!
Hikaru Genji's Bastiodon is paralyzed! It may be unable to move!

Hikaru Genji's Bastiodon used Counter!
But if failed!

Regirock restored a little HP using its Leftovers!
Hikaru Genji's Bastiodon restored a little HP using its Leftovers!

Start of turn 4
Regirock used Thunder Wave!
Hikaru Genji's Bastiodon is already paralyzed.

Hikaru Genji's Bastiodon used Counter!
But if failed!

Regirock restored a little HP using its Leftovers!
Hikaru Genji's Bastiodon restored a little HP using its Leftovers!

Start of turn 5
Regirock used Drain Punch!
It's super effective!
Hikaru Genji's Bastiodon lost 46% of its health!
Hikaru Genji's Bastiodon had its energy drained!

Hikaru Genji's Bastiodon used Counter!
Regirock lost 206 HP! (56% of its health)
Regirock fainted!

Hikaru Genji's Bastiodon restored a little HP using its Leftovers!
dustox guy sent out Garbodor!
Pointed stones dug into Garbodor!

Start of turn 6
Hikaru Genji called Bastiodon back!
Hikaru Genji sent out Emboar!
Pointed stones dug into Hikaru Genji's Emboar!

Garbodor used Toxic Spikes!
Poison spikes were scattered all around the feet of Hikaru Genji's team!

Garbodor restored a little HP using its Leftovers!

Start of turn 7
Hikaru Genji's Emboar used Earthquake!
It's super effective!
Garbodor lost 280 HP! (76% of its health)

Garbodor used Toxic Spikes!
Poison spikes were scattered all around the feet of Hikaru Genji's team!

Garbodor restored a little HP using its Leftovers!

Start of turn 8
dustox guy called Garbodor back!
dustox guy sent out Misdreavus!
Pointed stones dug into Misdreavus!

Hikaru Genji's Emboar used Earthquake!
It had no effect!

Start of turn 9
Hikaru Genji called Emboar back!
Hikaru Genji sent out Ursaring!
Pointed stones dug into Hikaru Genji's Ursaring!
Hikaru Genji's Ursaring was badly poisoned!

Misdreavus used Taunt!
Hikaru Genji's Ursaring fell for the taunt!

Hikaru Genji's Ursaring is hurt by poison!

Start of turn 10
dustox guy called Misdreavus back!
dustox guy sent out Garbodor!
Pointed stones dug into Garbodor!

Hikaru Genji's Ursaring used Night Slash!
Garbodor lost 38 HP! (10% of its health)
Garbodor fainted!
Hikaru Genji's Ursaring is hurt by its Life Orb!

Hikaru Genji's Ursaring is hurt by poison!
dustox guy sent out Lickilicky!
Pointed stones dug into Lickilicky!

Start of turn 11
Lickilicky used Protect!
Lickilicky protected itself!

Hikaru Genji's Ursaring used Facade!
Lickilicky protected itself!

Lickilicky restored a little HP using its Leftovers!
Hikaru Genji's Ursaring is hurt by poison!

Start of turn 12
dustox guy called Lickilicky back!
dustox guy sent out Misdreavus!
Pointed stones dug into Misdreavus!

Hikaru Genji's Ursaring used Facade!
It had no effect!

Hikaru Genji's Ursaring is hurt by poison!
Hikaru Genji's Ursaring's taunt ended!

Start of turn 13
Misdreavus used Taunt!
Hikaru Genji's Ursaring fell for the taunt!

Hikaru Genji's Ursaring used Night Slash!
It's super effective!
A critical hit!
Misdreavus lost 244 HP! (75% of its health)
Misdreavus fainted!
Hikaru Genji's Ursaring is hurt by its Life Orb!

Hikaru Genji's Ursaring is hurt by poison!
Hikaru Genji's Ursaring fainted!
Hikaru Genji sent out Emboar!
Pointed stones dug into Hikaru Genji's Emboar!
Hikaru Genji's Emboar was badly poisoned!

dustox guy sent out Vileplume!
Pointed stones dug into Vileplume!

Start of turn 14
dustox guy called Vileplume back!
dustox guy sent out Lickilicky!
Pointed stones dug into Lickilicky!

Hikaru Genji's Emboar used Flare Blitz!
Lickilicky lost 253 HP! (59% of its health)
Hikaru Genji's Emboar is hit with recoil!

Lickilicky restored a little HP using its Leftovers!
Hikaru Genji's Emboar is hurt by poison!

Start of turn 15
Lickilicky used Protect!
Lickilicky protected itself!

Hikaru Genji's Emboar used Superpower!
Lickilicky protected itself!

Lickilicky restored a little HP using its Leftovers!
Hikaru Genji's Emboar is hurt by poison!

Start of turn 16
Hikaru Genji's Emboar used Superpower!
It's super effective!
Lickilicky lost 143 HP! (33% of its health)
Lickilicky fainted!
Hikaru Genji's Emboar's Attack fell!
Hikaru Genji's Emboar's Defense fell!

Hikaru Genji's Emboar is hurt by poison!
dustox guy sent out Vileplume!
Pointed stones dug into Vileplume!

Start of turn 17
Hikaru Genji's Emboar used Flare Blitz!
It's super effective!
Vileplume lost 266 HP! (75% of its health)
Vileplume fainted!
Hikaru Genji's Emboar is hit with recoil!
Hikaru Genji's Emboar fainted!

Hikaru Genji sent out Haunter!
Pointed stones dug into Hikaru Genji's Haunter!

dustox guy sent out Dustox!
Pointed stones dug into Dustox!

Start of turn 18
Hikaru Genji's Haunter used Destiny Bond!
Hikaru Genji's Haunter is trying to take its foe with it!

Dustox used Quiver Dance!
Dustox's Sp. Att. rose!
Dustox's Sp. Def. rose!
Dustox's Speed rose!

Dustox restored a little HP using its Leftovers!

Start of turn 19
Hikaru Genji's Haunter used Destiny Bond!
Hikaru Genji's Haunter is trying to take its foe with it!

Dustox used Quiver Dance!
Dustox's Sp. Att. rose!
Dustox's Sp. Def. rose!
Dustox's Speed rose!

Dustox restored a little HP using its Leftovers!

Start of turn 20
Dustox used Quiver Dance!
Dustox's Sp. Att. rose!
Dustox's Sp. Def. rose!
Dustox's Speed rose!

Hikaru Genji's Haunter used Destiny Bond!
Hikaru Genji's Haunter is trying to take its foe with it!

Dustox restored a little HP using its Leftovers!

Start of turn 21
Dustox used Quiver Dance!
Dustox's Sp. Att. rose!
Dustox's Sp. Def. rose!
Dustox's Speed rose!

Hikaru Genji's Haunter used Sludge Bomb!
It's not very effective...
Dustox lost 39 HP! (12% of its health)
Hikaru Genji's Haunter is hurt by its Life Orb!

Dustox restored a little HP using its Leftovers!

Start of turn 22
Dustox used Quiver Dance!
Dustox's Sp. Att. rose!
Dustox's Sp. Def. rose!
Dustox's Speed rose!

Hikaru Genji's Haunter used Sludge Bomb!
It's not very effective...
Dustox lost 33 HP! (10% of its health)
Hikaru Genji's Haunter is hurt by its Life Orb!

Dustox restored a little HP using its Leftovers!

Start of turn 23
Dustox used Quiver Dance!
Dustox's Sp. Att. rose!
Dustox's Sp. Def. rose!
Dustox's Speed rose!

Hikaru Genji's Haunter used Sludge Bomb!
It's not very effective...
Dustox lost 28 HP! (8% of its health)
Hikaru Genji's Haunter is hurt by its Life Orb!

Dustox restored a little HP using its Leftovers!

Start of turn 24
Dustox used Roost!
Dustox landed on the ground!
Dustox regained health!

Hikaru Genji's Haunter used Sludge Bomb!
It's not very effective...
Dustox lost 31 HP! (9% of its health)
Hikaru Genji's Haunter is hurt by its Life Orb!

Dustox restored a little HP using its Leftovers!

Start of turn 25
Dustox used Bug Buzz!
It's not very effective...
Hikaru Genji's Haunter lost 43% of its health!

Hikaru Genji's Haunter used Sludge Bomb!
It's not very effective...
Dustox lost 30 HP! (9% of its health)
Hikaru Genji's Haunter is hurt by its Life Orb!
Hikaru Genji's Haunter fainted!

Dustox restored a little HP using its Leftovers!
Hikaru Genji sent out Lapras!
Pointed stones dug into Hikaru Genji's Lapras!
Hikaru Genji's Lapras was badly poisoned!

Start of turn 26
Dustox used Giga Drain!
It's super effective!
Hikaru Genji's Lapras lost 64% of its health!
Hikaru Genji's Lapras had its energy drained!

Hikaru Genji's Lapras used Ice Beam!
Dustox lost 39 HP! (12% of its health)

Dustox restored a little HP using its Leftovers!
Hikaru Genji's Lapras restored a little HP using its Leftovers!
Hikaru Genji's Lapras is hurt by poison!

Start of turn 27
Dustox used Giga Drain!
It's super effective!
Hikaru Genji's Lapras lost 10% of its health!
Hikaru Genji's Lapras fainted!
Hikaru Genji's Lapras had its energy drained!

Hikaru Genji sent out Exeggutor!
Pointed stones dug into Hikaru Genji's Exeggutor!
Hikaru Genji's Exeggutor was badly poisoned!

Start of turn 28
Dustox used Bug Buzz!
It's super effective!
Hikaru Genji's Exeggutor lost 87% of its health!
Hikaru Genji's Exeggutor fainted!

Hikaru Genji sent out Bastiodon!
Pointed stones dug into Hikaru Genji's Bastiodon!

Start of turn 29
Dustox used Giga Drain!
Hikaru Genji's Bastiodon lost 24% of its health!
Hikaru Genji's Bastiodon fainted!
Hikaru Genji's Bastiodon had its energy drained!

dustox guy won the battle!
dustox guy: congrats, you didn't quit out!

The window was disabled due to one of the players closing the battle window.


Even though this guy is an idiot and gave me two free QDs, Sludge Bomb or even Shadow Ball would still have been stalled out by Roosting and waiting for lefties recovery while continuing to set up. LO Haunter is one of the stronger attackers of the tier, only a bit weaker than Exeggutor, Gardevoir, and Magmortar.

This is the set:
Dustox @ Leftovers
240 HP/200 Def/68 Spe
Bold / Shield Dust

Quiver Dance
Roost
Bug Buzz
Giga Drain

The attacks don't even look like they get good coverage, but they honestly do. Probopass, which commonly carries Thunder Wave, and Lairon should be eliminated beforehand (duh), but the other part-Steels can't really hurt it back as it recovers from Giga Drain, Leftovers, and Roost when necessary. Quagsire also can't actually wall you, as even with piss poor attack, Giga Drain can still 2hko and Bug Buzz can fish for a special defense drop which can then let you 2hko specially defensive versions. Quagsire, the pokemon you'd think would be best to wall this bulky setup pokemon, is easily set up on because the best it can manage is a neutral Earthquake and it can't burn you with Scald or hit you with Toxic. Same for other bulky walls of the tier: Discharge/Body Slam will never paralyze, Air Slash will never flinch, Hurricane will never confuse, Scald will never burn, etc. I originally had the Speed EVs to let it outspeed Absol after a QD, but that benchmark is fairly useless since it'll probably just Sucker Punch anyway, and Magmortar will toast you no matter what you do. Throw speed into the defenses if you don't care about outspeeding jolly Absol, since this can only sweep once it gets a lot of boosts and even at +1 it can barely 2hko most Psychics in the tier, even if they don't invest in special defense.

for the record, i've only lost one game out of all of the games i've tested this with (lickilicky got critted by a +2 thunderbolt, otherwise I would have cleaned up shop), and...
(20:14:58) *** Your rank in Standard NU is 22/5898 [1277 points / 16 battles]!
 

Grizzlpaw

Rawr~ ♪
Joined
Mar 15, 2012
Messages
1,765
Location
Charific Valley
3DS FC
1289-9519-4206

Here are a few odd sets I like to use:

Gallade@Leftovers
Sassy/Careful
-Drain Punch
-Night Slash
-Bulk Up
-Toxic/Psycho Cut/Will-o-Wisp
252Def/252Sp.D

Registeel@Expert Belt
Adamant
252Att/158Hp/100Spe
-Hone Claws
-DynamicPunch
-EarthQuake
-Iron Head/Shadow Claw

Lopunny@Kings Rock
Jolly
252Att/252Spe
-Attract
-ThunderWave
-Substitute
-FocusPunch

Zebstrika@Magnet/Focus Sash
Lightningrod
Modest/Timid
252Sp.A/252Spe
-Flame Charge/Agility
-Electro Ball
-Hidden Power(Ice)/Hidden Power(Grass)
-Volt Switch/Overheat

Registeel is meant to work as a Baton Pass recipient. He recieves Speed boosts and procedes to set up Hone claws and sweep with dynamic punch/iron head. Mainly a late game tactic. Zebstrika's purpose is to come in on any electric attack and use the Sp.A boost as well as the speed boosts from Flame charge or agility to sweep with Electroball. He can also work as a pivot with Volt switch and Overheat or as a batonpass recipient.

Gallade is meant to work similar to Conklendurr and Scrafty, abusing his high S.Def and boosting his Def to sky high levels with bulk up. He mainly excells in the UnderUsed tier if used right. Lopunny can either support the team with thunderWave or attempt to defeat the opponent with hax. Your goal when using her is to predict a status inflicting move and set up a sub. then proceed to infatuate them with Attract, followed by ThunderWave. At this point, you should be able to deal considerable damage with Focus punch, relying on the effects of attract, thunderwave, and the occasional flinch from the kings rock to prevent your opponent from fighting back or healing. This set can really wreak havok on an unprepared opponent (and promote plenty of ragequits)

Counters:

I was going to go into the counters for each pokemon, but considering just how gimmicky each set is, I'd have to post around a 2 page long post in order to cover them all. Each is primarily meant to gain a surprise sweep.








 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
I'll give you full comments on each set :)


Here are a few odd sets I like to use:

Gallade@Leftovers
Sassy/Careful
-Drain Punch
-Night Slash
-Bulk Up
-Toxic/Psycho Cut/Will-o-Wisp
252Def/252Sp.D

Specially defensive Bulk Up Gallade is solid in lower tiers :)

My recommendation is to shift some of the defense EVs to HP so that he can take special hits better, since his defense is already being boosted. Night Slash is normally a good coverage move, but it will still lose to Ghost-types that will either burn it or hit it with Shadow Ball and it will still lose to Gligar, so I'd actually suggest running Substitute in the last slot and Toxic over Night Slash. You'll still be hard-walled by the ghosts, but that happens regardless of the boosts you get, so do your best to Pursuit them away beforehand. I recommend an obscure EV spread I just calc'ed: 176HP/148 Def/136 SpDef/48 Spe. 48 Speed is to set up a sub on Gligar before it can Toxic you, the HP and Defense EVs give you enough bulk to guarantee a substitute at +1 Defense can survive a Gligar earthquake, and the special defense hits a bonus point.

Gallade @ Leftovers
176 HP/148 Def/136 SpDef/48 Spe
Careful / Steadfast

Bulk Up
Substitute
Drain Punch
Toxic


Registeel@Expert Belt
Adamant
252Att/158Hp/100Spe
-Hone Claws
-DynamicPunch
-EarthQuake
-Iron Head/Shadow Claw

This registeel is all over the place, I don't really know what to think about it. Even when passing Registeel accuracy boosts, Dynamicpunch won't be a reliable attack, so I suggest emphasizing its bulk while hitting an appropriate speed benchmark. That or you could run Chesto Berry and just use Rest instead of either Hone Claws or Earthquake so you can continue to set up on your own, which has the added bonus of being able to remove Burn caused by Scald or Will-o-wisp.

Registeel @ Leftovers/Chesto Berry
76 HP/252 Atk/180 Spe
Adamant / Clear Body

Earthquake
ThunderPunch
Iron Head
Rest/Ice Punch

The EVs are so you can outspeed Azelf and Raikou at +2 Speed and keep your attack power. +2 Iron Head will KO Azelf after SR or Life Orb recoil, +2 Earthquake will 1hko Raikou. +2 ThunderPunch can 2hko Milotic, and will 2hko Slowbro after Stealth Rock and any other residual damage. Alternatively, Gligar walls you again if you don't run Ice Punch, which handily 2hko's it. Rest is very handy, but if you decide you don't need it then Ice punch is a good option to keep you from being walled by Gligar again.


Lopunny@Kings Rock
Jolly
252Att/252Spe
-Attract
-ThunderWave
-Substitute
-FocusPunch

Why use King's Rock? If Lopunny has Klutz, it can't even abuse the flinch chance from it! Attract is always a risky strategy and it's not very reliable, but...I think this set would work better while being an annoying little *****:

Lopunny @ Flame Orb
Jolly / Klutz
252 HP/136 Spe/120 Def

Substitute
Circle Throw
Switcheroo
Thunder Wave/Toxic

It doesn't have great attack power to abuse Focus Punch with, but it's still fast enough that it can set up a Substitute on a lot of things, and Klutz lets it switcheroo a damaging orb on to opponents while not caring what it receives in return. It can spread status, and phaze with Circle Throw, and just be a general pain in the ***. If you wanted to you could also exploit a bug in the programming of Pokemon Online and chain Copycat with Circle Throw, letting you phaze the opponent constantly off of base 105 speed (if you do that, just give Lopunny max speed and HP!).


Zebstrika@Magnet/Focus Sash
Lightningrod
Modest/Timid
252Sp.A/252Spe
-Flame Charge/Agility
-Electro Ball
-Hidden Power(Ice)/Hidden Power(Grass)
-Volt Switch/Overheat

Zebstrika doesn't have the type coverage or power to be a sweeper most of the time. It can hit opponents very hard with Overheat or Volt Switch, and hidden power gives it a good coverage option. I'd recommend just giving it Thunderbolt over Flame Charge/Agility and a Life Orb or Choice item. Two Thunderbolts in a row is stronger than one Electro Ball after an Agility.

Zebstrika @ Life Orb
252 SpAtk/252 Spe/4 HP
Timid / Lightningrod

Thunderbolt
Volt Switch
Overheat
Hidden Power

 

N.A.G.A.C.E

Smash Champion
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Messages
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Location
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Can i put a gen 4 moveset here?

If so

Jirachi I dont remeber his ev spread
Item expert belt
Fire punch
Ice punch
Thunder punch
Iron head

I loved this thing, people would bring in scizor then fire punch. Then thinking i had a choice item would bring in a dragon then ice punch, then gyrados thunder punch (this really happened on multiple occasion) and since he had the ability that makes 2nd effects happen more often sometimes i would get a thunder punch para then iron head. And burn and freeze r both also nice

:phone:
 

Wave⁂

Smash Legend
Joined
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Messages
11,870
I prefer Thunderbolt, to hit Skarmory harder, or Grass Knot, for Swampert. Or Doom Desire, because **** yeah Doom Desire
 

N.A.G.A.C.E

Smash Champion
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Messages
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Idk that rachi did me well back in gen 4, b4 mence was banned i reached like top 30 on smogon (i didnt use mence but once he was banned grass types came back into play and celebi messed my **** up) and he was a big part of it. But i do know what u mean about skarmory

Ok let me try to remember some more of my old team

I ran a cressila (most underrated poke of gen 4 imo)

Moonlight
Thunderwave
Ice beam
And ether toxic or thunderbolt iirc

Cress had a really weird ev spread that a friend of mine came up with. This thing was a monster and could really ruin teams. Mostly i just thunderwaved people. Even cress counters got crippled. I could write paragraphs about how amazing and underrated this poke was.

I also had a breloom. Very basic sub punch breloom
Focus punch
Spore
Sub
I think seed bomb

The rest of my team iirc was a rotom h, infernape (lead), swampert. Pretty sure this was my main gen 4 team but idr all of their movesets.

In gen 5 i mostly only played dw uu (which i reached number 1 :)) but i havent played for a long time now and like half my team is no longer uu legal lol

:phone:
 

IceArrow

Smash Lord
Joined
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Messages
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Location
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Drifblim (M) @ Chesto Berry
Trait: Unburden
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Thunder Wave
- Will-O-Wisp
- Acrobatics
- Rest

Drifblim comes in and uses either Thunder Wave or Will-O-Wisp depending if they have a SpA pokemon or Atk pokemon. Then eventually Rests and Acrobat for STAB 110 damage and no immunities.
 

Grizzlpaw

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I've had lots of fun with this set.

Cottonee (Lvl.1)@Leftovers
252Def/252Sp.D
Bold
Substitute
Leech Seed
Encore
Protect

This set takes advantage of cottonee's prankster abilility, allowing it to put up a sub against any opponent without priority. This set almost guarantees that cotonee gains almost over 26% of its hp back after a successful leech seed. Although it needs team support to work effectively, It can be truly destrucitve with Field hazards on the opponents side, as they are forced to either switch or endure leech seed damage. Encore allows cottonee to set up on a predicted recovery or set-up move such as Roost or DragonDance. Leech seed and substitute are also viable switch in options. You won't be able to use leech seed if the opponent sub's but you can force a switch or possibly gain free turns with encore. Be careful, however, because the opponent might predict an encore and switch. You can counter-predic this by using substitute. As aforementioned, this set requires prediction to get up an running.

Ev's dont matter much on this set. It's level one so they wont make much difference. Max speed is of no use so all useless Ev's are poured into Def.

This set, like most lvl.1 sets comes with a lot of risk. This set requires quite a bit of prediction in order to allow it to set up leech seed or maintain a sub without getting K.O'd or having its sub broken. Taunt, U-turn and Volt switch pretty much destroy this set. Also, Xatu and Espeon can use Magic Guard to force it to switch out. pokemon like Gyrados and Cobalion can come in durring a predicted Sub/Protect, taunt it, and proceed to use it as set-up fodder. In lower tiers, Liepard, Murkrow, and Sableye each force cottonee to switch out. It is best not to reveal this pokemon until the late game.

Dispite all its flaws, once it gets going your opponent is in for a very rough time!
 

kirbyraeg

Smash Hero
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Riolu @ Eviolite/Leftovers
252 HP/176 Def/80 SpDef
Impish / Prankster

Roar
Copycat
Substitute
whatever

I threw together a team in 5 minutes around this little guy, and he cleans up nicely in NU. It could probably work in higher tiers as well, but not OU (though if you wanted to attempt this in OU you'd really have to have leftovers to avoid sandstorm damage). Copycat+Roar is mad gai, though most opposing priority in NU is faster and stuff like Protect will also disrupt the copycat chain. That is the purpose of Substitute, which lets you not only get a free turn on a Protect or Sucker Punch, but also can let you start the chain by setting it up on a status move. A couple options in the last slot are Iron Defense and Rain Dance (rain dance is especially deadly in NU, what with the great abusers there and the relative lack of special walls!). Rest is also viable, as with Eviolite he has plenty of bulk to get the first Roar on unboosted attackers (it can cleanly survive a Jolly Sawk Close Combat after coming in on 3 layers of Spikes or a Timid Rotom-S Air Slash at full health by flipping the EVs and nature around), meaning that can be deceptively bulky vs. either physical or special attacks.

edit: I really like that Cottonee too :)
 

Wave⁂

Smash Legend
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Messages
11,870
Have you tried a 252 Atk / 252 Speed version with HJK in the last slot? Speed investment helps against most priority and 70 base Attack on a base 130 power move isn't terrible.
 

kirbyraeg

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that's true, but i also like being able to survive hits to get the shuffle chain going. as a bonus, most priority users get either hard walled by stuff like Alomomola or can be played around/stalled out by things like SubDisable Haunter. as a bonus, riolu takes pitiful damage from unboosted priority with a bulky spread, meaning you can just use Roar instead of using Copycat when Samurott/Absol get brought in via Roar. I'll try a version with an attacking move and a more offensive spread (though it still won't outspeed Absol).
 

Grizzlpaw

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An Idea that Iota and I came up with.

Heatran @ Leftovers
Calm - Flash Fire
244 Hp/44 Sp.D/220 Spe.
-Magma Storm
-Torment
-Protect
-Substitute

This set seems like it'd work with with Sandstorm and Burn/Toxic Spikes/ or even Paralysis support. Basically you switch Heatran in on something that it can scare off (Like Scizor locked into Bullet Punch) Sub on the switch, then Torment the pokemon and trap them with rapid spin. If all things work out, the opponent won't be able to deal any significant damage to heatran all while they gradually take damage from Fire Spin + Sandstorm + Burn/Toxic.

Burn support is probably the most helpful since it allows Heatran to tank hits better, but Paralysis support can also be good for the occasional hax. Toxic spikes doesn't help much with tanking, but it kills the opponent more quickly (Which indirectly leads to heatran taking less dmg overal).

It'd pair well with a Protect/Substitute stall Gliscor, since both can stall against different threats, and they cover each other's weaknesses fairly well.
 

UltiMario

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Heatran has Magma Storm, which is a strictly better Fire Spin.
 

IceArrow

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Magcargo @ Focus Sash
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shell Smash
- Fire Blast
- Hidden Power [Rock]
- Earth Power

My favorite set in NU.
 

UltiMario

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Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt / Thunder
- Hidden Power [Fire] / Hidden Power [Ground]
- Substitute
- Psych Up

I wanted something to combat common steels. One issue with Magnezone, however, is that it falls flat on its face against SubCM Jirachi, which sets up on a traditional Magnezone set and destroys it, even if they're variants that don't use a move that can hit Magnezone even neutrally. SubCM Jirachi was one of the biggest targets I needed to nail with this set, and other trappers just can't deal with Jirachi as a whole well enough, so I came up with this. What this set does is hide Magnezone under a Sub, and then copy their stat boosts with Psych Up. This lets Magnezone beat CM variants of Jirachi, so now it can beat down almost every Jirachi variant. HP Fire is perferred, but HP Ground is obviously an option to kill Heatran or hit Jirachi harder in Rain if your team needs that. Of course, you can always run Thunder if you're using this on a rain team, this set benefits greatly from Paralysis since Magnezone is so damned slow. Since Charge Beam or Flash Cannon aren't exactly the best moves in the world, the set doesn't lose much from running Psych Up since the moveslot there is so damned expendable. Not being able to severely damage Mamoswine or Tyranitar while under a sub with Flash Cannon or being able to boost against non-boosting threats with Charge Beam is about all it loses, which isn't a huge deal when it comes to the fact that it makes Magnezone better at doing his job at the cost of being easier to revenge kill.
 

Schoo

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Carbink @ Light Clay
Relaxed / Clear Body
EVs: 252 HP / 252 Def / 4 SDef
- Stealth Rock
- Reflect
- Light Screen
- Guard Split

This is the Carbink I am currently using on my team. I always send him in first, to get that stealth rock out, and bolster the team's defenses for 8 turns instead of just 5 thanks to Light Clay. Carbink is easily tanky enough to pull off those first 3 setup moves before he kicks the bucket. Now, I realize that our poor stone here is overshadowed quite a bit by Foretress, and Ferrothorn, and others who have a deeper movepool great for leads, but I feel this Carbink has much better supportive properties than your average lead. (Unfortunately, the only hazard it can learn is Stealth Rock :( )
Now, my idea behind Guard Split is for double battles. I can pair up my Carbink with a sweeper who I feel is lacking on the defensive side, teach said sweeper Protect, to use for the first turn, just so I can ensure it can make the most out of Carbink's gifted Defense and Sp. Defense. Of course, Guard Split is kind of useless in single battles, which is the majority of what I do, so I am leaving my options open. What do you guys think?
 

Wave⁂

Smash Legend
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Messages
11,870
Guard Split is a novel idea, but unfortunately the end result is inferior to tactics such as Follow Me, Rage Powder, and killing your opponent before they can kill you.
 

Schoo

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Messages
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Location
SEP Field
3DS FC
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Guard Split is a novel idea, but unfortunately the end result is inferior to tactics such as Follow Me, Rage Powder, and killing your opponent before they can kill you.
Yeah, that's true. I tried it out twice in doubles, and it worked out both times. Though, it seems like guard swap would be more suitable for Shuckle to use IMO. I just need to find a good filler move for that last slot on my Carbink. I'd do explosion, to save time but I don't know how wise that would be.
 
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