Tevin_T@lB@iN150
Smash Cadet
Since I still have some stuff to cover,I might not have my perfect team yet,so I would love suggestions on how to make it better.
Poliwrath@Muscle Band
Ability: Water Absorb
Hardy Nature
252HP/252Atk/6SP.Def
Mind Reader
Dynamic Punch
Hypnosis
Brick Break
Obviously,this guy right here is for attack.Mind Reader is to ensure that Dynamic Punch will hit without fail and Hypnosis I kept so that it will turn the tide of a fight.I might need to rebreed this one but I love it's Water Absorb so I'm not sure if I want to.
Meganium@Focus Band
Ability: Overgrow
Impish Nature
252Def/252SP.Def/6HP
Safeguard
Synthesis
Grass Knot(probably changing that)
Reflect
This is my support,kind of like how a white mage is in Final Fantasy.Safeguard is to protect from the many status effects out there and reflect is self explanatory.I like using Grass Knot to get rid of heavier Pokemon such as Steelix and Garchomp.
Gengar@Life Orb
Ability: Levitate
Calm Nature
252Sp.Atk/252Spd/6Sp.Def.
Nighmare
Mean Look
Hypnosis
Shadow Ball
I just love Gengar, so I had to have him on my team.Hypnosis and Nightmare work in sync with each other and Mean Look is too take care of you trainers who love to switch out.Shadow Ball is also a lot stronger thanks to the Life Orb.
Scizor@Muscle Band
Ability: Swarm
Bold Nature
252HP/252Def/6Atk
Swords Dance
Iron Head
Night Slash
X-Scissor
Scizor is attack based despite the Defensive EVs I've given it.All the attacks are self explanatory and there isn't much I can say about Scizor strategy wise.I really should rebreed this one with a Speed Nature,anyone disagree.
Lapras@Leftovers
Ability: Water Absorb
Bashful Nature
252Hp/252Sp.Def/6/Sp.Atk
Perish Song
Ice Beam
Safeguard
Surf
This Pokemon right here is my pride and joy.I was lucky enough to have a neutral nature and even luckier to have the characteristics it came with.Lapras' HP is up the roof and I made sure that he had an item to keep the HP at a steady level.Anyway, Lapras is a bit of both with Attack and Defense.Perish Song is a last resort and only those who know how to stop it are safe.Safeguard is there just in case I don't take Meganium with me to a battle.Other than that everything else is self-explanatory.
Nidoking@Focus Sash
Ability:Rivalry
Calm Nature
252Def/252Sp.Atk/6Sp.Def
Toxic Spikes
Earth Power
Toxic Spikes
Ice Beam
Nidoking is also another pride and joy of mine and as you can see by the move list,he is bent on screwing my opponent over with Poison.Toxics Spikes is self explanatory and Toxic is for those who think they can escape the spikes(aka Flying types or any PKMN with Levitate).Earth Power is extremely powerful and Ice Beam is there to get those Flyers and Levitaters.I'm thinking of rebreeding this sucker though because I believe I messed up with the training.I'm also trying to decide if I should give this guy a Nidoqueen to work with in Double Battles(even though I'm not a fan of those
)
So that's the team,so hit me up with any suggestions.

Poliwrath@Muscle Band
Ability: Water Absorb
Hardy Nature
252HP/252Atk/6SP.Def
Mind Reader
Dynamic Punch
Hypnosis
Brick Break
Obviously,this guy right here is for attack.Mind Reader is to ensure that Dynamic Punch will hit without fail and Hypnosis I kept so that it will turn the tide of a fight.I might need to rebreed this one but I love it's Water Absorb so I'm not sure if I want to.

Meganium@Focus Band
Ability: Overgrow
Impish Nature
252Def/252SP.Def/6HP
Safeguard
Synthesis
Grass Knot(probably changing that)
Reflect
This is my support,kind of like how a white mage is in Final Fantasy.Safeguard is to protect from the many status effects out there and reflect is self explanatory.I like using Grass Knot to get rid of heavier Pokemon such as Steelix and Garchomp.

Gengar@Life Orb
Ability: Levitate
Calm Nature
252Sp.Atk/252Spd/6Sp.Def.
Nighmare
Mean Look
Hypnosis
Shadow Ball
I just love Gengar, so I had to have him on my team.Hypnosis and Nightmare work in sync with each other and Mean Look is too take care of you trainers who love to switch out.Shadow Ball is also a lot stronger thanks to the Life Orb.

Scizor@Muscle Band
Ability: Swarm
Bold Nature
252HP/252Def/6Atk
Swords Dance
Iron Head
Night Slash
X-Scissor
Scizor is attack based despite the Defensive EVs I've given it.All the attacks are self explanatory and there isn't much I can say about Scizor strategy wise.I really should rebreed this one with a Speed Nature,anyone disagree.

Lapras@Leftovers
Ability: Water Absorb
Bashful Nature
252Hp/252Sp.Def/6/Sp.Atk
Perish Song
Ice Beam
Safeguard
Surf
This Pokemon right here is my pride and joy.I was lucky enough to have a neutral nature and even luckier to have the characteristics it came with.Lapras' HP is up the roof and I made sure that he had an item to keep the HP at a steady level.Anyway, Lapras is a bit of both with Attack and Defense.Perish Song is a last resort and only those who know how to stop it are safe.Safeguard is there just in case I don't take Meganium with me to a battle.Other than that everything else is self-explanatory.

Nidoking@Focus Sash
Ability:Rivalry
Calm Nature
252Def/252Sp.Atk/6Sp.Def
Toxic Spikes
Earth Power
Toxic Spikes
Ice Beam
Nidoking is also another pride and joy of mine and as you can see by the move list,he is bent on screwing my opponent over with Poison.Toxics Spikes is self explanatory and Toxic is for those who think they can escape the spikes(aka Flying types or any PKMN with Levitate).Earth Power is extremely powerful and Ice Beam is there to get those Flyers and Levitaters.I'm thinking of rebreeding this sucker though because I believe I messed up with the training.I'm also trying to decide if I should give this guy a Nidoqueen to work with in Double Battles(even though I'm not a fan of those

So that's the team,so hit me up with any suggestions.