GwJ
Smash Hero
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Edit: After asking my friend, he wanted me to add a few more points:Hey R.O.B. mains. I'd like to give my input on the Robin matchup as I have a friend who secondaries R.O.B. so I have a bit of experience. I'd say the matchup is fairly even, though maybe leaning a little in favor for R.O.B.!
R.O.B. has a lot going for him here. The Robo Beam is a great pressuring option when Robin is retreating to charge his Thunder tome, and the beam goes straight through Arcfire, leading to a great punish when there's any missed Arcfires due to the ridiculous cooldown time (which I believe is well over 60 frames). Gyros are a great edge guarding tool against Robin as I'm sure it is with other characters, however Robin's frame 7 jump leaves those gyros reducing many of his edge get up options. Robin's recovery leaves him vulnerable from above so gyros and Dairs work wonders here. The Arm Rotor reflector has forced me to eat many Elthunders, but don't rely on this move often as most Robin players will pick up on it pretty quick. One thing Robin has going for him in this matchup is his pretty reliable aerial combos that R.O.B. can juggle in to easily, so be careful when Robin is below you on stage!
I read a comment earlier saying that Arcfires can be tricky to get around. I don't have much advice on this as I also have a hard time with Arcfires when fighting Robin. I can say that Arcfire is mainly used as a spacing/pressuring tool and as a trap for Levin Sword aerials. Watch out for the distance between you and Robin.
Hope this was helpful and not something everyone has already heard!
While holding gyro is a good option, I don't think Robin benefits from this as much as you may think. At first glance, it may seem that Robin can play using only his special moves, but he really needs to use his standard attacks when his tomes run out of uses. Also, Robin has tons of combos using a combination of his Arcthunder/Arcfire and his Levin Sword aerials, so gyro wouldn't be much help there. Levin Sword aerials and Smash attacks are really Robin's best options for damage and low percent kill moves. I could maybe see a Robin grabbing gyro when his sword has run out, but not much more than that. I can't speak entirely for other Robins, but I personally play a more aerial based playstyle with constant Fairs and Uairs, so I wouldn't be holding gyro for long.EDIT: Just played a Robin that was OK, and I noticed that Robin has a huge advantage if they hold onto the gyro. Robin can literally play with just the B button, so they'll have the threat of throwing the gyro at you along with the magic at the same time. Meanwhile, you only have the laser as a projectile, and you'll have to get through Arcfire to get real damage in. Luckily for me, the Robin I played didn't abuse it that much.