Rubyiris
Smash Hero
Machamp (M) @ Lum Berry
Trait: No Guard
EVs: 240 HP / 248 Atk / 16 SDef / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- DynamicPunch
- Payback
- Ice Punch
This, and Jaroda are what I based this team around. When initially building the team, I had no set goal in mind, and simply worked off two pokemon. Machamp, my favorite competitive pokemon of all time, and Jaroda, My favorite gen-5 pokemon bar-none.
Part of why I wanted to run with Machamp was my recent craving to give the attacking lead machamp set that had popped up on smogon recently. After reading the analasys about how Heatran was the best way to go about covering Machamp's bad matchups, I then noticed how well it also complimented Jaroda. This leads to:
Shanderaa (M) @ Choice Specs
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Fire Blast
- Overheat
- Hidden Power [Ground]
Initially this was Heatran, but because I went into building the team with the intention of using Dragon Tail/Glare Jaroda, I needed a means to stop spins. I initially thought about burunkeru, but then I remembered that this BAMF had Flash Fire, and my team at the time lacked a special sweeper, and opted to go with this.
People have been hyping Shadow Tag Shanderaa, and honestly, it's not going to make much of a difference. Shanderaa's SPA is usually enough to take at least one pokemon down with it even without shadow tag + scarf.
Jaroda (M) @ Leftovers
Trait: Overgrow
EVs: 252 HP / 128 Atk / 124 Def / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Tail
- Leaf Blade
- Snake Coil
- Glare
The second pokemon I went into PO with the intention of auto-including into my team. My favorite Gen 5 pokemon, and my second favorite starter of all time. After reading about the moveset it's currently rocking, I had been itching to test it out, passing status to help my relatively slow team, whilst using dragon tail to its full effectiveness with spikes/SR.
Jaroda hasn't netted me any kills directly from its doing, but it has set me up to win MANY games by disabling key pokemon, or preventing Doruuzu and Urugumoth from setting up due to mispredictions on my moveset. (apparently nobody expects dragon tail, lol.)
Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 240 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Roost
- Brave Bird
With so many new physical threats, and nearly all of them being walled by Skarmory, and because of my Jaroda set, this was the next logical progression. I initially wanted to chose Natoreii, but after reading it lacked Rapid Spin, I went with Forretress. I then realized that my team lacked a water pokemon, and my team lacked a tbolter, so I replaced Forretress with Skarmory, and made, again, the next logical progression and included Starmie into my team.
The only thing notable about this set was that I dropped WW in favor of SR for two reasons. Jaroda already filled the role of a phazer, and I needed a pokemon to set up SR.
Weavile (M) @ Choice Band
Trait: Pressure
EVs: 40 HP / 252 Atk / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Pursuit
- Ice Shard
- Low Kick
- Night Slash
I had a long list of threats I was worried about, all of which were generally checked by dark and ice, and coincidently were either dragons with 4x ice weakness, or were physically weak (burunkeru, for example.) and Weavile checks most of these. Machamp also carries ice/dark moves, but due to his lack of speed, and lack of special bulk, he may have the strength and move pool to deal with him, but his ability to actually deal significant damage worried me.
Weavile is here to check dragons, and ghosts. Specifically to check Burunkeru, and salamence/garchomp
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Recover
I needed a spinner, a water pokemon, and a tbolter. Starmie fit the bill. Recover works as a pseudo-scout.
Trait: No Guard
EVs: 240 HP / 248 Atk / 16 SDef / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- DynamicPunch
- Payback
- Ice Punch
This, and Jaroda are what I based this team around. When initially building the team, I had no set goal in mind, and simply worked off two pokemon. Machamp, my favorite competitive pokemon of all time, and Jaroda, My favorite gen-5 pokemon bar-none.
Part of why I wanted to run with Machamp was my recent craving to give the attacking lead machamp set that had popped up on smogon recently. After reading the analasys about how Heatran was the best way to go about covering Machamp's bad matchups, I then noticed how well it also complimented Jaroda. This leads to:
Shanderaa (M) @ Choice Specs
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Fire Blast
- Overheat
- Hidden Power [Ground]
Initially this was Heatran, but because I went into building the team with the intention of using Dragon Tail/Glare Jaroda, I needed a means to stop spins. I initially thought about burunkeru, but then I remembered that this BAMF had Flash Fire, and my team at the time lacked a special sweeper, and opted to go with this.
People have been hyping Shadow Tag Shanderaa, and honestly, it's not going to make much of a difference. Shanderaa's SPA is usually enough to take at least one pokemon down with it even without shadow tag + scarf.
Jaroda (M) @ Leftovers
Trait: Overgrow
EVs: 252 HP / 128 Atk / 124 Def / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Tail
- Leaf Blade
- Snake Coil
- Glare
The second pokemon I went into PO with the intention of auto-including into my team. My favorite Gen 5 pokemon, and my second favorite starter of all time. After reading about the moveset it's currently rocking, I had been itching to test it out, passing status to help my relatively slow team, whilst using dragon tail to its full effectiveness with spikes/SR.
Jaroda hasn't netted me any kills directly from its doing, but it has set me up to win MANY games by disabling key pokemon, or preventing Doruuzu and Urugumoth from setting up due to mispredictions on my moveset. (apparently nobody expects dragon tail, lol.)
Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 240 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Roost
- Brave Bird
With so many new physical threats, and nearly all of them being walled by Skarmory, and because of my Jaroda set, this was the next logical progression. I initially wanted to chose Natoreii, but after reading it lacked Rapid Spin, I went with Forretress. I then realized that my team lacked a water pokemon, and my team lacked a tbolter, so I replaced Forretress with Skarmory, and made, again, the next logical progression and included Starmie into my team.
The only thing notable about this set was that I dropped WW in favor of SR for two reasons. Jaroda already filled the role of a phazer, and I needed a pokemon to set up SR.
Weavile (M) @ Choice Band
Trait: Pressure
EVs: 40 HP / 252 Atk / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Pursuit
- Ice Shard
- Low Kick
- Night Slash
I had a long list of threats I was worried about, all of which were generally checked by dark and ice, and coincidently were either dragons with 4x ice weakness, or were physically weak (burunkeru, for example.) and Weavile checks most of these. Machamp also carries ice/dark moves, but due to his lack of speed, and lack of special bulk, he may have the strength and move pool to deal with him, but his ability to actually deal significant damage worried me.
Weavile is here to check dragons, and ghosts. Specifically to check Burunkeru, and salamence/garchomp
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Recover
I needed a spinner, a water pokemon, and a tbolter. Starmie fit the bill. Recover works as a pseudo-scout.