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why would a meta knight let the rob charge, meta night is fully aggressive, meta knight is faster, more nimble and has much easier kill set upsIf ROB gets out the gyro, it pretty much shuts down Meta Knight's most reliable ground approach, which is dash attack. He needs to jump over it, and Meta Knight has no aerials that Autocancel, except for Dair, which isn't the best approach tool. ROB can mix up his recovery with aerials (Fair, Uair) which makes it harder for Meta Knight to edgeguard with Nair, not to mention the fact that Airdodges are a thing. Rob is too heavy to 0-Death, especially if he gets the gyro into play.
You don't have to charge it. A good ROB almost never charges the gyro. The quicker you get it out, the better, and you don't have to charge the gyro to shoot it. The minimal increase in duration and damage is not worth the speed and ability to B-cancel (or whatever that tech is called, B-Reverse gyro cancel) in the air to reverse your momentum that an uncharged gyro gives you.why would a meta knight let the rob charge, meta night is fully aggressive, meta knight is faster, more nimble and has much easier kill set ups
did some quick research, dash attack and gyro clank (is that the word) and both are cancelled out, gyro is usually launched into the air, if charged gyro hits meta knight, it seems to hit him.You don't have to charge it. A good ROB almost never charges the gyro. The quicker you get it out, the better, and you don't have to charge the gyro to shoot it. The minimal increase in duration and damage is not worth the speed and ability to B-cancel (or whatever that tech is called, B-Reverse gyro cancel) in the air to reverse your momentum that an uncharged gyro gives you.
20-24% is very high i agree!R.O.B is pretty heavy, so the death combo won't work until much higher percents.