SnackAttack
Smash Champion
Mamoswine @ Life Orb
Adamant Nature
Ability: Snow Cloak
Ice Shard
Icicle Crash
Stone Edge
Earthquake
EVs: 252 Atk/252 Spe/4 SpD
My physical sweeper. Ice shard is a great priority move which allows me to get some decent kills, or put dents into pokemon. I used to run choice band, but too often I lost due to the fact that I was locked into the wrong move for the job.
Latios @ Life Orb
Timid Nature
Ability: Levitate
Draco Meteor
Surf
HP Fighting
Psyshock
252 SpA/252 Spe/4 HP
Special Sweeper. Draco Meteor is a must, considering the monstrous power. That, combined with STAB and the boost from the life orb makes Latios a complete monster. Surf obliterates Tyranitar, among other various threats. I originally ran HP Fire, but too often I would run into rain teams running Ferrothorn/Jirachi and it just wouldn't get the job done. HP Fighting is a nice surprise that still beats Ferrothorn.
Infernape @ Life Orb
Hasty Nature
Ability: Blaze
Overheat
Close Combat
Grass Knot
Mach Punch
252 Atk/252 Spe/4 HP
Anyone who's played DPP OU knows full well about mixape. Welp, he's still good. He allows me to hit all kinds of pokemon for great damage. Overheat and Close Combat are good STAB attacks that happen to hit either side of the spectrum. Grass Knot helps deal with a lot of pokemon that would normally wall Infernape cold. Mach Punch is the obligatory priority move.
Ferrothorn @ Leftovers
Relaxed Nature
Ability: Iron Barbs
Leech Seed
Spikes
Power Whip
Thunder Wave
252 Def/252 HP/4 SpD
I love Ferrothorn to death. Because of its good defensive typing (2 Weaknesses/10 Resistances), it is one of the best walls in the current metagame. Leech Seed is great for helping Ferrothorn stay alive longer and also great for forcing switches. Power Whip is great to either punch holes in certain pokemon or kill them outright. Thunder Wave stops a lot of potential threats cold.
Jellicent @ Leftovers
Calm Nature
Ability: Water Absorb
Scald
Recover
Will-O-Wisp
Taunt
252 HP/252 SpD/4 SpA
A part of one the best defensive cores, meet Jellicent. Whereas Ferrothorn is physically defensive, Jellicent is specially defensive. Scald is a great move that gives Jellicent an opportunity to do some damage. Recover helps me stall for a little while. Will-O-Wisp gives me a guaranteed burn, and taunt helps me stop opposing pokemon from setting up.
Donphan @ Leftovers
Adamant Nature
Ability: Sturdy
Rapid Spin
Earthquake
Stealth Rock
Fire Fang
Rapid Spin... is super important. It clear entry hazards. I won't say anymore about it. Earthquake is always a solid attack, which is made better by STAB. Steath Rock is arguably the best move in the game. Fire Fang makes for a great surprise.
252 HP/252 AtK/4 SpD
Threatlist: Whenever I get beat, I honestly think it's more due to my lack of experience/me just being bad then anything else. I think the team is very well-balanced, but needs tweaking, hence me posting it here.
Thanks <3
Adamant Nature
Ability: Snow Cloak
Ice Shard
Icicle Crash
Stone Edge
Earthquake
EVs: 252 Atk/252 Spe/4 SpD
My physical sweeper. Ice shard is a great priority move which allows me to get some decent kills, or put dents into pokemon. I used to run choice band, but too often I lost due to the fact that I was locked into the wrong move for the job.
Latios @ Life Orb
Timid Nature
Ability: Levitate
Draco Meteor
Surf
HP Fighting
Psyshock
252 SpA/252 Spe/4 HP
Special Sweeper. Draco Meteor is a must, considering the monstrous power. That, combined with STAB and the boost from the life orb makes Latios a complete monster. Surf obliterates Tyranitar, among other various threats. I originally ran HP Fire, but too often I would run into rain teams running Ferrothorn/Jirachi and it just wouldn't get the job done. HP Fighting is a nice surprise that still beats Ferrothorn.
Infernape @ Life Orb
Hasty Nature
Ability: Blaze
Overheat
Close Combat
Grass Knot
Mach Punch
252 Atk/252 Spe/4 HP
Anyone who's played DPP OU knows full well about mixape. Welp, he's still good. He allows me to hit all kinds of pokemon for great damage. Overheat and Close Combat are good STAB attacks that happen to hit either side of the spectrum. Grass Knot helps deal with a lot of pokemon that would normally wall Infernape cold. Mach Punch is the obligatory priority move.
Ferrothorn @ Leftovers
Relaxed Nature
Ability: Iron Barbs
Leech Seed
Spikes
Power Whip
Thunder Wave
252 Def/252 HP/4 SpD
I love Ferrothorn to death. Because of its good defensive typing (2 Weaknesses/10 Resistances), it is one of the best walls in the current metagame. Leech Seed is great for helping Ferrothorn stay alive longer and also great for forcing switches. Power Whip is great to either punch holes in certain pokemon or kill them outright. Thunder Wave stops a lot of potential threats cold.
Jellicent @ Leftovers
Calm Nature
Ability: Water Absorb
Scald
Recover
Will-O-Wisp
Taunt
252 HP/252 SpD/4 SpA
A part of one the best defensive cores, meet Jellicent. Whereas Ferrothorn is physically defensive, Jellicent is specially defensive. Scald is a great move that gives Jellicent an opportunity to do some damage. Recover helps me stall for a little while. Will-O-Wisp gives me a guaranteed burn, and taunt helps me stop opposing pokemon from setting up.
Donphan @ Leftovers
Adamant Nature
Ability: Sturdy
Rapid Spin
Earthquake
Stealth Rock
Fire Fang
Rapid Spin... is super important. It clear entry hazards. I won't say anymore about it. Earthquake is always a solid attack, which is made better by STAB. Steath Rock is arguably the best move in the game. Fire Fang makes for a great surprise.
252 HP/252 AtK/4 SpD
Threatlist: Whenever I get beat, I honestly think it's more due to my lack of experience/me just being bad then anything else. I think the team is very well-balanced, but needs tweaking, hence me posting it here.
Thanks <3