- Joined
- Jul 21, 2005
- Messages
- 10,479
For one of my upcoming blog entries (see my sig), I am posting an article about how the creators might go about "fixing" Young Link to bring him up to par with higher tier characters (similar to the many character repair article featured in the Super Smash Blog). However, rather than attack the issue all by myself, I want your input (the Young Link forums need life). If Nintendo were to release Melee 2.0, how would they go about improving Young Link? Please be sure to only post fair buffs/nerfs. No fantasies: "HIS DSMASH SHOULD KO @ 0% AND BRAKE SHEELDS!!!1!"
I will start off by addressing the boomerang. For how slow it takes to come out, I see one of two needed buffs: (1) -- If the boomerang is already out, Young Link should not do the throw animation. It is silly how on top of being ridiculously slow to launch, Young Link can completely expose himself for basically a full second with no benefits. The intent was obviously to punish just trying to throw the boomerang over and over, but it was too big of a punishment. (2) -- The boomerang should come out in about half the time. The boomerang came out instantly in the actual Zelda games, so the slowness is clearly an attempt at balance. It was simply too much.
I will start off by addressing the boomerang. For how slow it takes to come out, I see one of two needed buffs: (1) -- If the boomerang is already out, Young Link should not do the throw animation. It is silly how on top of being ridiculously slow to launch, Young Link can completely expose himself for basically a full second with no benefits. The intent was obviously to punish just trying to throw the boomerang over and over, but it was too big of a punishment. (2) -- The boomerang should come out in about half the time. The boomerang came out instantly in the actual Zelda games, so the slowness is clearly an attempt at balance. It was simply too much.