SCOTU
Smash Hero
While messing around w/ the frame by frame hack, Ankoku and I noticed several really weird things.
you have a 5 frame window after starting a dash to fsmash or roll instead of shield or dash attack.
The first frame you're off the ground in a jump, you cannot input anything. Not even buffered. Your inputs are just ignored. Inputting aerials during that window is what's always been pissing me off (you just drift aeriallessly even when you faired w/ the c stick).
less than 1% attacks cannot be SDI'd presumed to be because there is no hitlag.
Because of this, after 2 stales of zelda's usmash, it becomes inescapable.
During hitlag, using SDI, you can bounce off surfaces, but cannot tech. You can interrupt hitlag (causing it to end) by bouncing off a ceiling, but cannot tech it.
there's a 4 frame window on b-reversals.
replays aren't going to work properly w/ this hack.
Fox's shine is invincible on frame 1-3, but NOT 4.
Fox can grab the edge by doing a standing b reversal illusion turning towards the stage from standing on the edge.
There's probably a bunch of other stuff i'm forgetting right now.
for instance: Powershiled window is from when attack connects = frame 1 to frame 3, meaning it's a strictly smaller window than in Melee (1F-5F). The reason it seems earlier is because Melee shields don't powershield unless your shield is hit when you press the trigger all the way down, if your shield gets hit while the button's not pressed down all the way, it won't powershield. Brawl doesn't have this issue because the shield ONLY registers w/ a full press. W/ a modded trigger, powershielding in Melee would be far easier than in brawl.
oh, like ANN ARBOR DI http://www.smashboards.com/showpost.php?p=6675904&postcount=15212
you have a 5 frame window after starting a dash to fsmash or roll instead of shield or dash attack.
The first frame you're off the ground in a jump, you cannot input anything. Not even buffered. Your inputs are just ignored. Inputting aerials during that window is what's always been pissing me off (you just drift aeriallessly even when you faired w/ the c stick).
less than 1% attacks cannot be SDI'd presumed to be because there is no hitlag.
Because of this, after 2 stales of zelda's usmash, it becomes inescapable.
During hitlag, using SDI, you can bounce off surfaces, but cannot tech. You can interrupt hitlag (causing it to end) by bouncing off a ceiling, but cannot tech it.
there's a 4 frame window on b-reversals.
replays aren't going to work properly w/ this hack.
Fox's shine is invincible on frame 1-3, but NOT 4.
Fox can grab the edge by doing a standing b reversal illusion turning towards the stage from standing on the edge.
There's probably a bunch of other stuff i'm forgetting right now.
for instance: Powershiled window is from when attack connects = frame 1 to frame 3, meaning it's a strictly smaller window than in Melee (1F-5F). The reason it seems earlier is because Melee shields don't powershield unless your shield is hit when you press the trigger all the way down, if your shield gets hit while the button's not pressed down all the way, it won't powershield. Brawl doesn't have this issue because the shield ONLY registers w/ a full press. W/ a modded trigger, powershielding in Melee would be far easier than in brawl.
oh, like ANN ARBOR DI http://www.smashboards.com/showpost.php?p=6675904&postcount=15212