if the one frame disadvantage point correct?
this is obviously situation, but could mean killing your opponent instead of having to edgeguard them...
I am not sure if you can buffer fast falls. I couldn't in the frame advance, but I have had issue buffering certain things in the past (like any smash inputs with the c-stick).
So, I had to settle with this.
0 frame: opponent inputs fast fall; snake buffers a jab
1 frame: opponent fast falls; snake's jab1 starts
2 frame: Snake's jab1 start-up lag
3 frame: jab1 hitbox comes out
If you can buffer fast falls (which I do not think you can do), it would have started fast falling on frame 0.
No need for the ... lol I was not trying to be critical. Simply saying that for all options your opponent has, it likely won't cross there mind to use the best option possible and would get hit by a jab.
too much talking about barwl in here
Then throw in other conversation lol Anything really, but nothing relating to music. That topic grows short really quick. For the hell of it, is anyone doing mathematics at all? If not, then forget I said anything.