[Updates]
- Included PT myths vs Samus
- Updated bullet seed and Power shielding with charizard
- Updated Zeta, Charizard92 and PokemonMasterIRL with video refferences
Please refer to these videos to understand this thread
Pants
Pants(PT) vs Hive(Samus): 1(this video takes awhile to load.... watch the 2nd one 1st)
http://www.youtube.com/watch?v=h2KWELZtW1M
Pants(PT) vs Hive(Samus) 2
http://www.youtube.com/watch?v=ygbIGhuqJ1g
Zeta
Zeta(PT) vs Tudor(Samus) 1 & 2
http://www.youtube.com/watch?v=OQfjYPzCWiM
Zeta(PT) vs Tudor(Samus) 3 & 4
http://www.youtube.com/watch?v=MGU2JzGilJo
Zeta(PT) vs Tudor(Samus) 5 & 6
http://www.youtube.com/watch?v=lAJJHe9hseE
Zeta(PT) vs Tudor(Samus) 7 & 8
http://www.youtube.com/watch?v=d8RjTo0PTCI
Zeta(PT) vs Tudor(Samus) 9 & 10
http://www.youtube.com/watch?v=_k9sEui4mKM
PokemonmasterIRL
PokemonMasterIRL(PT) vs Hive(Samus) 1
http://www.youtube.com/watch?v=LKjJQCky_-w
PokemonMasterIRL(PT) vs Hive(Samus) 2
http://www.youtube.com/watch?v=s7DKXcNyD3Y
PokemonMasterIRL(PT) vs Hive(Samus) 3
http://www.youtube.com/watch?v=PKVBdyMmpz8
PokemonMasterIRL(PT) vs Hive(Samus) 4
http://www.youtube.com/watch?v=80HJMoY8aRU
Introduction:
1st of all I understand that with there are multiple ways to play any character in Brawl. This is reference on what to do against a Samus that keeps at a really safe distance by using missles and zairs.
Pants
Zeta
Charizard92
PokemonmasterIRL
The Match Up:
Going into it, against this playing style you are at a very natural disadvantage. This playing style is used to to keep you away while slowy building your damage till a simple tilt can kill you. because of this youre forced to either do 2 things, close the gap or find a way to interrupt her missle spams and zairs. I have found that the pokemon that are the most effective are mst definetly Ivysaur and Squirtle for these reasons which I will explain in detail.
Samus in general: This particular Samus (Hive) favors projectile spam namely in the forms of missiles and the grapple beam (and an occasional aerial). This (on paper at least), puts PT in general in trouble. Squirtle has no projectile whatsoever, Ivysaur's projectile and range is inferior to Samus, and Charizard lacks a projectile decent enough to counter Samus' (not to mention the size).
Squirtle:
Like I said one of your options is to close that gap, using Squirtles speed and size is amazingly good at avoiding her zairs and missle spams, in his shell hes even small enough to go under a half charged blast from her cannon.
If you find that they are always trying to get away from you... close the gap by a forward hydroplane upsmash, keep in mind that the more you do it the less damge it will do over time.
Lets start with squirtle. Everyone is right when they say you must close the gap. However no one has mentioned short hop aerial dodge. Squirtle has the best aerial di in the game except for maybe wario. Use this to close the gap. Squirtle can easily close the gap this way. Combine that with the fact that after the dodge you can falling fair or land and jab means you can in most situations be in samus's face. If you can, do the double up tilt up air fair combo. This is a 45% combo that is guaranteed on samus below 10%. Don't play her game is the best advice i could give. If you let them space you, you will receive missle spam. Go and get her and grab release. as for killing moves upsmash and downthrow are really your only options. A good samus will never get gimped by a fair or bair.
Thingy you have to take advantage of: your size
Things to beware: you're lack of an actual projectile
OK, Squirtle, being tiny, is naturally hard to hit, even with the homing missile. Dodging each round is not that hard for Squirtle, you can even link air dodges and aerial attack to get in (How come nobody rolls or air dodges anymore?). The problem is that this is Squirtle's only option, and it isn't on good ground. Squirtle's lack of an actual projectile means you have to go into Samus' hands, and the fact that Samus is actually heavier than Charizard means this is going to be one of the hardest KOs for our tiny turtle
Ivysaur:
As most of you know Ivysaurs razor leaf has really special properties. Her razorleaf cannot be absorbed by anything and it has good priority over other projectiles either stopping them or going through them. Its range is also great, even though it eventually fades out.. it still covers a good amount of space.
Because of this it does a great job interrupting Samus's missle spams and Zairs and reversing the roles by forcing her to come to you. In this position you level the playing field. From there... your back to ivysaur 101.
If your wondering why I didnt use Vinewhip as much was because Hive had gotten use to it. Also its important to note that because samus has a light weight she can manuver in the air very well, much outside of vinewhips range to safety.
Bullet seed is a risk vs reward move, it will give you a good 30%(give or take) when hit however the move animation had alot of ending lag and Samus has a free range fof you if you miss. Use when garunteed or else youre introuble
-onyx recommends after a blocked tackle or a blocked jab.
Ivy imo has one of the best rolls in the game. This may sound noob but use it. to get by the first missle then short hop bair. This will close the gap. Bullet seed is not that hard to land if you keep the fight close but if you let samus space you, you'll never get the chance to use it. Some one mention coming in at a 45 degree angle earlier and i agree full jump fair is an option for that. F tilt can break missles and the range is enough that it can do that and hit samus if you really used it right. As for killing moves falling up airs should do the trick don't forget the hitbox starts at ivy's belly. Dash attack is an option with stages that have a low ceiling. Dashing upsmash will work occasionally. Its really just a matter of conditioning your opponent. Do a few dash attacks, then throw a dashing upsmash out. The lag from the upsmash will throw off their timing. Try it, it works.
things you have to take advantage of: your own projectile & range
things to beware: the fact that Samus beats you in this department hands down
Ivysaur has an advantage over the other two, he doesn't have to go to Samus to attack her. This is good since you don't have to go into her hands (a rather risky proposition). Unfortunately, Samus has a pretty good range game, better than yours. This means that you can be away from her, and still be at risk. This is still your best bet though.
Charizard:
Out of all the pokemon I feel as if Charizard has the weakest match up against samus. Hes slower than Squirtle, and doesnt have the range like Ivysaur. You get easily interrupred attempting to close the gap by missles and zairs.
Your best options are flamethrower and ofcourse rocksmash. Unfortunetly closing the gap is very very hard. You are out spaced and are slower, its an uphill battle... If you want good Charizard tips PokemonMasterIRL has a great charizard that is worth studying.
- Both IRL and onyx suggest to close the gap by running in powershielding, the missles wont decrease the power shield and you'll get within range t do some damage.
Zard is such a huge character that really you only option is to tank it. You are going to get hit. The lack of hitstun on samus's missles allows charizard to just approach samus. After that grab game should insue if samus is being grabbed she can't missle. Once again make her play your game don't play hers. klll moves rock smash and up smash. Well spaced forward smash do work and if you can throw out a down smash its hit box is larger then it seems and it kills up. Samus is not that heavy. Fair is probably the only gimp that will work.
Things to take advantage of: your weight and strength
Things to beware: your size and laggy moves
OK, Charizard, he has a longer range than Squirtle yet shorter than Ivysaur's, and he is stronger and heavier than the other two. That would be great and all, but considering that Projectile spammers pose a serious threat, and Samus is the heaviest of them all, and you're in for a world of hurt. Charizard shouldn't (if not can't) use his slow attacks (Fsmash and Rock Smash namely), as Samus will easily pounce on them. The fact that you're big isn't helpful either, as Samus will have an easier time actually aiming correctly with the projectiles. Dodge as much as you can, don't give her any breathing room, and pray that God will stop playing dice with the universe and help you for once (yes, I believe God plays dice with the Universe)
Has the tools to pressure her well.
Auto Canceled Fairs are actually pretty good against homing missles.
Dashing shield.
Double Jump to a well spaced Flamethrower.
Calm and quick tech chasing can put Samus on the ropes.
You want to pressure her off the level to where you have the advantage. Makes sure that off the level that you dont get below her or you will be spiked. Running off Fair is good for the gimp or Jump of the level to a Fair or Dair. Do your best to read her. If you connect thats a stock.
Grab release mix ups are golden here, Grab Release to jabs/tilts/regrab/rocksmash/flamethrower/or Upsmash.
Dashing UpSmash is a great follow up after a Flamerthower or a jab combo.
DTilt Kill Samus off the side and so does Ftilt, Down Throw, and Side Smash, look for oppurtunities to kill with these because Samus' heavy weight wont save her off the sides like it does off the top.
.
PT myths vs Samus.
You can close the gap by rolling or shield dashing.
Debatable
Samus missles will decrease your shield then Samus's disjointed zairs hit box will hit you out of shield.
Rolling is predictable nly use when safe.
Squirtle:
In the air he is superior:
Incorrect.
You are gonna get stopped with hming missles and zairs... you think a simple double jump can help you cover ground and close the gap? nope.. homing missles followed my a well placed zair will eat you up and stop you in your tracks.
Ivysaur:
Ivysaur can out range Samus with Bairs etc.
Incorrect.
Samus zair is equivelant if not longer than ivys bair especially when the homing missles are interrupting you.
Charizard:
Upsmash is a Samus killer
Debatable:
the thing which makes me questions this is you have to get close to samus to even pull this off.. that is another feat in itself especially for charizard.
Thoughts and discussions?
- Included PT myths vs Samus
- Updated bullet seed and Power shielding with charizard
- Updated Zeta, Charizard92 and PokemonMasterIRL with video refferences
Please refer to these videos to understand this thread
Pants
Pants(PT) vs Hive(Samus): 1(this video takes awhile to load.... watch the 2nd one 1st)
http://www.youtube.com/watch?v=h2KWELZtW1M
Pants(PT) vs Hive(Samus) 2
http://www.youtube.com/watch?v=ygbIGhuqJ1g
Zeta
Zeta(PT) vs Tudor(Samus) 1 & 2
http://www.youtube.com/watch?v=OQfjYPzCWiM
Zeta(PT) vs Tudor(Samus) 3 & 4
http://www.youtube.com/watch?v=MGU2JzGilJo
Zeta(PT) vs Tudor(Samus) 5 & 6
http://www.youtube.com/watch?v=lAJJHe9hseE
Zeta(PT) vs Tudor(Samus) 7 & 8
http://www.youtube.com/watch?v=d8RjTo0PTCI
Zeta(PT) vs Tudor(Samus) 9 & 10
http://www.youtube.com/watch?v=_k9sEui4mKM
PokemonmasterIRL
PokemonMasterIRL(PT) vs Hive(Samus) 1
http://www.youtube.com/watch?v=LKjJQCky_-w
PokemonMasterIRL(PT) vs Hive(Samus) 2
http://www.youtube.com/watch?v=s7DKXcNyD3Y
PokemonMasterIRL(PT) vs Hive(Samus) 3
http://www.youtube.com/watch?v=PKVBdyMmpz8
PokemonMasterIRL(PT) vs Hive(Samus) 4
http://www.youtube.com/watch?v=80HJMoY8aRU
Introduction:
1st of all I understand that with there are multiple ways to play any character in Brawl. This is reference on what to do against a Samus that keeps at a really safe distance by using missles and zairs.
Pants
Zeta
Charizard92
PokemonmasterIRL
The Match Up:
Going into it, against this playing style you are at a very natural disadvantage. This playing style is used to to keep you away while slowy building your damage till a simple tilt can kill you. because of this youre forced to either do 2 things, close the gap or find a way to interrupt her missle spams and zairs. I have found that the pokemon that are the most effective are mst definetly Ivysaur and Squirtle for these reasons which I will explain in detail.
Samus in general: This particular Samus (Hive) favors projectile spam namely in the forms of missiles and the grapple beam (and an occasional aerial). This (on paper at least), puts PT in general in trouble. Squirtle has no projectile whatsoever, Ivysaur's projectile and range is inferior to Samus, and Charizard lacks a projectile decent enough to counter Samus' (not to mention the size).
Squirtle:
Like I said one of your options is to close that gap, using Squirtles speed and size is amazingly good at avoiding her zairs and missle spams, in his shell hes even small enough to go under a half charged blast from her cannon.
If you find that they are always trying to get away from you... close the gap by a forward hydroplane upsmash, keep in mind that the more you do it the less damge it will do over time.
Lets start with squirtle. Everyone is right when they say you must close the gap. However no one has mentioned short hop aerial dodge. Squirtle has the best aerial di in the game except for maybe wario. Use this to close the gap. Squirtle can easily close the gap this way. Combine that with the fact that after the dodge you can falling fair or land and jab means you can in most situations be in samus's face. If you can, do the double up tilt up air fair combo. This is a 45% combo that is guaranteed on samus below 10%. Don't play her game is the best advice i could give. If you let them space you, you will receive missle spam. Go and get her and grab release. as for killing moves upsmash and downthrow are really your only options. A good samus will never get gimped by a fair or bair.
Thingy you have to take advantage of: your size
Things to beware: you're lack of an actual projectile
OK, Squirtle, being tiny, is naturally hard to hit, even with the homing missile. Dodging each round is not that hard for Squirtle, you can even link air dodges and aerial attack to get in (How come nobody rolls or air dodges anymore?). The problem is that this is Squirtle's only option, and it isn't on good ground. Squirtle's lack of an actual projectile means you have to go into Samus' hands, and the fact that Samus is actually heavier than Charizard means this is going to be one of the hardest KOs for our tiny turtle
Ivysaur:
As most of you know Ivysaurs razor leaf has really special properties. Her razorleaf cannot be absorbed by anything and it has good priority over other projectiles either stopping them or going through them. Its range is also great, even though it eventually fades out.. it still covers a good amount of space.
Because of this it does a great job interrupting Samus's missle spams and Zairs and reversing the roles by forcing her to come to you. In this position you level the playing field. From there... your back to ivysaur 101.
If your wondering why I didnt use Vinewhip as much was because Hive had gotten use to it. Also its important to note that because samus has a light weight she can manuver in the air very well, much outside of vinewhips range to safety.
Bullet seed is a risk vs reward move, it will give you a good 30%(give or take) when hit however the move animation had alot of ending lag and Samus has a free range fof you if you miss. Use when garunteed or else youre introuble
-onyx recommends after a blocked tackle or a blocked jab.
Ivy imo has one of the best rolls in the game. This may sound noob but use it. to get by the first missle then short hop bair. This will close the gap. Bullet seed is not that hard to land if you keep the fight close but if you let samus space you, you'll never get the chance to use it. Some one mention coming in at a 45 degree angle earlier and i agree full jump fair is an option for that. F tilt can break missles and the range is enough that it can do that and hit samus if you really used it right. As for killing moves falling up airs should do the trick don't forget the hitbox starts at ivy's belly. Dash attack is an option with stages that have a low ceiling. Dashing upsmash will work occasionally. Its really just a matter of conditioning your opponent. Do a few dash attacks, then throw a dashing upsmash out. The lag from the upsmash will throw off their timing. Try it, it works.
things you have to take advantage of: your own projectile & range
things to beware: the fact that Samus beats you in this department hands down
Ivysaur has an advantage over the other two, he doesn't have to go to Samus to attack her. This is good since you don't have to go into her hands (a rather risky proposition). Unfortunately, Samus has a pretty good range game, better than yours. This means that you can be away from her, and still be at risk. This is still your best bet though.
Charizard:
Out of all the pokemon I feel as if Charizard has the weakest match up against samus. Hes slower than Squirtle, and doesnt have the range like Ivysaur. You get easily interrupred attempting to close the gap by missles and zairs.
Your best options are flamethrower and ofcourse rocksmash. Unfortunetly closing the gap is very very hard. You are out spaced and are slower, its an uphill battle... If you want good Charizard tips PokemonMasterIRL has a great charizard that is worth studying.
- Both IRL and onyx suggest to close the gap by running in powershielding, the missles wont decrease the power shield and you'll get within range t do some damage.
Zard is such a huge character that really you only option is to tank it. You are going to get hit. The lack of hitstun on samus's missles allows charizard to just approach samus. After that grab game should insue if samus is being grabbed she can't missle. Once again make her play your game don't play hers. klll moves rock smash and up smash. Well spaced forward smash do work and if you can throw out a down smash its hit box is larger then it seems and it kills up. Samus is not that heavy. Fair is probably the only gimp that will work.
Things to take advantage of: your weight and strength
Things to beware: your size and laggy moves
OK, Charizard, he has a longer range than Squirtle yet shorter than Ivysaur's, and he is stronger and heavier than the other two. That would be great and all, but considering that Projectile spammers pose a serious threat, and Samus is the heaviest of them all, and you're in for a world of hurt. Charizard shouldn't (if not can't) use his slow attacks (Fsmash and Rock Smash namely), as Samus will easily pounce on them. The fact that you're big isn't helpful either, as Samus will have an easier time actually aiming correctly with the projectiles. Dodge as much as you can, don't give her any breathing room, and pray that God will stop playing dice with the universe and help you for once (yes, I believe God plays dice with the Universe)
Has the tools to pressure her well.
Auto Canceled Fairs are actually pretty good against homing missles.
Dashing shield.
Double Jump to a well spaced Flamethrower.
Calm and quick tech chasing can put Samus on the ropes.
You want to pressure her off the level to where you have the advantage. Makes sure that off the level that you dont get below her or you will be spiked. Running off Fair is good for the gimp or Jump of the level to a Fair or Dair. Do your best to read her. If you connect thats a stock.
Grab release mix ups are golden here, Grab Release to jabs/tilts/regrab/rocksmash/flamethrower/or Upsmash.
Dashing UpSmash is a great follow up after a Flamerthower or a jab combo.
DTilt Kill Samus off the side and so does Ftilt, Down Throw, and Side Smash, look for oppurtunities to kill with these because Samus' heavy weight wont save her off the sides like it does off the top.
.
PT myths vs Samus.
You can close the gap by rolling or shield dashing.
Debatable
Samus missles will decrease your shield then Samus's disjointed zairs hit box will hit you out of shield.
Rolling is predictable nly use when safe.
Squirtle:
In the air he is superior:
Incorrect.
You are gonna get stopped with hming missles and zairs... you think a simple double jump can help you cover ground and close the gap? nope.. homing missles followed my a well placed zair will eat you up and stop you in your tracks.
Ivysaur:
Ivysaur can out range Samus with Bairs etc.
Incorrect.
Samus zair is equivelant if not longer than ivys bair especially when the homing missles are interrupting you.
Charizard:
Upsmash is a Samus killer
Debatable:
the thing which makes me questions this is you have to get close to samus to even pull this off.. that is another feat in itself especially for charizard.
Thoughts and discussions?