Huh, mentholcase, I think you did it on purpose, but some of the stuff you said isn't quite a joke. Cue mysterious fanfare.
1) How about a 1% chance that Smash Balls, instead of giving you your final smash, break into nothingness ?
If a stage hazard breaks a ball, nobody will get a FS (not true in some cases). Although, I have at least 2 clips in which a character breaks it, and absolutely nothing came out. In one of those clips, there was even a CAPSULE later in the match that gave nothing when broken.
2) What if they made Pokemon Trainer's pokemons increase chance of disobedience if smash attacks were used more often over jabs & tilts (sorta like having pokemon too strong to control). random chance of doing a tilt in the direction of the intended smash (2% default chance), doing nothing at all (1.5%), and going to sleep (1%). these percentages would increase by 0.15% every time you LANDED a smash attack & decrease by 0.20% everytime you LANDED a tilt or jab. cannot decrease by more than default percentage
Well... If you try to land a smash attack but you didn't smash the analog stick well, you'll just land a tilt attack...
3) Any & ALL moves that involve a mechanical / technological device have a 1% chance of failure. All the Star Fox guns, reflectors, & final smashes, most of Samus's & Snake's moves, King Dedede's hammer, Olimar's final smash, ALL of ROB's moves (oh my), Diddy's popgun, G&W's jab, trampoline, & umbrella, Peach's umbrella, Sonic's spring, i might be missing a few
Did you know... Fox and Falco's lasers were meant to randomly blow up? There are unused animations of them pulling out their blasters, just to look at them being broken. Although the use of those animations is speculation, the animations
do exist.
As for why tripping was added, I think it's safe to say it was just for humor. I mean, have any of you actually looked at Mario tripping? Good grief! He smashes his chin on the ground! I can never look at it with a straight face. Although some trips just look stupid and ridiculous... (R.O.B.)
He probably also added it because he didn't figure it'd make much of a difference in gameplay. Almost every time I trip, I just get up, attack (free invulnerable attack!), or roll away. Very seldom will my trip make me open to a strong attack.