MrClean
Smash Rookie
Hello, and welcome to my thread!
Today is the day that "Project: Meta Knight" must begin. Ever since the PMBR released Project: M demo 2.6, I've been researching the new Meta Knight. With the addition of a new engine, skill set, and map selection, I firmly believe that Meta Knight is now a brand new character, waiting to be explored.
The ultimate goal here in the "Project: Meta Knight" thread is to unearth all there is to this character and present it in a user friendly format. Ideally this guide will be filled with written, drawn, and video presentations designed to simply explain everything about how to play Meta Knight. The many facets of the new Meta Knight are a mystery just waiting to be solved.
This work in progress will take a long time to create, and will only be finished when and if Meta Knight has nothing else to offer. Please be patient, as I will attempt to cover as much material at a decent pace.
To begin, here is all of Meta Knight's frame data wonderfully put together in the link provided. All credit goes to Sartron.
http://smashboards.com/threads/meta-knight-hitboxes-and-frame-data.338971/
All uploading will be done on my Youtube channel.
https://www.youtube.com/channel/UCyKZKdSq8RE6XlX55tRgr1g
Today is the day that "Project: Meta Knight" must begin. Ever since the PMBR released Project: M demo 2.6, I've been researching the new Meta Knight. With the addition of a new engine, skill set, and map selection, I firmly believe that Meta Knight is now a brand new character, waiting to be explored.
The ultimate goal here in the "Project: Meta Knight" thread is to unearth all there is to this character and present it in a user friendly format. Ideally this guide will be filled with written, drawn, and video presentations designed to simply explain everything about how to play Meta Knight. The many facets of the new Meta Knight are a mystery just waiting to be solved.
This work in progress will take a long time to create, and will only be finished when and if Meta Knight has nothing else to offer. Please be patient, as I will attempt to cover as much material at a decent pace.
To begin, here is all of Meta Knight's frame data wonderfully put together in the link provided. All credit goes to Sartron.
http://smashboards.com/threads/meta-knight-hitboxes-and-frame-data.338971/
All uploading will be done on my Youtube channel.
https://www.youtube.com/channel/UCyKZKdSq8RE6XlX55tRgr1g
Meta Knight: You Must Recover!
Table of Contents-
- Basic Recovery Options
- (Up-B, Side-B, Down-B, Neutral-B)
- Advanced Recovery Options
- (Fancy Up-B, Side-B, Down-B, Neutral-B)
- Recovery Shenanigans
- (Unspeakable Shenanigans)
Basic Recovery Options: Shuttle-Loop!
The video presented above presents basic, cookie cutter recoveries with the shuttle-loop technique. The purpose of all of these shuttle-loops it to give you more recovery variety. With down-b, side-b and up-b Meta Knight has the most recovery options in the entire game.
Understanding the basic ways to recover from under the stage with the shuttle-loop technique will allow you more freedom in your offstage game. Being capable of dipping low allows you to bully other characters offstage until their hope runs out.
There are other methods of returning to the stage after going offstage; shuttle-looping in this manner allows you the most vertical freedom and a safe return to the stage, even if you've missed your gimp and the enemy recovered successfully.
The benefits of shuttle-loop recoveries are:
- Potential Mind Games
- Allows Formidable Vertical Freedom
- Safe And Easy With Practice
- Great Mix Ups
- Fast
- Fast Positional Advantages
- Gives A Hit-box Coming Up
- NO EDGE HOGS
- Vulnerable Against Enemies On Stage
- No Invincibility
- Reliant On Mind Games
- Predictable If Opponent Knows Meta Knight Well