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Rank Samus's Moves From Best to Worst

Afro Smash

Smash Ace
Joined
Sep 20, 2014
Messages
756
Location
England
NNID
Afro_Smash
3DS FC
2938-6360-9529
Kind of a throwaway thread but im bored and genuinely interested in your answers

Customs and throws excluded in my list, feel free to add them to yours though

1. Zair
2. Charge Shot
3. Up Air
4. Screw Attack
5. Back Air
5.5 Dash Attack (cba changing all the numbers)
6. Forward Air
7. Down Tilt
8. Up Tilt
9. Forward Smash
10. Jab 1
11. Bombs
12. Down Air
13. Neutral Air
14. Homing Missiles
15. Forward Tilt
16. Super Missiles
17. Up Smash
18. Jab 2
19. Down Smash

I basically did this in order of what my Playstyle would suffer most from losing to least
 
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Joined
Apr 10, 2014
Messages
622
Location
Chicago, IL
NNID
Shado_Chimera
3DS FC
2019-9854-8378
S Tier
Charge Shot
Up Air
Screw Attack
Zair

A Tier
Up Tilt
Fair
Bair
Relentless Homing
Ftilt

B Tier
Dense Charge Shot
Homing Missile
Down Throw
Dash Attack
Dair
Apex Screw Attack
Relentless Super
Super Missile
Turbo Super

C Tier
Fsmash
Slip Bomb
Dtilt
Jab1
Morph Ball Bomb
Mega Bomb

D Tier
Down Smash
Screw Rush
Nair
Jab2
Melee Charge Shot

F Tier
Back Throw
Up Smash
Up Throw
Forward Throw

Just don't use...
Turbo Homing




edit: decided to add descriptions to the tiers.

S Tier: How do you use Samus without these?
A Tier: Great moves that are usable in multiple situations.
B Tier: Moves that have limited use but do their job well.
C Tier: Similar to B Tier but they don't do their job very well.
D Tier: Lackluster moves that have almost no applicable use.
F Tier: Pretty awful. There's almost always a better option.

All throws were assumed you have to land the grab to use them. eg. Down Throw would be a long range 16 frame move that beats shields, can be used out of a dash and combos into aerials.
 
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Fluidityt

Smash Apprentice
Joined
Dec 25, 2014
Messages
109
Location
Virginia
NNID
cronot7
These are mostly for damage / kill, not recovery, obviously bomb, zair, screwattack would be best recovery

CS
DA
Fair / Uair / bair

Ftilt
Fsmash
dtilt
missiles
dair

Jab
Grab (down)
nair
Downsmash
Screwattack

Zair
bomb
Utilt
jab2

Upsmash
Grab (up, forward, back)
 
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Xygonn

Smash Ace
Joined
Dec 12, 2014
Messages
768
Location
Seattle Area
NNID
xygonn
God Tier
0) Pummel
1) CS
S Tier
2) Uair
3) Zair
Extremely Functional Tier
4) Bomb
5) Screw Attack
6) Dash Attack
7) Dtilt
Pretty Good Tier
8) Bair
9) Dthrow
10) Fair
11) Missiles (basically both together)
12) Utilt
13) Ftilt
Situationally Applicable Tier
14) Fsmash
15) Nair
16) Jab1
17) Usmash
Maybe I Can Get a Gimp Tier
18) Uthrow (really a screw attack read)
19) Jab2
20) Bthrow
21) Fthrow
22) Dsmash
Why Do I Keep Using It? Tier
23) Roll
 
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leiraD

Smash Apprentice
Joined
Sep 19, 2014
Messages
189
Location
Cape Coral, FL
NNID
TacoShell
This was pretty hard for me to do, but this is just a gut-reaction list:

  1. Up Air
  2. Dash Attack
  3. Charge Shot
  4. Zair
  5. Forward Tilt
  6. Screw Attack
  7. Jab 1
  8. Down Tilt
  9. Back Air
  10. Neutral Air
  11. Super Missiles
  12. Down Air
  13. Forward Air
  14. Homing Missiles
  15. Forward Smash
  16. Bombs
  17. Up Smash
  18. Jab 2
  19. Up Tilt
 

KayJay

Smash Ace
Joined
Apr 19, 2008
Messages
530
Location
Austria
NNID
KayJay84
3DS FC
1848-1677-7521
S Tier
Charge Shot
U-Air
Z-Air
F-Tilt

A Tier
Screw Attack
B-Air
Jab1 (at high %)
Dash Attack
SHAD

B Tier
D-Throw
D-Tilt
Morph Ball Bomb
U-Tilt

C Tier
F-Air (full jump)
N-Air
D-Air
Super Missile
Homing Missile

D Tier
F-Smash
D-Smash
F-Air (SH)
Jab2

F Tier
B-Throw
F-Throw
U-Throw
U-Smash
Jab1 (at low %)
Roll
 
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RoachCake

Smash Apprentice
Joined
Nov 2, 2014
Messages
170
Location
Virginia
NNID
RoachCake
3DS FC
2621-3061-7090
Eh, why not.

SS Tier
D-air
Charge Shot
D-tilt
Jab 1
N-air
Walk
Dash Attack
U-air
B-air
Z-air

A Tier
D-throw
Super Missile
F-air
Screw Attack
Pummel
F-tilt
Homing Missile
F-smash
U-tilt

B Tier
Jab 2
F-throw
B-throw
U-throw
Bomb

D(isappointment) Tier
Roll
D-smash
U-smash
 

DungeonMaster

Smash Lord
Joined
Nov 22, 2014
Messages
1,055
Location
Ottawa
NNID
Dalaeck
Thought about this for awhile actually, I use everything. Actually writing the list makes me think of how many moves I *like* and the small list of things I hate.

1. Charge shot
2. Up-air [Combo starter, combo breaker, combo follow up, anti-air, covers rolls, cross up approach, kills, amazing startup, amazing end-lag, decent priority]
3. Up-tilt [Kills, combo starter, ant-air, punishes, edge-guard, hits below stage, low end lag]
4. D-air [Kills, kill combo starter, auto-cancels, cross up approach, respectable end lag]
5. Dash attack [Combo starter, cross up approach, respectable priority]
6. F-tilt [Essential spacing tool, tech chase starter, excellent range, can kill, low startup and end-lag]
7. Screw attack [Essential out-of-shield, kills, invincibility]
8. D-tilt [Twitch reflex damage]
9. D-throw [Combo starter]
10. B-air [Kills, light combos ]
11. Z-air [Essential anti-projectile because non charge shot projectiles are terrible]
12. F-air [Edge guard, kills]
13. Jab 1 & 2 [3 frame jab, 11 damage not total crap]
14. N-air [Tech chase starter, combo starter, combo breaker, cross up approach]
15. F-smash [Kills, hits like a truck, extreme fast startup for a smash]
16. D-smash [Essential anti-roll, tech chase starter, hits below stage]
17. Bomb [Recovery, shield break, situational kill combo]
18. Super-missile [Kill combo starter, shield break]
19. Up-smash [Damage tool - same kill power as fox up-smash but that's not saying much]
20. Homing missile [Just above worthless, low damage, no real follow ups, zones out maybe 3 characters out of 50+, ridiculous end-lag, easily worst projectile in the game]
21. Shield grab [Truly the most awful aspect of playing this character, I can cope with end-lag, but both startup and end-lag... Sakurai you're asking a lot of me...]
 
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