Join the brawl and fight other users.
Rules:
-Anyone can join.
-Start with 10 lives.
-30% max hit in one strike or combo.
- You can defend, but the damage done is halved.
- Choose a Brawl charachter, or make up your own.
- No dodging.
- Chars from other SSB games are allowed.
- When you run out of lives, you will come back to life with ten lives.
- Every 5 KOs, you can choose to change the stage you fight on. Whether or not you do so is entirely optional.
- Every 25 turns, a Smash Ball will appear. The Smash ball has 45 HP and whoever breaks it can perform their final smash. No other items are allowed.
- Once you lose all 10 lives, you can change your character.
Note: The only time when you can go above 30% is with a Final Smash.
Note2: PSN(Poison,) does 5% damage to you for five turns.
Note3:BRN(Burn) does 5% damage to you for 10 turns.
EDIT: Blocking can be done once per life.
You also need a damage counter, like this:
x10
0%
The current stage is Final Destination.
Ready?
GO!
I jump in as Mega Man.
Neutral B: Mega Buster/Weapon Use
Mega Man can use the Mega Buster or a weapon that he has copied from an opponent. (See Side B.) He can shoot rapid fire shots or charge up for a devastating shot.
Side B: Weapon Copy
Mega Man grabs an opponent and scans them, copying a weapon from them. The ability copied depends on which opponent you scan. For instance, if he copied Mario, he could shoot Mario's fireballs.
Some examples of weapons:
Mario: Fireball
Peach: Toad
Link: Boomerang
Zelda: Nayru Shield
Samus: Screw Bomb
Marth: Energy Sword
Pit: Arrow
Wario: Noxious Gas Capsule
Jigglypuff: Sleep Gas Capsule
Olimar: Pikmin Cannon
Captain Falcon: Falcon Seeker (Generates a small fire falcon that flies forward and explodes on contact.)
Up B: Rush Jet
Mega Man summons Rush and does a quick loop (like MK's Shuttle loop) and begins flying forward. Tilt the Control Stick forward to go faster, sack to slow down, and up and down to go up and down. It can even be used in conjunction with an uncharged Mega Buster.
Down B: Mega Ball
Mega Man drops a soccer ball onto the ground. Anyone can pick it up and throw it, but Mega Man can kick it sending it flying and ricocheting off walls until it hits an enemy, goes offscreen, or hits too many walls. Mega Man can also jump on the ball for a little extra push.
Final Smash: Super Adapter
Mega Man combines with Rush and can fly around like Super Sonic, but his tackles deal only a small amount of damage. Hold A to use a rapid-fire buster and hold B to charge and fire a rocket fist. If you charge for twice as long, you can fire both rocket fists at once.
Rules:
-Anyone can join.
-Start with 10 lives.
-30% max hit in one strike or combo.
- You can defend, but the damage done is halved.
- Choose a Brawl charachter, or make up your own.
- No dodging.
- Chars from other SSB games are allowed.
- When you run out of lives, you will come back to life with ten lives.
- Every 5 KOs, you can choose to change the stage you fight on. Whether or not you do so is entirely optional.
- Every 25 turns, a Smash Ball will appear. The Smash ball has 45 HP and whoever breaks it can perform their final smash. No other items are allowed.
- Once you lose all 10 lives, you can change your character.
Note: The only time when you can go above 30% is with a Final Smash.
Note2: PSN(Poison,) does 5% damage to you for five turns.
Note3:BRN(Burn) does 5% damage to you for 10 turns.
EDIT: Blocking can be done once per life.
You also need a damage counter, like this:
0%
The current stage is Final Destination.
Ready?
GO!
I jump in as Mega Man.
Neutral B: Mega Buster/Weapon Use
Mega Man can use the Mega Buster or a weapon that he has copied from an opponent. (See Side B.) He can shoot rapid fire shots or charge up for a devastating shot.
Side B: Weapon Copy
Mega Man grabs an opponent and scans them, copying a weapon from them. The ability copied depends on which opponent you scan. For instance, if he copied Mario, he could shoot Mario's fireballs.
Some examples of weapons:
Mario: Fireball
Peach: Toad
Link: Boomerang
Zelda: Nayru Shield
Samus: Screw Bomb
Marth: Energy Sword
Pit: Arrow
Wario: Noxious Gas Capsule
Jigglypuff: Sleep Gas Capsule
Olimar: Pikmin Cannon
Captain Falcon: Falcon Seeker (Generates a small fire falcon that flies forward and explodes on contact.)
Up B: Rush Jet
Mega Man summons Rush and does a quick loop (like MK's Shuttle loop) and begins flying forward. Tilt the Control Stick forward to go faster, sack to slow down, and up and down to go up and down. It can even be used in conjunction with an uncharged Mega Buster.
Down B: Mega Ball
Mega Man drops a soccer ball onto the ground. Anyone can pick it up and throw it, but Mega Man can kick it sending it flying and ricocheting off walls until it hits an enemy, goes offscreen, or hits too many walls. Mega Man can also jump on the ball for a little extra push.
Final Smash: Super Adapter
Mega Man combines with Rush and can fly around like Super Sonic, but his tackles deal only a small amount of damage. Hold A to use a rapid-fire buster and hold B to charge and fire a rocket fist. If you charge for twice as long, you can fire both rocket fists at once.