So in a few weeks, I'll most likely have the best Luigi next to Boss. loljkormaybenothmm.
Anyway, while I'm training him, I know I'll have a few questions. I'd rather limit this thread from a huge discussion to just you guys answering these questions, and throwing in friendly advice every now 'n then. Thanks.
1.) Luigi's tornado. In Melee, he had to land in order to "refresh" his tornado, but I'm sure I've done a rising tornado twice without touching the ground. What's the physics of this?
2.) Which of Luigi's aerial's have the slowest wind down? That is, after you perform a Luigi aerial, which one takes the shortest amount of time to END to that another move can BEGIN?
3.) Which of Luigi's aerials have the shortest lag when landing? This means Luigi uses an aerial and receives lag from landing.
4.) What are the mechanics of a Luigi "waveland"? I don't know the exact term for it, and it's not just for Luigi but how do you slide the furthest when performing a SH aerial?
Only answer if you know the answer. No guessing. The Luigi thread seems to be a bit weak; let's step it up guys.
Anyway, while I'm training him, I know I'll have a few questions. I'd rather limit this thread from a huge discussion to just you guys answering these questions, and throwing in friendly advice every now 'n then. Thanks.
1.) Luigi's tornado. In Melee, he had to land in order to "refresh" his tornado, but I'm sure I've done a rising tornado twice without touching the ground. What's the physics of this?
2.) Which of Luigi's aerial's have the slowest wind down? That is, after you perform a Luigi aerial, which one takes the shortest amount of time to END to that another move can BEGIN?
3.) Which of Luigi's aerials have the shortest lag when landing? This means Luigi uses an aerial and receives lag from landing.
4.) What are the mechanics of a Luigi "waveland"? I don't know the exact term for it, and it's not just for Luigi but how do you slide the furthest when performing a SH aerial?
Only answer if you know the answer. No guessing. The Luigi thread seems to be a bit weak; let's step it up guys.