That is just in it's simplest form. Fair lingers and beats his recovery, keeps him there for some time.
Keeps him where for some time? And also, what?
His jab and nair destroy Rob, stay away from them.
Jab destroys spotdodge, nair will be SH'd, it can shield poke and lead to grab, jab, tilt, or smash (often u-tilt if falco is racking damage) so watch out
Only use lasers when his is offstage, it will be charged, fresh and ready to kill Falco really early.
Depends on whether or not falco is SHDLing. Laser can be angled so it doesnt reflect back, just make sure youre not eating lasers to get the hit
Sometimes I mindgame my glidetoss game. I GT upwards to bait his shine and then grab out of my slide. Works surprisingly often.
I GT down so the gyro isnt gone as long after. Also, you can GT to a few different things depending on the situation, not necessarily just grab. I usually GT to ftilt/fsmash if i baited the shine, just to get em off the stage.
Oh and you won't be gimped ever, Falco won't come offstage and your uair beats anything he has from above.
Ballsy falco can and will attempt dair spike and bair stagespike gimps, especially if you have the lead and are camping the ledge. If he does (and you want to challenge with it with uair), make sure you do the slow drop (joystick away from ledge) into uair and not the fastfall ledge drop (joystick down) into uair or else youll probably kill yourself.
This matchup is really gay and frustrating. If there is no LGL, plank the ledge if you have the lead. I actually plank it even if there is an LGL, just be aware of about how many ledgegrabs you have if you think the game might time out.