Theosmeo
Smash Journeyman
With the new Nintendo Direct approaching, it´s likely that we´ll hear about upcoming content(like the ballot char, more stages, ect.) and that means a patch. Aside from Charizard and Ike, very few mid/low tiers have been patched to relevance so I don´t expect anything big for Ganon. However, patch 1.1.0 and 1.1.1 have been general quality of life improvements which seems like a trend for Ganon. Here are my top 5 wants: (1 is the least, 5 is the most)
1. Less laggy jab, jab is pretty outclassed by ftilt in every department except for speed, but that´s only two frames. I only use it on missed techs for Link, Mewtwo, DK, Samus, and the Dog.
2. Better grab range, people say this might make Ganon have unwinnable MUs against some chars but I can´t really see who. It might make winning against Pika possible also, which would be a plus.
3. Dthrow does darkness effect, it might seem only aesthetic, but darkness greatly increases hitstun, meaning people could only really DI away, compensating for ganon's slow speed in following up this throw.
4. Nair comes out faster(at least frame 5), a good way to help ganon get out of skilless combos from goofy top tiers,* Nair would make comboing Ganon a scary prospect and make people take his landing more seriously.
5. Dark dive becomes more rewarding on hit, this move could use some buffs. It´s so cool to have two command grabs, but this one´s so useless. First, make it do at least 16 damage, he electrocutes his victim and then explodes but it only does 11 damage? Allow the player to control the angle they fly afterwards, it´s so weird that it puts Ganon in what is usually a bad position. Make the scrap hitbox at the top kill like Dark fists, or make it into a grab hitbox. Make the KB angle either straight up for followups(including a second dark dive) or a semi-spike. Make the startup 10 frames instead of 14 and make it have super armor from frame 4-10. Also make it kill before 300%, it should kill at like 180% center stage.
*Note: Salt
1. Less laggy jab, jab is pretty outclassed by ftilt in every department except for speed, but that´s only two frames. I only use it on missed techs for Link, Mewtwo, DK, Samus, and the Dog.
2. Better grab range, people say this might make Ganon have unwinnable MUs against some chars but I can´t really see who. It might make winning against Pika possible also, which would be a plus.
3. Dthrow does darkness effect, it might seem only aesthetic, but darkness greatly increases hitstun, meaning people could only really DI away, compensating for ganon's slow speed in following up this throw.
4. Nair comes out faster(at least frame 5), a good way to help ganon get out of skilless combos from goofy top tiers,* Nair would make comboing Ganon a scary prospect and make people take his landing more seriously.
5. Dark dive becomes more rewarding on hit, this move could use some buffs. It´s so cool to have two command grabs, but this one´s so useless. First, make it do at least 16 damage, he electrocutes his victim and then explodes but it only does 11 damage? Allow the player to control the angle they fly afterwards, it´s so weird that it puts Ganon in what is usually a bad position. Make the scrap hitbox at the top kill like Dark fists, or make it into a grab hitbox. Make the KB angle either straight up for followups(including a second dark dive) or a semi-spike. Make the startup 10 frames instead of 14 and make it have super armor from frame 4-10. Also make it kill before 300%, it should kill at like 180% center stage.
*Note: Salt