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by SuperDoodleMan
If you don't understand a term, look
it up in the Terminology txt
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Punch 1
Total: 15
Hit: 2-3
Shield stun: 6
Shield hit lag: 3
Advantage: -10
Punch 2 advantage: 0
Window of the second punch: 3-25
Second punch starts: 6 (or later)
-------------------------------------
Punch 2
Total: 18
Hit: 3-4
Shield stun: 4
Shield hit lag: 2
Advantage: -13
Kick advantage: -1
Window of the kick: 3-25
Kick starts: 7
-------------------------------------
Kick
Total: 22
Hit: 5-9
Shield stun: 7
Shield hit lag: 3
Advantage: -12
-------------------------------------
F Tilt
Total: 32
Hit: 5-7
-------------------------------------
D Tilt
Total: 34
Hit: 5-8
-------------------------------------
U Tilt
Total: 29
Hit: 4-12
-------------------------------------
Dash attack
Total: 48
Hit: 6-25
IASA: 38
-------------------------------------
F Smash
Total: 41
Hit: 12-16
Charge frame: 5
-------------------------------------
U Smash
Total: 39
Hit: 9-11
Head invulnerable: 9-11
Charge frame: 7
-------------------------------------
D Smash
Total: 37
Hit: 5-6, 14
Charge frame: 3
-------------------------------------
N-Air
Total: 45
Hit: 3-32
Auto cancel: <2 36>
Landlag: 16
Lcanceled: 8
-------------------------------------
U-Air
Total: 33
Hit: 4-9
IASA: 30
Auto cancel: 16>
Landlag: 15
Lcanceled: 7
-------------------------------------
B-Air
Total: 28
Hit: 6-17
Auto cancel: <5 19>
Landlag: 15
Lcanceled: 7
-------------------------------------
D-Air
Total: 38
Hit: 10-11, 13-14, 16-17, 19-20,
22-23, 25-26
IASA: 38
Auto cancel: <5 33>
----ground hit----
Hit: 1-2
Landlag: 23
Lcanceled: 11
-------------------------------------
F-Air
Total: 74
Hit: 18-22
IASA: 60
Auto cancel: <2 28>
Landlag: 21
Lcanceled: 10
-------------------------------------
Ledge stand <100%
Total: 34
Invincible: 1-30
-------------------------------------
Ledge stand 100%>
Total: 59
Invincible: 1-55
-------------------------------------
Ledge roll <100%
Total: 49
Invincible: 1-27
-------------------------------------
Ledge roll 100%>
Total: 79
Invincible: 1-56
-------------------------------------
Ledge attack <100%
Total: 55
Hit: 24-36
Invulnerable: 1-20
-------------------------------------
Ledge attack 100%>
Total: 69
Invincible: 1-36
Hit: 40-44
-------------------------------------
Ledge jump <100%
Total: 38
Invulnerable: 1-15
Soonest FF: 42
-------------------------------------
Ledge jump 100%>
Total: 48
Invincible: 1-19
Soonest FF: 46
-------------------------------------
Grab
Total: 30
Grab: 7-8
-------------------------------------
Running grab
Total: 40
Grab: 11-12
-------------------------------------
Mario Tornado
Total: 79
Hit: 8-9, 12-13, 15-16, 18-19, 21-22,
24-25, 27-28, 38-39
Last chance to become airborne if
started on the ground: 10
Last chance to get a midair boost: 37
NOTE: On the ground, 2nd-7th hits by
arms, in the air by head and feet as
well.
When used in the air, Pressing B at a
rate of once every 8 frames breaks
even in height.
-------------------------------------
Fireball
Total: 43
Fireball comes out: 14
Fireball lasts: 75 frames
fastfall anytime
-------------------------------------
Cape
Total: 35
Hit: 12-14
Reflects: 6-33
-------------------------------------
Super Jump Punch
Total: 37
Hit: 3-24
Invincible: 3-6
landfallspeciallag: 30
-------------------------------------
Taunt
Total: 180
Bigger sounds: 11
Smaller sounds: 126
-------------------------------------
Jump: airborne on frame 5
Air time: 52
Earliest FF: 27
FF air time: 40
SH air time: 32
Earliest FF: 17
SH FF air time: 22
2nd jump earliest FF: 26
-------------------------------------
Air dodge
invulnerable 4-29 out of 48
Ground dodge
invulnerable 2-15 out of 22
Roll
Invulnerable 4-19 out of 31
landing lag: 4 frames
Dash becomes run at frame 11
turn-jump threshold: 20
run turnaround: 23
______________
final line