Aquamentii
Smash Apprentice
- Joined
- Feb 2, 2015
- Messages
- 178
ok lol I had no idea what people meant when they said "and sleepy cap has it's own physics" so ty for clarity
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A lot of Jigg's combos are dependent on DI, %'s and where you hit them, but I think we could all unite to make that list. Let's start a google Docs page for a list(unless someone knows a better application for community shared documents)Could someone make a list of all her TRUE combos at percents? I'm working on a huge project for puff and this would be extremely helpful.
Aight, good to know. i thought sing came out earlier then F29, goes to show how much I use the move.It might be literally impossible for you to not be able to punish with Rest OoS, yet be able to successfully land Sing. It takes 29 frames to get out, so not only does the opponent have to be vulnerable for that long, but you somehow have to be in a position where the hitbox of Sing would hit, but you couldn't run up and Rest. Maybe if you shield a move that pushes you away but failed to powershield?
buffer it as the last hit lands, so you can jump right after you finish.does anybody know how to jump out of her down air? https://www.youtube.com/watch?v=Jc9WEke_scY