Trifroze
all is cheese, all is jank
I was thinking about this several months ago, debating whether Falcon's jump canceled usmash does the same job Raptor Boost does, but better. I dropped this idea pretty quickly due to usmash seeming unreliable, sometimes the second hit wouldn't connect at all, much like how Raptor Boost would sometimes whiff completely if the opponent made the slightest movement during the initiation of the hitbox. Turns out the second hit of usmash only whiffs when you do it too far from the opponent while you're moving, but works just fine when you're close enough.
For those who don't know, jump canceled usmash makes you slide forward while you're charging the usmash. For Falcon this distance is very long, so he can pretty much charge the entire attack while moving. This is done by dashing forward, jumping, and immediately inputting usmash (up + A). The usmash needs to be inputted before your character actually jumps, during the start-up of the jump which is 5 frames, a little bit under a tenth of a second. I do this by simply dashing forward, sliding my thumb from X button to A button and flicking the control stick up between those inputs.
Anyways, after realizing usmash isn't completely useless I remembered my earlier idea of replacing Raptor Boost with it, and ran some tests. Turns out Raptor Boost takes exactly the same amount of time to get its hitbox out from the closest range possible as usmash does. Here's some numbers (frame when the move hits):
Close range
Usmash: 22 frames
Raptor Boost: 22 frames
Rough mid range (of Raptor Boost)
JC Usmash: 28 frames
Raptor Boost: 29 frames
Longest range (of Raptor Boost)
JC Usmash: 35 frames
Raptor Boost: 37 frames
Kill % on Villager from the middle of FD/Omega with DI applied (training mode)
Usmash: 103% (92% with sweetspot which is at the tip of your feet)
Raptor Boost: 121%
So not only is usmash considerably stronger and more reliable than Raptor Boost, it's also as fast or faster at any range. It's also slightly safer on shield than Raptor Boost. You might want to consider replacing Raptor Boost with Wind-Up Raptor Boost (custom side b 3) because if you use it about 0.5 seconds after hitstun aka the time you can't move or do anything after being hit, you get a massive horizontal boost giving Falcon arguably the best horizontal recovery in the game. When used normally though, this move gives you less horizontal range than a regular Raptor Boost. I might make a video on this later considering it isn't very widely known despite having been found in November.
For those who don't know, jump canceled usmash makes you slide forward while you're charging the usmash. For Falcon this distance is very long, so he can pretty much charge the entire attack while moving. This is done by dashing forward, jumping, and immediately inputting usmash (up + A). The usmash needs to be inputted before your character actually jumps, during the start-up of the jump which is 5 frames, a little bit under a tenth of a second. I do this by simply dashing forward, sliding my thumb from X button to A button and flicking the control stick up between those inputs.
Anyways, after realizing usmash isn't completely useless I remembered my earlier idea of replacing Raptor Boost with it, and ran some tests. Turns out Raptor Boost takes exactly the same amount of time to get its hitbox out from the closest range possible as usmash does. Here's some numbers (frame when the move hits):
Close range
Usmash: 22 frames
Raptor Boost: 22 frames
Rough mid range (of Raptor Boost)
JC Usmash: 28 frames
Raptor Boost: 29 frames
Longest range (of Raptor Boost)
JC Usmash: 35 frames
Raptor Boost: 37 frames
Kill % on Villager from the middle of FD/Omega with DI applied (training mode)
Usmash: 103% (92% with sweetspot which is at the tip of your feet)
Raptor Boost: 121%
So not only is usmash considerably stronger and more reliable than Raptor Boost, it's also as fast or faster at any range. It's also slightly safer on shield than Raptor Boost. You might want to consider replacing Raptor Boost with Wind-Up Raptor Boost (custom side b 3) because if you use it about 0.5 seconds after hitstun aka the time you can't move or do anything after being hit, you get a massive horizontal boost giving Falcon arguably the best horizontal recovery in the game. When used normally though, this move gives you less horizontal range than a regular Raptor Boost. I might make a video on this later considering it isn't very widely known despite having been found in November.
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